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st/glsl_to_tgsi: use glsl_type::sampler_index()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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784d3a7066
commit
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1 changed files with 2 additions and 66 deletions
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@ -3880,39 +3880,7 @@ glsl_to_tgsi_visitor::visit_image_intrinsic(ir_call *ir)
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inst->sampler_array_size = sampler_array_size;
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inst->sampler_base = sampler_base;
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switch (type->sampler_dimensionality) {
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case GLSL_SAMPLER_DIM_1D:
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inst->tex_target = (type->sampler_array)
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? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
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break;
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case GLSL_SAMPLER_DIM_2D:
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inst->tex_target = (type->sampler_array)
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? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
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break;
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case GLSL_SAMPLER_DIM_3D:
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inst->tex_target = TEXTURE_3D_INDEX;
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break;
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case GLSL_SAMPLER_DIM_CUBE:
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inst->tex_target = (type->sampler_array)
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? TEXTURE_CUBE_ARRAY_INDEX : TEXTURE_CUBE_INDEX;
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break;
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case GLSL_SAMPLER_DIM_RECT:
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inst->tex_target = TEXTURE_RECT_INDEX;
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break;
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case GLSL_SAMPLER_DIM_BUF:
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inst->tex_target = TEXTURE_BUFFER_INDEX;
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break;
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case GLSL_SAMPLER_DIM_EXTERNAL:
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inst->tex_target = TEXTURE_EXTERNAL_INDEX;
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break;
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case GLSL_SAMPLER_DIM_MS:
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inst->tex_target = (type->sampler_array)
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? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : TEXTURE_2D_MULTISAMPLE_INDEX;
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break;
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default:
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assert(!"Should not get here.");
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}
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inst->tex_target = type->sampler_index();
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inst->image_format = st_mesa_format_to_pipe_format(st_context(ctx),
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_mesa_get_shader_image_format(imgvar->data.image_format));
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@ -4415,39 +4383,7 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir)
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inst->tex_offset_num_offset = i;
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}
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switch (sampler_type->sampler_dimensionality) {
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case GLSL_SAMPLER_DIM_1D:
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inst->tex_target = (sampler_type->sampler_array)
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? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
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break;
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case GLSL_SAMPLER_DIM_2D:
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inst->tex_target = (sampler_type->sampler_array)
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? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
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break;
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case GLSL_SAMPLER_DIM_3D:
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inst->tex_target = TEXTURE_3D_INDEX;
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break;
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case GLSL_SAMPLER_DIM_CUBE:
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inst->tex_target = (sampler_type->sampler_array)
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? TEXTURE_CUBE_ARRAY_INDEX : TEXTURE_CUBE_INDEX;
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break;
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case GLSL_SAMPLER_DIM_RECT:
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inst->tex_target = TEXTURE_RECT_INDEX;
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break;
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case GLSL_SAMPLER_DIM_BUF:
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inst->tex_target = TEXTURE_BUFFER_INDEX;
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break;
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case GLSL_SAMPLER_DIM_EXTERNAL:
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inst->tex_target = TEXTURE_EXTERNAL_INDEX;
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break;
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case GLSL_SAMPLER_DIM_MS:
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inst->tex_target = (sampler_type->sampler_array)
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? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : TEXTURE_2D_MULTISAMPLE_INDEX;
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break;
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default:
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assert(!"Should not get here.");
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}
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inst->tex_target = sampler_type->sampler_index();
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inst->tex_type = ir->type->base_type;
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this->result = result_src;
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