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tu: Expose shaderStorageImage*WithoutFormat
We don't use the format anymore in the backend, except determining the number of components, and we fallback to 4 there if it's not specified. So we should be safe to enable this. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6800>
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1 changed files with 2 additions and 2 deletions
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@ -407,8 +407,8 @@ tu_GetPhysicalDeviceFeatures(VkPhysicalDevice physicalDevice,
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.shaderSampledImageArrayDynamicIndexing = true,
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.shaderStorageBufferArrayDynamicIndexing = true,
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.shaderStorageImageArrayDynamicIndexing = true,
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.shaderStorageImageReadWithoutFormat = false,
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.shaderStorageImageWriteWithoutFormat = false,
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.shaderStorageImageReadWithoutFormat = true,
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.shaderStorageImageWriteWithoutFormat = true,
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.shaderClipDistance = false,
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.shaderCullDistance = false,
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.shaderFloat64 = false,
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