implement accum ops

This commit is contained in:
Brian 2007-10-14 12:34:55 -06:00
parent a7611dce40
commit e7af944162

View file

@ -35,21 +35,175 @@
#include "main/macros.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_cache.h"
#include "st_draw.h"
#include "st_program.h"
#include "st_cb_accum.h"
#include "st_cb_fbo.h"
#include "st_draw.h"
#include "st_format.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
/**
* For hardware that supports deep color buffers, we could accelerate
* most/all the accum operations with blending/texturing.
* For now, just use the get/put_tile() functions and do things in software.
*/
/** For ADD/MULT */
static void
accum_mad(struct pipe_context *pipe, GLfloat scale, GLfloat bias,
GLint xpos, GLint ypos, GLint width, GLint height,
struct pipe_surface *acc_ps)
{
GLfloat *accBuf;
GLint i;
accBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
(void) pipe->region_map(pipe, acc_ps->region);
acc_ps->get_tile(acc_ps, xpos, ypos, width, height, accBuf);
for (i = 0; i < 4 * width * height; i++) {
GLfloat val = accBuf[i] * scale + bias;
accBuf[i] = CLAMP(val, 0.0, 1.0);
}
acc_ps->put_tile(acc_ps, xpos, ypos, width, height, accBuf);
_mesa_free(accBuf);
pipe->region_unmap(pipe, acc_ps->region);
}
static void
accum_accum(struct pipe_context *pipe, GLfloat value,
GLint xpos, GLint ypos, GLint width, GLint height,
struct pipe_surface *acc_ps,
struct pipe_surface *color_ps)
{
ubyte *colorMap, *accMap;
GLfloat *colorBuf, *accBuf;
GLint i;
colorBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
accBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
colorMap = pipe->region_map(pipe, color_ps->region);
accMap = pipe->region_map(pipe, acc_ps->region);
color_ps->get_tile(color_ps, xpos, ypos, width, height, colorBuf);
acc_ps->get_tile(acc_ps, xpos, ypos, width, height, accBuf);
for (i = 0; i < 4 * width * height; i++) {
GLfloat val = accBuf[i] + colorBuf[i] * value;
accBuf[i] = CLAMP(val, 0.0, 1.0);
}
acc_ps->put_tile(acc_ps, xpos, ypos, width, height, accBuf);
_mesa_free(colorBuf);
_mesa_free(accBuf);
pipe->region_unmap(pipe, color_ps->region);
pipe->region_unmap(pipe, acc_ps->region);
}
static void
accum_load(struct pipe_context *pipe, GLfloat value,
GLint xpos, GLint ypos, GLint width, GLint height,
struct pipe_surface *acc_ps,
struct pipe_surface *color_ps)
{
GLfloat *buf;
GLint i;
buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
(void) pipe->region_map(pipe, color_ps->region);
(void) pipe->region_map(pipe, acc_ps->region);
color_ps->get_tile(color_ps, xpos, ypos, width, height, buf);
for (i = 0; i < 4 * width * height; i++) {
GLfloat val = buf[i] * value;
buf[i] = CLAMP(val, 0.0, 1.0);
}
acc_ps->put_tile(acc_ps, xpos, ypos, width, height, buf);
_mesa_free(buf);
pipe->region_unmap(pipe, color_ps->region);
pipe->region_unmap(pipe, acc_ps->region);
}
static void
accum_return(GLcontext *ctx, GLfloat value,
GLint xpos, GLint ypos, GLint width, GLint height,
struct pipe_surface *acc_ps,
struct pipe_surface *color_ps)
{
struct pipe_context *pipe = ctx->st->pipe;
const GLboolean writeR = ctx->Color.ColorMask[0];
const GLboolean writeG = ctx->Color.ColorMask[1];
const GLboolean writeB = ctx->Color.ColorMask[2];
const GLboolean writeA = ctx->Color.ColorMask[3];
GLfloat *buf;
GLint i;
buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
(void) pipe->region_map(pipe, color_ps->region);
(void) pipe->region_map(pipe, acc_ps->region);
acc_ps->get_tile(acc_ps, xpos, ypos, width, height, buf);
for (i = 0; i < width * height; i++) {
if (writeR) {
GLfloat r = buf[i * 4 + 0] * value;
buf[i * 4 + 0] = CLAMP(r, 0.0, 1.0);
}
if (writeG) {
GLfloat g = buf[i * 4 + 1] * value;
buf[i * 4 + 1] = CLAMP(g, 0.0, 1.0);
}
if (writeB) {
GLfloat b = buf[i * 4 + 2] * value;
buf[i * 4 + 2] = CLAMP(b, 0.0, 1.0);
}
if (writeA) {
GLfloat a = buf[i * 4 + 3] * value;
buf[i * 4 + 3] = CLAMP(a, 0.0, 1.0);
}
}
color_ps->put_tile(color_ps, xpos, ypos, width, height, buf);
_mesa_free(buf);
pipe->region_unmap(pipe, color_ps->region);
pipe->region_unmap(pipe, acc_ps->region);
}
static void
st_Accum(GLcontext *ctx, GLenum op, GLfloat value)
{
struct st_context *st = ctx->st;
struct pipe_context *pipe = st->pipe;
struct st_renderbuffer *acc_strb
= st_renderbuffer(ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
struct st_renderbuffer *color_strb
= st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
struct pipe_surface *acc_ps = acc_strb->surface;
struct pipe_surface *color_ps = color_strb->surface;
const GLint xpos = ctx->DrawBuffer->_Xmin;
const GLint ypos = ctx->DrawBuffer->_Ymin;
const GLint width = ctx->DrawBuffer->_Xmax - xpos;
@ -58,24 +212,24 @@ st_Accum(GLcontext *ctx, GLenum op, GLfloat value)
switch (op) {
case GL_ADD:
if (value != 0.0F) {
accum_add(ctx, value, xpos, ypos, width, height);
accum_mad(pipe, 1.0, value, xpos, ypos, width, height, acc_ps);
}
break;
case GL_MULT:
if (value != 1.0F) {
accum_mult(ctx, value, xpos, ypos, width, height);
accum_mad(pipe, value, 0.0, xpos, ypos, width, height, acc_ps);
}
break;
case GL_ACCUM:
if (value != 0.0F) {
accum_accum(ctx, value, xpos, ypos, width, height);
accum_accum(pipe, value, xpos, ypos, width, height, acc_ps, color_ps);
}
break;
case GL_LOAD:
accum_load(ctx, value, xpos, ypos, width, height);
accum_load(pipe, value, xpos, ypos, width, height, acc_ps, color_ps);
break;
case GL_RETURN:
accum_return(ctx, value, xpos, ypos, width, height);
accum_return(ctx, value, xpos, ypos, width, height, acc_ps, color_ps);
break;
default:
assert(0);