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implement accum ops
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parent
a7611dce40
commit
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1 changed files with 162 additions and 8 deletions
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@ -35,21 +35,175 @@
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#include "main/macros.h"
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#include "st_context.h"
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#include "st_atom.h"
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#include "st_cache.h"
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#include "st_draw.h"
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#include "st_program.h"
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#include "st_cb_accum.h"
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#include "st_cb_fbo.h"
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#include "st_draw.h"
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#include "st_format.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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/**
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* For hardware that supports deep color buffers, we could accelerate
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* most/all the accum operations with blending/texturing.
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* For now, just use the get/put_tile() functions and do things in software.
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*/
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/** For ADD/MULT */
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static void
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accum_mad(struct pipe_context *pipe, GLfloat scale, GLfloat bias,
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GLint xpos, GLint ypos, GLint width, GLint height,
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struct pipe_surface *acc_ps)
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{
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GLfloat *accBuf;
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GLint i;
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accBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
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(void) pipe->region_map(pipe, acc_ps->region);
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acc_ps->get_tile(acc_ps, xpos, ypos, width, height, accBuf);
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for (i = 0; i < 4 * width * height; i++) {
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GLfloat val = accBuf[i] * scale + bias;
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accBuf[i] = CLAMP(val, 0.0, 1.0);
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}
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acc_ps->put_tile(acc_ps, xpos, ypos, width, height, accBuf);
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_mesa_free(accBuf);
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pipe->region_unmap(pipe, acc_ps->region);
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}
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static void
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accum_accum(struct pipe_context *pipe, GLfloat value,
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GLint xpos, GLint ypos, GLint width, GLint height,
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struct pipe_surface *acc_ps,
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struct pipe_surface *color_ps)
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{
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ubyte *colorMap, *accMap;
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GLfloat *colorBuf, *accBuf;
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GLint i;
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colorBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
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accBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
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colorMap = pipe->region_map(pipe, color_ps->region);
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accMap = pipe->region_map(pipe, acc_ps->region);
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color_ps->get_tile(color_ps, xpos, ypos, width, height, colorBuf);
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acc_ps->get_tile(acc_ps, xpos, ypos, width, height, accBuf);
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for (i = 0; i < 4 * width * height; i++) {
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GLfloat val = accBuf[i] + colorBuf[i] * value;
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accBuf[i] = CLAMP(val, 0.0, 1.0);
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}
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acc_ps->put_tile(acc_ps, xpos, ypos, width, height, accBuf);
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_mesa_free(colorBuf);
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_mesa_free(accBuf);
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pipe->region_unmap(pipe, color_ps->region);
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pipe->region_unmap(pipe, acc_ps->region);
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}
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static void
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accum_load(struct pipe_context *pipe, GLfloat value,
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GLint xpos, GLint ypos, GLint width, GLint height,
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struct pipe_surface *acc_ps,
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struct pipe_surface *color_ps)
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{
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GLfloat *buf;
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GLint i;
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buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
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(void) pipe->region_map(pipe, color_ps->region);
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(void) pipe->region_map(pipe, acc_ps->region);
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color_ps->get_tile(color_ps, xpos, ypos, width, height, buf);
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for (i = 0; i < 4 * width * height; i++) {
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GLfloat val = buf[i] * value;
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buf[i] = CLAMP(val, 0.0, 1.0);
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}
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acc_ps->put_tile(acc_ps, xpos, ypos, width, height, buf);
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_mesa_free(buf);
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pipe->region_unmap(pipe, color_ps->region);
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pipe->region_unmap(pipe, acc_ps->region);
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}
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static void
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accum_return(GLcontext *ctx, GLfloat value,
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GLint xpos, GLint ypos, GLint width, GLint height,
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struct pipe_surface *acc_ps,
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struct pipe_surface *color_ps)
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{
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struct pipe_context *pipe = ctx->st->pipe;
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const GLboolean writeR = ctx->Color.ColorMask[0];
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const GLboolean writeG = ctx->Color.ColorMask[1];
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const GLboolean writeB = ctx->Color.ColorMask[2];
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const GLboolean writeA = ctx->Color.ColorMask[3];
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GLfloat *buf;
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GLint i;
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buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
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(void) pipe->region_map(pipe, color_ps->region);
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(void) pipe->region_map(pipe, acc_ps->region);
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acc_ps->get_tile(acc_ps, xpos, ypos, width, height, buf);
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for (i = 0; i < width * height; i++) {
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if (writeR) {
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GLfloat r = buf[i * 4 + 0] * value;
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buf[i * 4 + 0] = CLAMP(r, 0.0, 1.0);
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}
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if (writeG) {
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GLfloat g = buf[i * 4 + 1] * value;
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buf[i * 4 + 1] = CLAMP(g, 0.0, 1.0);
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}
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if (writeB) {
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GLfloat b = buf[i * 4 + 2] * value;
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buf[i * 4 + 2] = CLAMP(b, 0.0, 1.0);
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}
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if (writeA) {
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GLfloat a = buf[i * 4 + 3] * value;
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buf[i * 4 + 3] = CLAMP(a, 0.0, 1.0);
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}
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}
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color_ps->put_tile(color_ps, xpos, ypos, width, height, buf);
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_mesa_free(buf);
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pipe->region_unmap(pipe, color_ps->region);
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pipe->region_unmap(pipe, acc_ps->region);
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}
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static void
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st_Accum(GLcontext *ctx, GLenum op, GLfloat value)
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{
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struct st_context *st = ctx->st;
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struct pipe_context *pipe = st->pipe;
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struct st_renderbuffer *acc_strb
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= st_renderbuffer(ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
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struct st_renderbuffer *color_strb
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= st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
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struct pipe_surface *acc_ps = acc_strb->surface;
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struct pipe_surface *color_ps = color_strb->surface;
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const GLint xpos = ctx->DrawBuffer->_Xmin;
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const GLint ypos = ctx->DrawBuffer->_Ymin;
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const GLint width = ctx->DrawBuffer->_Xmax - xpos;
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@ -58,24 +212,24 @@ st_Accum(GLcontext *ctx, GLenum op, GLfloat value)
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switch (op) {
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case GL_ADD:
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if (value != 0.0F) {
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accum_add(ctx, value, xpos, ypos, width, height);
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accum_mad(pipe, 1.0, value, xpos, ypos, width, height, acc_ps);
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}
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break;
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case GL_MULT:
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if (value != 1.0F) {
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accum_mult(ctx, value, xpos, ypos, width, height);
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accum_mad(pipe, value, 0.0, xpos, ypos, width, height, acc_ps);
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}
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break;
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case GL_ACCUM:
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if (value != 0.0F) {
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accum_accum(ctx, value, xpos, ypos, width, height);
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accum_accum(pipe, value, xpos, ypos, width, height, acc_ps, color_ps);
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}
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break;
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case GL_LOAD:
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accum_load(ctx, value, xpos, ypos, width, height);
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accum_load(pipe, value, xpos, ypos, width, height, acc_ps, color_ps);
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break;
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case GL_RETURN:
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accum_return(ctx, value, xpos, ypos, width, height);
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accum_return(ctx, value, xpos, ypos, width, height, acc_ps, color_ps);
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break;
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default:
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assert(0);
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