iris: stipples and vertex elements

This commit is contained in:
Kenneth Graunke 2018-01-09 21:29:09 -08:00
parent d0aab78dc3
commit e7c9bddda7
2 changed files with 55 additions and 11 deletions

View file

@ -47,6 +47,8 @@ enum iris_dirty {
IRIS_DIRTY_RASTER = (1ull << 8),
IRIS_DIRTY_CLIP = (1ull << 9),
IRIS_DIRTY_SCISSOR = (1ull << 10),
IRIS_DIRTY_LINE_STIPPLE = (1ull << 11),
IRIS_DIRTY_VERTEX_ELEMENTS = (1ull << 12),
};
struct iris_depth_stencil_alpha_state;
@ -63,6 +65,7 @@ struct iris_context {
struct iris_blend_state *cso_blend;
struct iris_rasterizer_state *cso_rast;
struct iris_depth_stencil_alpha_state *cso_zsa;
struct iris_vertex_element_state *cso_vertex_elements;
struct iris_viewport_state *cso_vp;
struct pipe_blend_color blend_color;
struct pipe_poly_stipple poly_stipple;

View file

@ -241,6 +241,8 @@ iris_upload_initial_gpu_state(struct iris_context *ice,
iris_emit_cmd(batch, GENX(3DSTATE_AA_LINE_PARAMETERS), foo);
iris_emit_cmd(batch, GENX(3DSTATE_WM_CHROMAKEY), foo);
iris_emit_cmd(batch, GENX(3DSTATE_WM_HZ_OP), foo);
/* XXX: may need to set an offset for origin-UL framebuffers */
iris_emit_cmd(batch, GENX(3DSTATE_POLY_STIPPLE_OFFSET), foo);
}
static void
@ -534,7 +536,16 @@ static void
iris_bind_rasterizer_state(struct pipe_context *ctx, void *state)
{
struct iris_context *ice = (struct iris_context *) ctx;
ice->state.cso_rast = state;
struct iris_rasterizer_state *old_cso = ice->state.cso_rast;
struct iris_rasterizer_state *new_cso = state;
/* Avoid re-emitting 3DSTATE_LINE_STIPPLE if we can, it's non-pipelined */
if (old_cso->line_stipple_factor != new_cso->line_stipple_factor ||
old_cso->line_stipple_pattern != new_cso->line_stipple_pattern) {
ice->state.dirty |= IRIS_DIRTY_LINE_STIPPLE;
}
ice->state.cso_rast = new_cso;
ice->state.dirty |= IRIS_DIRTY_RASTER;
}
@ -1082,7 +1093,7 @@ iris_set_vertex_buffers(struct pipe_context *ctx,
struct iris_vertex_element_state {
uint32_t vertex_elements[1 + 33 * GENX(VERTEX_ELEMENT_STATE_length)];
uint32_t vf_instancing[GENX(3DSTATE_VF_INSTANCING_length)];
uint32_t vf_instancing[GENX(3DSTATE_VF_INSTANCING_length)][33];
unsigned count;
};
@ -1114,7 +1125,7 @@ iris_create_vertex_elements(struct pipe_context *ctx,
iris_isl_format_for_pipe_format(state[i].src_format);
}
iris_pack_state(GENX(3DSTATE_VF_INSTANCING), cso->vf_instancing, vi) {
iris_pack_state(GENX(3DSTATE_VF_INSTANCING), cso->vf_instancing[i], vi) {
vi.VertexElementIndex = i;
vi.InstancingEnable = state[i].instance_divisor > 0;
vi.InstanceDataStepRate = state[i].instance_divisor;
@ -1126,6 +1137,15 @@ iris_create_vertex_elements(struct pipe_context *ctx,
return cso;
}
static void
iris_bind_vertex_elements_state(struct pipe_context *ctx, void *state)
{
struct iris_context *ice = (struct iris_context *) ctx;
ice->state.cso_vertex_elements = state;
ice->state.dirty |= IRIS_DIRTY_VERTEX_ELEMENTS;
}
static void *
iris_create_compute_state(struct pipe_context *ctx,
const struct pipe_compute_state *state)
@ -1219,6 +1239,7 @@ iris_upload_render_state(struct iris_context *ice, struct iris_batch *batch)
iris_pack_command(GENX(3DSTATE_CLIP), &dynamic_clip, cl) {
//.NonPerspectiveBarycentricEnable = <comes from FS prog> :(
//.ForceZeroRTAIndexEnable = <comes from FB layers being 0>
// also userclip stuffs...
}
iris_emit_merge(batch, cso->clip, dynamic_clip);
}
@ -1240,6 +1261,33 @@ iris_upload_render_state(struct iris_context *ice, struct iris_batch *batch)
}
}
if (dirty & IRIS_DIRTY_POLYGON_STIPPLE) {
iris_emit_cmd(batch, GENX(3DSTATE_POLY_STIPPLE_PATTERN), poly) {
for (int i = 0; i < 32; i++) {
poly.PatternRow[i] = ice->state.poly_stipple.stipple[i];
}
}
}
if (dirty & IRIS_DIRTY_LINE_STIPPLE) {
struct iris_rasterizer_state *cso = ice->state.cso_rast;
iris_emit_cmd(batch, GENX(3DSTATE_LINE_STIPPLE), line) {
line.LineStipplePattern = cso->line_stipple_pattern;
line.LineStippleInverseRepeatCount = 1.0f / cso->line_stipple_factor;
line.LineStippleRepeatCount = cso->line_stipple_factor;
}
}
if (dirty & IRIS_DIRTY_VERTEX_ELEMENTS) {
struct iris_vertex_element_state *cso = ice->state.cso_vertex_elements;
iris_batch_emit(batch, cso->vertex_elements, sizeof(uint32_t) *
(1 + cso->count * GENX(VERTEX_ELEMENT_STATE_length)));
for (int i = 0; i < cso->count; i++) {
iris_batch_emit(batch, cso->vf_instancing[i],
sizeof(cso->vf_instancing[0]));
}
}
#if 0
l3 configuration
@ -1314,13 +1362,6 @@ iris_upload_render_state(struct iris_context *ice, struct iris_batch *batch)
3DPRIMITIVE
-> pipe_draw_info
rare:
3DSTATE_POLY_STIPPLE_OFFSET
3DSTATE_POLY_STIPPLE_PATTERN
-> ice->state.poly_stipple
3DSTATE_LINE_STIPPLE
-> iris_raster_state
#endif
}
@ -1351,7 +1392,7 @@ iris_init_state_functions(struct pipe_context *ctx)
ctx->bind_sampler_states = iris_bind_sampler_states;
ctx->bind_fs_state = iris_bind_state;
ctx->bind_rasterizer_state = iris_bind_rasterizer_state;
ctx->bind_vertex_elements_state = iris_bind_state;
ctx->bind_vertex_elements_state = iris_bind_vertex_elements_state;
ctx->bind_compute_state = iris_bind_state;
ctx->bind_tcs_state = iris_bind_state;
ctx->bind_tes_state = iris_bind_state;