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mesa: make_float_temp_image non-static
We need this to do signed stuff for RGTC.
This commit is contained in:
parent
e3709c26a6
commit
e792e79f5a
2 changed files with 32 additions and 23 deletions
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@ -310,15 +310,15 @@ compute_component_mapping(GLenum inFormat, GLenum outFormat,
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* \param srcPacking source image pixel packing
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* \return resulting image with format = textureBaseFormat and type = GLfloat.
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*/
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static GLfloat *
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make_temp_float_image(struct gl_context *ctx, GLuint dims,
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GLenum logicalBaseFormat,
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GLenum textureBaseFormat,
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GLint srcWidth, GLint srcHeight, GLint srcDepth,
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GLenum srcFormat, GLenum srcType,
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const GLvoid *srcAddr,
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const struct gl_pixelstore_attrib *srcPacking,
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GLbitfield transferOps)
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GLfloat *
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_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
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GLenum logicalBaseFormat,
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GLenum textureBaseFormat,
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GLint srcWidth, GLint srcHeight, GLint srcDepth,
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GLenum srcFormat, GLenum srcType,
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const GLvoid *srcAddr,
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const struct gl_pixelstore_attrib *srcPacking,
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GLbitfield transferOps)
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{
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GLfloat *tempImage;
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const GLint components = _mesa_components_in_format(logicalBaseFormat);
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@ -2065,7 +2065,7 @@ _mesa_texstore_argb2101010(TEXSTORE_PARAMS)
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}
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else {
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/* general path */
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const GLfloat *tempImage = make_temp_float_image(ctx, dims,
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const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
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baseInternalFormat,
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baseFormat,
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srcWidth, srcHeight, srcDepth,
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@ -2317,7 +2317,7 @@ _mesa_texstore_unorm1616(TEXSTORE_PARAMS)
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}
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else {
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/* general path */
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const GLfloat *tempImage = make_temp_float_image(ctx, dims,
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const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
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baseInternalFormat,
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baseFormat,
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srcWidth, srcHeight, srcDepth,
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@ -2394,7 +2394,7 @@ _mesa_texstore_unorm16(TEXSTORE_PARAMS)
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}
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else {
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/* general path */
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const GLfloat *tempImage = make_temp_float_image(ctx, dims,
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const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
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baseInternalFormat,
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baseFormat,
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srcWidth, srcHeight, srcDepth,
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@ -2452,7 +2452,7 @@ _mesa_texstore_rgba_16(TEXSTORE_PARAMS)
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}
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else {
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/* general path */
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const GLfloat *tempImage = make_temp_float_image(ctx, dims,
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const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
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baseInternalFormat,
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baseFormat,
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srcWidth, srcHeight, srcDepth,
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@ -2519,7 +2519,7 @@ _mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS)
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}
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else {
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/* general path */
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const GLfloat *tempImage = make_temp_float_image(ctx, dims,
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const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
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baseInternalFormat,
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baseFormat,
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srcWidth, srcHeight, srcDepth,
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@ -2901,7 +2901,7 @@ _mesa_texstore_signed_r8(TEXSTORE_PARAMS)
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/* XXX look at adding optimized paths */
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{
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/* general path */
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const GLfloat *tempImage = make_temp_float_image(ctx, dims,
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const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
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baseInternalFormat,
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baseFormat,
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srcWidth, srcHeight, srcDepth,
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@ -2946,7 +2946,7 @@ _mesa_texstore_signed_rg88(TEXSTORE_PARAMS)
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/* XXX look at adding optimized paths */
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{
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/* general path */
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const GLfloat *tempImage = make_temp_float_image(ctx, dims,
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const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
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baseInternalFormat,
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baseFormat,
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srcWidth, srcHeight, srcDepth,
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@ -2991,7 +2991,7 @@ _mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS)
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{
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/* general path */
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const GLfloat *tempImage = make_temp_float_image(ctx, dims,
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const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
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baseInternalFormat,
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baseFormat,
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srcWidth, srcHeight, srcDepth,
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@ -3104,7 +3104,7 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
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}
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else {
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/* general path */
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const GLfloat *tempImage = make_temp_float_image(ctx, dims,
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const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
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baseInternalFormat,
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baseFormat,
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srcWidth, srcHeight, srcDepth,
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@ -3413,7 +3413,7 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS)
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}
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else {
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/* general path */
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const GLfloat *tempImage = make_temp_float_image(ctx, dims,
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const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
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baseInternalFormat,
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baseFormat,
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srcWidth, srcHeight, srcDepth,
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@ -3483,7 +3483,7 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
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}
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else {
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/* general path */
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const GLfloat *tempImage = make_temp_float_image(ctx, dims,
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const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
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baseInternalFormat,
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baseFormat,
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srcWidth, srcHeight, srcDepth,
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@ -3549,7 +3549,7 @@ _mesa_texstore_rgba_int8(TEXSTORE_PARAMS)
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}
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else {
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/* general path */
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const GLfloat *tempImage = make_temp_float_image(ctx, dims,
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const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
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baseInternalFormat,
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baseFormat,
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srcWidth, srcHeight, srcDepth,
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@ -3614,7 +3614,7 @@ _mesa_texstore_rgba_int16(TEXSTORE_PARAMS)
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}
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else {
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/* general path */
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const GLfloat *tempImage = make_temp_float_image(ctx, dims,
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const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
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baseInternalFormat,
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baseFormat,
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srcWidth, srcHeight, srcDepth,
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@ -3679,7 +3679,7 @@ _mesa_texstore_rgba_int32(TEXSTORE_PARAMS)
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}
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else {
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/* general path */
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const GLfloat *tempImage = make_temp_float_image(ctx, dims,
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const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
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baseInternalFormat,
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baseFormat,
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srcWidth, srcHeight, srcDepth,
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@ -81,6 +81,15 @@ _mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims,
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const GLvoid *srcAddr,
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const struct gl_pixelstore_attrib *srcPacking);
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GLfloat *
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_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
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GLenum logicalBaseFormat,
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GLenum textureBaseFormat,
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GLint srcWidth, GLint srcHeight, GLint srcDepth,
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GLenum srcFormat, GLenum srcType,
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const GLvoid *srcAddr,
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const struct gl_pixelstore_attrib *srcPacking,
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GLbitfield transferOps);
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extern void
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_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
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