nir: fix gathering patch IO usage with lowered IO

Fixes: 17af07024d - nir: gather all IO info from IO intrinsics

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7622>
This commit is contained in:
Marek Olšák 2020-11-14 20:06:55 -05:00
parent aadfdb962f
commit e78c089aae

View file

@ -313,7 +313,19 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
if (nir_intrinsic_infos[instr->intrinsic].index_map[NIR_INTRINSIC_IO_SEMANTICS] > 0) {
nir_io_semantics semantics = nir_intrinsic_io_semantics(instr);
if (semantics.location >= VARYING_SLOT_PATCH0) {
/* Generic per-patch I/O. */
assert((shader->info.stage == MESA_SHADER_TESS_EVAL &&
instr->intrinsic == nir_intrinsic_load_input) ||
(shader->info.stage == MESA_SHADER_TESS_CTRL &&
(instr->intrinsic == nir_intrinsic_load_output ||
instr->intrinsic == nir_intrinsic_store_output)));
semantics.location -= VARYING_SLOT_PATCH0;
}
slot_mask = BITFIELD64_RANGE(semantics.location, semantics.num_slots);
assert(util_bitcount64(slot_mask) == semantics.num_slots);
}
switch (instr->intrinsic) {