remove duplicate t_dd_* files

This commit is contained in:
Keith Whitwell 2004-01-20 11:22:20 +00:00
parent d8059008a2
commit e755144e79
10 changed files with 0 additions and 4733 deletions

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@ -1,58 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
static void copy_pv_rgba4_spec5( GLcontext *ctx, GLuint edst, GLuint esrc )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
GLubyte *i810verts = (GLubyte *)imesa->verts;
GLuint shift = imesa->vertex_stride_shift;
i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift));
i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift));
dst->ui[4] = src->ui[4];
dst->ui[5] = src->ui[5];
}
static void copy_pv_rgba4( GLcontext *ctx, GLuint edst, GLuint esrc )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
GLubyte *i810verts = (GLubyte *)imesa->verts;
GLuint shift = imesa->vertex_stride_shift;
i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift));
i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift));
dst->ui[4] = src->ui[4];
}
static void copy_pv_rgba3( GLcontext *ctx, GLuint edst, GLuint esrc )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
GLubyte *i810verts = (GLubyte *)imesa->verts;
GLuint shift = imesa->vertex_stride_shift;
i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift));
i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift));
dst->ui[3] = src->ui[3];
}

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@ -1,935 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 4.0.3
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
/* Template for render stages which build and emit vertices directly
* to fixed-size dma buffers. Useful for rendering strips and other
* native primitives where clipping and per-vertex tweaks such as
* those in t_dd_tritmp.h are not required.
*
*/
#if !HAVE_TRIANGLES || !HAVE_POINTS || !HAVE_LINES
#error "must have points, lines & triangles to use render template"
#endif
#if !HAVE_TRI_STRIPS || !HAVE_TRI_FANS
#error "must have tri strip and fans to use render template"
#endif
#if !HAVE_LINE_STRIPS
#error "must have line strips to use render template"
#endif
#if !HAVE_POLYGONS
#error "must have polygons to use render template"
#endif
#if !HAVE_ELTS
#error "must have elts to use render template"
#endif
#ifndef EMIT_TWO_ELTS
#define EMIT_TWO_ELTS( dest, offset, elt0, elt1 ) \
do { \
(dest)[offset] = (elt0); \
(dest)[offset+1] = (elt1); \
} while (0)
#endif
/**********************************************************************/
/* Render whole begin/end objects */
/**********************************************************************/
static ELT_TYPE *TAG(emit_elts)( GLcontext *ctx,
ELT_TYPE *dest,
GLuint *elts, GLuint nr )
{
GLint i;
LOCAL_VARS;
for ( i = 0 ; i+1 < nr ; i+=2, elts += 2 ) {
EMIT_TWO_ELTS( dest, 0, elts[0], elts[1] );
dest += 2;
}
if (i < nr) {
EMIT_ELT( dest, 0, elts[0] );
dest += 1;
}
return dest;
}
static ELT_TYPE *TAG(emit_consecutive_elts)( GLcontext *ctx,
ELT_TYPE *dest,
GLuint start, GLuint nr )
{
GLint i;
LOCAL_VARS;
for ( i = 0 ; i+1 < nr ; i+=2, start += 2 ) {
EMIT_TWO_ELTS( dest, 0, start, start+1 );
dest += 2;
}
if (i < nr) {
EMIT_ELT( dest, 0, start );
dest += 1;
}
return dest;
}
/***********************************************************************
* Render non-indexed primitives.
***********************************************************************/
static void TAG(render_points_verts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
if (start < count) {
LOCAL_VARS;
if (0) fprintf(stderr, "%s\n", __FUNCTION__);
EMIT_PRIM( ctx, GL_POINTS, HW_POINTS, start, count );
}
}
static void TAG(render_lines_verts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
if (0) fprintf(stderr, "%s\n", __FUNCTION__);
count -= (count-start) & 1;
if (start+1 >= count)
return;
if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) {
RESET_STIPPLE();
AUTO_STIPPLE( GL_TRUE );
}
EMIT_PRIM( ctx, GL_LINES, HW_LINES, start, count );
if ((flags & PRIM_END) && ctx->Line.StippleFlag)
AUTO_STIPPLE( GL_FALSE );
}
static void TAG(render_line_strip_verts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
if (0) fprintf(stderr, "%s\n", __FUNCTION__);
if (start+1 >= count)
return;
if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag)
RESET_STIPPLE();
if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_LINES ))
{
int dmasz = GET_MAX_HW_ELTS();
GLuint j, nr;
ELT_INIT( GL_LINES, HW_LINES );
/* Emit whole number of lines in each full buffer.
*/
dmasz = dmasz/2;
for (j = start; j + 1 < count; j += nr - 1 ) {
ELT_TYPE *dest;
GLint i;
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( (nr-1)*2 );
for ( i = j ; i+1 < j+nr ; i+=1 ) {
EMIT_TWO_ELTS( dest, 0, (i+0), (i+1) );
dest += 2;
}
CLOSE_ELTS();
}
}
else
EMIT_PRIM( ctx, GL_LINE_STRIP, HW_LINE_STRIP, start, count );
}
static void TAG(render_line_loop_verts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
GLuint j, nr;
if (0) fprintf(stderr, "%s\n", __FUNCTION__);
if (flags & PRIM_BEGIN) {
j = start;
if (ctx->Line.StippleFlag)
RESET_STIPPLE( );
}
else
j = start + 1;
if (flags & PRIM_END) {
if (start+1 >= count)
return;
if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_LINES )) {
int dmasz = GET_MAX_HW_ELTS();
ELT_INIT( GL_LINES, HW_LINES );
/* Emit whole number of lines in each full buffer.
*/
dmasz = dmasz/2;
/* Ensure last vertex doesn't wrap:
*/
dmasz--;
for (; j + 1 < count; ) {
GLint i;
ELT_TYPE *dest;
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr*2 ); /* allocs room for 1 more line */
for ( i = 0 ; i < nr - 1 ; i+=1 ) {
EMIT_TWO_ELTS( dest, 0, (j+i), (j+i+1) );
dest += 2;
}
j += nr - 1;
/* Emit 1 more line into space alloced above */
if (j + 1 >= count) {
EMIT_TWO_ELTS( dest, 0, (j), (start) );
dest += 2;
}
CLOSE_ELTS();
}
}
else
{
int dmasz = GET_MAX_HW_ELTS() - 1;
ELT_INIT( GL_LINE_STRIP, HW_LINE_STRIP );
for ( ; j + 1 < count; ) {
nr = MIN2( dmasz, count - j );
if (j + nr < count) {
ELT_TYPE *dest = ALLOC_ELTS( nr );
dest = TAG(emit_consecutive_elts)( ctx, dest, j, nr );
j += nr - 1;
CLOSE_ELTS();
}
else if (nr) {
ELT_TYPE *dest = ALLOC_ELTS( nr + 1 );
dest = TAG(emit_consecutive_elts)( ctx, dest, j, nr );
dest = TAG(emit_consecutive_elts)( ctx, dest, start, 1 );
j += nr;
CLOSE_ELTS();
}
}
}
} else {
TAG(render_line_strip_verts)( ctx, j, count, flags );
}
}
static void TAG(render_triangles_verts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
if (0) fprintf(stderr, "%s\n", __FUNCTION__);
count -= (count-start)%3;
if (start+2 >= count) {
return;
}
/* need a PREFER_DISCRETE_ELT_PRIM here too..
*/
EMIT_PRIM( ctx, GL_TRIANGLES, HW_TRIANGLES, start, count );
}
static void TAG(render_tri_strip_verts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
if (0) fprintf(stderr, "%s\n", __FUNCTION__);
if (start + 2 >= count)
return;
if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_TRIANGLES ))
{
int dmasz = GET_MAX_HW_ELTS();
int parity = 0;
GLuint j, nr;
ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
/* Emit even number of tris in each full buffer.
*/
dmasz = dmasz/3;
dmasz -= dmasz & 1;
for (j = start; j + 2 < count; j += nr - 2 ) {
ELT_TYPE *dest;
GLint i;
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( (nr-2)*3 );
for ( i = j ; i+2 < j+nr ; i++, parity^=1 ) {
EMIT_ELT( dest, 0, (i+0+parity) );
EMIT_ELT( dest, 1, (i+1-parity) );
EMIT_ELT( dest, 2, (i+2) );
dest += 3;
}
CLOSE_ELTS();
}
}
else if (HAVE_TRI_STRIP_1)
EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_1, start, count );
else {
/* Emit the first triangle with elts, then the rest as a regular strip.
* TODO: Make this unlikely in t_imm_api.c
*/
ELT_TYPE *dest;
ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
dest = ALLOC_ELTS( 3 );
EMIT_ELT( dest, 0, (start+1) );
EMIT_ELT( dest, 1, (start+0) );
EMIT_ELT( dest, 2, (start+2) );
dest += 3;
CLOSE_ELTS();
start++;
if (start + 2 >= count)
return;
EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0, start,
count );
}
}
static void TAG(render_tri_fan_verts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
if (0) fprintf(stderr, "%s\n", __FUNCTION__);
if (start+2 >= count)
return;
if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_TRIANGLES ))
{
int dmasz = GET_MAX_HW_ELTS();
GLuint j, nr;
ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
dmasz = dmasz/3;
for (j = start + 1; j + 1 < count; j += nr - 1 ) {
ELT_TYPE *dest;
GLint i;
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( (nr-1)*3 );
for ( i = j ; i+1 < j+nr ; i++ ) {
EMIT_ELT( dest, 0, (start) );
EMIT_ELT( dest, 1, (i) );
EMIT_ELT( dest, 2, (i+1) );
dest += 3;
}
CLOSE_ELTS();
}
}
else {
EMIT_PRIM( ctx, GL_TRIANGLE_FAN, HW_TRIANGLE_FAN, start, count );
}
}
static void TAG(render_poly_verts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
if (0) fprintf(stderr, "%s\n", __FUNCTION__);
if (start+2 >= count)
return;
EMIT_PRIM( ctx, GL_POLYGON, HW_POLYGON, start, count );
}
static void TAG(render_quad_strip_verts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
if (0) fprintf(stderr, "%s\n", __FUNCTION__);
count -= (count-start) & 1;
if (start+3 >= count)
return;
if (HAVE_QUAD_STRIPS) {
EMIT_PRIM( ctx, GL_QUAD_STRIP, HW_QUAD_STRIP, start, count );
}
else if (ctx->_TriangleCaps & DD_FLATSHADE) {
LOCAL_VARS;
int dmasz = GET_MAX_HW_ELTS();
GLuint j, nr;
ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
/* Emit whole number of quads in total, and in each buffer.
*/
dmasz = (dmasz/6)*2;
for (j = start; j + 3 < count; j += nr - 2 ) {
ELT_TYPE *dest;
GLint quads, i;
nr = MIN2( dmasz, count - j );
quads = (nr/2)-1;
dest = ALLOC_ELTS( quads*6 );
for ( i = j ; i < j+quads*2 ; i+=2 ) {
EMIT_TWO_ELTS( dest, 0, (i+0), (i+1) );
EMIT_TWO_ELTS( dest, 2, (i+2), (i+1) );
EMIT_TWO_ELTS( dest, 4, (i+3), (i+2) );
dest += 6;
}
CLOSE_ELTS();
}
}
else {
EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0, start, count );
}
}
static void TAG(render_quads_verts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
if (0) fprintf(stderr, "%s\n", __FUNCTION__);
count -= (count-start)%4;
if (start+3 >= count)
return;
if (HAVE_QUADS) {
EMIT_PRIM( ctx, HW_QUADS, GL_QUADS, start, count );
}
else {
/* Hardware doesn't have a quad primitive type -- simulate it
* using indexed vertices and the triangle primitive:
*/
LOCAL_VARS;
int dmasz = GET_MAX_HW_ELTS();
GLuint j, nr;
ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
/* Adjust for rendering as triangles:
*/
dmasz = (dmasz/6)*4;
for (j = start; j < count; j += nr ) {
ELT_TYPE *dest;
GLint quads, i;
nr = MIN2( dmasz, count - j );
quads = nr/4;
dest = ALLOC_ELTS( quads*6 );
for ( i = j ; i < j+quads*4 ; i+=4 ) {
EMIT_TWO_ELTS( dest, 0, (i+0), (i+1) );
EMIT_TWO_ELTS( dest, 2, (i+3), (i+1) );
EMIT_TWO_ELTS( dest, 4, (i+2), (i+3) );
dest += 6;
}
CLOSE_ELTS();
}
}
}
static void TAG(render_noop)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
}
static render_func TAG(render_tab_verts)[GL_POLYGON+2] =
{
TAG(render_points_verts),
TAG(render_lines_verts),
TAG(render_line_loop_verts),
TAG(render_line_strip_verts),
TAG(render_triangles_verts),
TAG(render_tri_strip_verts),
TAG(render_tri_fan_verts),
TAG(render_quads_verts),
TAG(render_quad_strip_verts),
TAG(render_poly_verts),
TAG(render_noop),
};
/****************************************************************************
* Render elts using hardware indexed verts *
****************************************************************************/
static void TAG(render_points_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
int dmasz = GET_MAX_HW_ELTS();
GLuint *elts = GET_MESA_ELTS();
GLuint j, nr;
ELT_TYPE *dest;
ELT_INIT( GL_POINTS, HW_POINTS );
for (j = start; j < count; j += nr ) {
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
CLOSE_ELTS();
}
}
static void TAG(render_lines_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
int dmasz = GET_MAX_HW_ELTS();
GLuint *elts = GET_MESA_ELTS();
GLuint j, nr;
ELT_TYPE *dest;
if (start+1 >= count)
return;
if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) {
RESET_STIPPLE();
AUTO_STIPPLE( GL_TRUE );
}
ELT_INIT( GL_LINES, HW_LINES );
/* Emit whole number of lines in total and in each buffer:
*/
count -= (count-start) & 1;
dmasz -= dmasz & 1;
for (j = start; j < count; j += nr ) {
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
CLOSE_ELTS();
}
if ((flags & PRIM_END) && ctx->Line.StippleFlag)
AUTO_STIPPLE( GL_FALSE );
}
static void TAG(render_line_strip_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
int dmasz = GET_MAX_HW_ELTS();
GLuint *elts = GET_MESA_ELTS();
GLuint j, nr;
ELT_TYPE *dest;
if (start+1 >= count)
return;
ELT_INIT( GL_LINE_STRIP, HW_LINE_STRIP );
if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag)
RESET_STIPPLE();
for (j = start; j + 1 < count; j += nr - 1 ) {
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
CLOSE_ELTS();
}
}
static void TAG(render_line_loop_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
int dmasz = GET_MAX_HW_ELTS();
GLuint *elts = GET_MESA_ELTS();
GLuint j, nr;
ELT_TYPE *dest;
if (0) fprintf(stderr, "%s\n", __FUNCTION__);
if (flags & PRIM_BEGIN)
j = start;
else
j = start + 1;
if (flags & PRIM_END) {
if (start+1 >= count)
return;
}
else {
if (j+1 >= count)
return;
}
ELT_INIT( GL_LINE_STRIP, HW_LINE_STRIP );
if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag)
RESET_STIPPLE();
/* Ensure last vertex doesn't wrap:
*/
dmasz--;
for ( ; j + 1 < count; ) {
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr+1 ); /* Reserve possible space for last elt */
dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
j += nr - 1;
if (j + 1 >= count && (flags & PRIM_END)) {
dest = TAG(emit_elts)( ctx, dest, elts+start, 1 );
}
CLOSE_ELTS();
}
}
static void TAG(render_triangles_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
GLuint *elts = GET_MESA_ELTS();
int dmasz = GET_MAX_HW_ELTS()/3*3;
GLuint j, nr;
ELT_TYPE *dest;
if (start+2 >= count)
return;
ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
/* Emit whole number of tris in total. dmasz is already a multiple
* of 3.
*/
count -= (count-start)%3;
for (j = start; j < count; j += nr) {
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
CLOSE_ELTS();
}
}
static void TAG(render_tri_strip_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
GLuint j, nr;
GLuint *elts = GET_MESA_ELTS();
int dmasz = GET_MAX_HW_ELTS();
ELT_TYPE *dest;
if (start+2 >= count)
return;
ELT_INIT( GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0 );
/* Keep the same winding over multiple buffers:
*/
dmasz -= (dmasz & 1);
for (j = start ; j + 2 < count; j += nr - 2 ) {
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
CLOSE_ELTS();
}
}
static void TAG(render_tri_fan_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
GLuint *elts = GET_MESA_ELTS();
GLuint j, nr;
int dmasz = GET_MAX_HW_ELTS();
ELT_TYPE *dest;
if (start+2 >= count)
return;
ELT_INIT( GL_TRIANGLE_FAN, HW_TRIANGLE_FAN );
for (j = start + 1 ; j + 1 < count; j += nr - 1 ) {
nr = MIN2( dmasz, count - j + 1 );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+start, 1 );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr - 1 );
CLOSE_ELTS();
}
}
static void TAG(render_poly_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
GLuint *elts = GET_MESA_ELTS();
GLuint j, nr;
int dmasz = GET_MAX_HW_ELTS();
ELT_TYPE *dest;
if (start+2 >= count)
return;
ELT_INIT( GL_POLYGON, HW_POLYGON );
for (j = start + 1 ; j + 1 < count ; j += nr - 1 ) {
nr = MIN2( dmasz, count - j + 1 );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+start, 1 );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr - 1 );
CLOSE_ELTS();
}
}
static void TAG(render_quad_strip_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
if (start+3 >= count)
return;
if (HAVE_QUAD_STRIPS && 0) {
}
else {
LOCAL_VARS;
GLuint *elts = GET_MESA_ELTS();
int dmasz = GET_MAX_HW_ELTS();
GLuint j, nr;
ELT_TYPE *dest;
/* Emit whole number of quads in total, and in each buffer.
*/
dmasz -= dmasz & 1;
count -= (count-start) & 1;
if (ctx->_TriangleCaps & DD_FLATSHADE) {
ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
dmasz = dmasz/6*2;
for (j = start; j + 3 < count; j += nr - 2 ) {
nr = MIN2( dmasz, count - j );
if (nr >= 4)
{
GLint quads = (nr/2)-1;
ELT_TYPE *dest = ALLOC_ELTS( quads*6 );
GLint i;
for ( i = j-start ; i < j-start+quads ; i++, elts += 2 ) {
EMIT_TWO_ELTS( dest, 0, elts[0], elts[1] );
EMIT_TWO_ELTS( dest, 2, elts[2], elts[1] );
EMIT_TWO_ELTS( dest, 4, elts[3], elts[2] );
dest += 6;
}
CLOSE_ELTS();
}
}
}
else {
ELT_INIT( GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0 );
for (j = start; j + 3 < count; j += nr - 2 ) {
nr = MIN2( dmasz, count - j );
dest = ALLOC_ELTS( nr );
dest = TAG(emit_elts)( ctx, dest, elts+j, nr );
CLOSE_ELTS();
}
}
}
}
static void TAG(render_quads_elts)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
if (start+3 >= count)
return;
if (HAVE_QUADS && 0) {
} else {
LOCAL_VARS;
GLuint *elts = GET_MESA_ELTS();
int dmasz = GET_MAX_HW_ELTS();
GLuint j, nr;
ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );
/* Emit whole number of quads in total, and in each buffer.
*/
dmasz -= dmasz & 3;
count -= (count-start) & 3;
/* Adjust for rendering as triangles:
*/
dmasz = dmasz/6*4;
for (j = start; j + 3 < count; j += nr ) {
nr = MIN2( dmasz, count - j );
{
GLint quads = nr/4;
ELT_TYPE *dest = ALLOC_ELTS( quads * 6 );
GLint i;
for ( i = j-start ; i < j-start+quads ; i++, elts += 4 ) {
EMIT_TWO_ELTS( dest, 0, elts[0], elts[1] );
EMIT_TWO_ELTS( dest, 2, elts[3], elts[1] );
EMIT_TWO_ELTS( dest, 4, elts[2], elts[3] );
dest += 6;
}
CLOSE_ELTS();
}
}
}
}
static render_func TAG(render_tab_elts)[GL_POLYGON+2] =
{
TAG(render_points_elts),
TAG(render_lines_elts),
TAG(render_line_loop_elts),
TAG(render_line_strip_elts),
TAG(render_triangles_elts),
TAG(render_tri_strip_elts),
TAG(render_tri_fan_elts),
TAG(render_quads_elts),
TAG(render_quad_strip_elts),
TAG(render_poly_elts),
TAG(render_noop),
};

View file

@ -1,434 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#ifndef POSTFIX
#define POSTFIX
#endif
#ifndef INIT
#define INIT(x)
#endif
#ifndef NEED_EDGEFLAG_SETUP
#define NEED_EDGEFLAG_SETUP 0
#define EDGEFLAG_GET(a) 0
#define EDGEFLAG_SET(a,b) (void)b
#endif
#ifndef RESET_STIPPLE
#define RESET_STIPPLE
#endif
#ifndef RESET_OCCLUSION
#define RESET_OCCLUSION
#endif
#ifndef TEST_PRIM_END
#define TEST_PRIM_END(flags) (flags & PRIM_END)
#define TEST_PRIM_BEGIN(flags) (flags & PRIM_BEGIN)
#define TEST_PRIM_PARITY(flags) (flags & PRIM_PARITY)
#endif
#ifndef ELT
#define ELT(x) x
#endif
#ifndef RENDER_TAB_QUALIFIER
#define RENDER_TAB_QUALIFIER static
#endif
static void TAG(render_points)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
LOCAL_VARS;
(void) flags;
RESET_OCCLUSION;
INIT(GL_POINTS);
RENDER_POINTS( start, count );
POSTFIX;
}
static void TAG(render_lines)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
GLuint j;
LOCAL_VARS;
(void) flags;
RESET_OCCLUSION;
INIT(GL_LINES);
for (j=start+1; j<count; j+=2 ) {
RENDER_LINE( ELT(j-1), ELT(j) );
RESET_STIPPLE;
}
POSTFIX;
}
static void TAG(render_line_strip)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
GLuint j;
LOCAL_VARS;
(void) flags;
RESET_OCCLUSION;
INIT(GL_LINE_STRIP);
for (j=start+1; j<count; j++ )
RENDER_LINE( ELT(j-1), ELT(j) );
if (TEST_PRIM_END(flags))
RESET_STIPPLE;
POSTFIX;
}
static void TAG(render_line_loop)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
GLuint i;
LOCAL_VARS;
(void) flags;
RESET_OCCLUSION;
INIT(GL_LINE_LOOP);
if (start+1 < count) {
if (TEST_PRIM_BEGIN(flags)) {
RENDER_LINE( ELT(start), ELT(start+1) );
}
for ( i = start+2 ; i < count ; i++) {
RENDER_LINE( ELT(i-1), ELT(i) );
}
if ( TEST_PRIM_END(flags)) {
RENDER_LINE( ELT(count-1), ELT(start) );
RESET_STIPPLE;
}
}
POSTFIX;
}
static void TAG(render_triangles)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
GLuint j;
LOCAL_VARS;
(void) flags;
INIT(GL_TRIANGLES);
if (NEED_EDGEFLAG_SETUP) {
for (j=start+2; j<count; j+=3) {
/* Leave the edgeflags as supplied by the user.
*/
RENDER_TRI( ELT(j-2), ELT(j-1), ELT(j) );
RESET_STIPPLE;
}
} else {
for (j=start+2; j<count; j+=3) {
RENDER_TRI( ELT(j-2), ELT(j-1), ELT(j) );
}
}
POSTFIX;
}
static void TAG(render_tri_strip)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
GLuint j;
GLuint parity = 0;
LOCAL_VARS;
INIT(GL_TRIANGLE_STRIP);
if (NEED_EDGEFLAG_SETUP) {
for (j=start+2;j<count;j++,parity^=1) {
GLuint ej2 = ELT(j-2+parity);
GLuint ej1 = ELT(j-1-parity);
GLuint ej = ELT(j);
GLboolean ef2 = EDGEFLAG_GET( ej2 );
GLboolean ef1 = EDGEFLAG_GET( ej1 );
GLboolean ef = EDGEFLAG_GET( ej );
EDGEFLAG_SET( ej2, GL_TRUE );
EDGEFLAG_SET( ej1, GL_TRUE );
EDGEFLAG_SET( ej, GL_TRUE );
RENDER_TRI( ej2, ej1, ej );
EDGEFLAG_SET( ej2, ef2 );
EDGEFLAG_SET( ej1, ef1 );
EDGEFLAG_SET( ej, ef );
RESET_STIPPLE;
}
} else {
for (j=start+2; j<count ; j++, parity^=1) {
RENDER_TRI( ELT(j-2+parity), ELT(j-1-parity), ELT(j) );
}
}
POSTFIX;
}
static void TAG(render_tri_fan)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
GLuint j;
LOCAL_VARS;
(void) flags;
INIT(GL_TRIANGLE_FAN);
if (NEED_EDGEFLAG_SETUP) {
for (j=start+2;j<count;j++) {
/* For trifans, all edges are boundary.
*/
GLuint ejs = ELT(start);
GLuint ej1 = ELT(j-1);
GLuint ej = ELT(j);
GLboolean efs = EDGEFLAG_GET( ejs );
GLboolean ef1 = EDGEFLAG_GET( ej1 );
GLboolean ef = EDGEFLAG_GET( ej );
EDGEFLAG_SET( ejs, GL_TRUE );
EDGEFLAG_SET( ej1, GL_TRUE );
EDGEFLAG_SET( ej, GL_TRUE );
RENDER_TRI( ejs, ej1, ej);
EDGEFLAG_SET( ejs, efs );
EDGEFLAG_SET( ej1, ef1 );
EDGEFLAG_SET( ej, ef );
RESET_STIPPLE;
}
} else {
for (j=start+2;j<count;j++) {
RENDER_TRI( ELT(start), ELT(j-1), ELT(j) );
}
}
POSTFIX;
}
static void TAG(render_poly)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
GLuint j = start+2;
LOCAL_VARS;
(void) flags;
INIT(GL_POLYGON);
if (NEED_EDGEFLAG_SETUP) {
GLboolean efstart = EDGEFLAG_GET( ELT(start) );
GLboolean efcount = EDGEFLAG_GET( ELT(count-1) );
/* If the primitive does not begin here, the first edge
* is non-boundary.
*/
if (!TEST_PRIM_BEGIN(flags))
EDGEFLAG_SET( ELT(start), GL_FALSE );
/* If the primitive does not end here, the final edge is
* non-boundary.
*/
if (!TEST_PRIM_END(flags))
EDGEFLAG_SET( ELT(count-1), GL_FALSE );
/* Draw the first triangles (possibly zero)
*/
if (j<count-1) {
GLboolean ef = EDGEFLAG_GET( ELT(j) );
EDGEFLAG_SET( ELT(j), GL_FALSE );
RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );
EDGEFLAG_SET( ELT(j), ef );
j++;
/* Don't render the first edge again:
*/
EDGEFLAG_SET( ELT(start), GL_FALSE );
for (;j<count-1;j++) {
GLboolean efj = EDGEFLAG_GET( ELT(j) );
EDGEFLAG_SET( ELT(j), GL_FALSE );
RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );
EDGEFLAG_SET( ELT(j), efj );
}
}
/* Draw the last or only triangle
*/
if (j < count)
RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );
/* Restore the first and last edgeflags:
*/
EDGEFLAG_SET( ELT(count-1), efcount );
EDGEFLAG_SET( ELT(start), efstart );
if (TEST_PRIM_END(flags)) {
RESET_STIPPLE;
}
}
else {
for (j=start+2;j<count;j++) {
RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );
}
}
POSTFIX;
}
static void TAG(render_quads)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
GLuint j;
LOCAL_VARS;
(void) flags;
INIT(GL_QUADS);
if (NEED_EDGEFLAG_SETUP) {
for (j=start+3; j<count; j+=4) {
/* Use user-specified edgeflags for quads.
*/
RENDER_QUAD( ELT(j-3), ELT(j-2), ELT(j-1), ELT(j) );
RESET_STIPPLE;
}
} else {
for (j=start+3; j<count; j+=4) {
RENDER_QUAD( ELT(j-3), ELT(j-2), ELT(j-1), ELT(j) );
}
}
POSTFIX;
}
static void TAG(render_quad_strip)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
GLuint j;
LOCAL_VARS;
(void) flags;
INIT(GL_QUAD_STRIP);
if (NEED_EDGEFLAG_SETUP) {
for (j=start+3;j<count;j+=2) {
/* All edges are boundary. Set edgeflags to 1, draw the
* quad, and restore them to the original values.
*/
GLboolean ef3 = EDGEFLAG_GET( ELT(j-3) );
GLboolean ef2 = EDGEFLAG_GET( ELT(j-2) );
GLboolean ef1 = EDGEFLAG_GET( ELT(j-1) );
GLboolean ef = EDGEFLAG_GET( ELT(j) );
EDGEFLAG_SET( ELT(j-3), GL_TRUE );
EDGEFLAG_SET( ELT(j-2), GL_TRUE );
EDGEFLAG_SET( ELT(j-1), GL_TRUE );
EDGEFLAG_SET( ELT(j), GL_TRUE );
RENDER_QUAD( ELT(j-1), ELT(j-3), ELT(j-2), ELT(j) );
EDGEFLAG_SET( ELT(j-3), ef3 );
EDGEFLAG_SET( ELT(j-2), ef2 );
EDGEFLAG_SET( ELT(j-1), ef1 );
EDGEFLAG_SET( ELT(j), ef );
RESET_STIPPLE;
}
} else {
for (j=start+3;j<count;j+=2) {
RENDER_QUAD( ELT(j-1), ELT(j-3), ELT(j-2), ELT(j) );
}
}
POSTFIX;
}
static void TAG(render_noop)( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
(void)(ctx && start && count && flags);
}
RENDER_TAB_QUALIFIER void (*TAG(render_tab)[GL_POLYGON+2])(GLcontext *,
GLuint,
GLuint,
GLuint) =
{
TAG(render_points),
TAG(render_lines),
TAG(render_line_loop),
TAG(render_line_strip),
TAG(render_triangles),
TAG(render_tri_strip),
TAG(render_tri_fan),
TAG(render_quads),
TAG(render_quad_strip),
TAG(render_poly),
TAG(render_noop),
};
#ifndef PRESERVE_VB_DEFS
#undef RENDER_TRI
#undef RENDER_QUAD
#undef RENDER_LINE
#undef RENDER_POINTS
#undef LOCAL_VARS
#undef INIT
#undef POSTFIX
#undef RESET_STIPPLE
#undef DBG
#undef ELT
#undef RENDER_TAB_QUALIFIER
#endif
#ifndef PRESERVE_TAG
#undef TAG
#endif
#undef PRESERVE_VB_DEFS
#undef PRESERVE_TAG

View file

@ -1,157 +0,0 @@
#ifndef DO_DEBUG_VERTS
#define DO_DEBUG_VERTS 0
#endif
#ifndef PRINT_VERTEX
#define PRINT_VERTEX(x)
#endif
#if defined(USE_X86_ASM)
#define COPY_DWORDS( j, vb, vertsize, v ) \
do { \
int __tmp; \
__asm__ __volatile__( "rep ; movsl" \
: "=%c" (j), "=D" (vb), "=S" (__tmp) \
: "0" (vertsize), \
"D" ((long)vb), \
"S" ((long)v) ); \
} while (0)
#else
#define COPY_DWORDS( j, vb, vertsize, v ) \
do { \
for ( j = 0 ; j < vertsize ; j++ ) \
vb[j] = ((GLuint *)v)[j]; \
vb += vertsize; \
} while (0)
#endif
#if HAVE_QUADS
static __inline void TAG(quad)( CTX_ARG,
VERTEX *v0,
VERTEX *v1,
VERTEX *v2,
VERTEX *v3 )
{
GLuint vertsize = GET_VERTEX_DWORDS();
GLuint *vb = (GLuint *)ALLOC_VERTS( 4, vertsize);
GLuint j;
if (DO_DEBUG_VERTS) {
fprintf(stderr, "%s\n", __FUNCTION__);
PRINT_VERTEX(v0);
PRINT_VERTEX(v1);
PRINT_VERTEX(v2);
PRINT_VERTEX(v3);
}
COPY_DWORDS( j, vb, vertsize, v0 );
COPY_DWORDS( j, vb, vertsize, v1 );
COPY_DWORDS( j, vb, vertsize, v2 );
COPY_DWORDS( j, vb, vertsize, v3 );
}
#else
static __inline void TAG(quad)( CTX_ARG,
VERTEX *v0,
VERTEX *v1,
VERTEX *v2,
VERTEX *v3 )
{
GLuint vertsize = GET_VERTEX_DWORDS();
GLuint *vb = (GLuint *)ALLOC_VERTS( 6, vertsize);
GLuint j;
if (DO_DEBUG_VERTS) {
fprintf(stderr, "%s\n", __FUNCTION__);
PRINT_VERTEX(v0);
PRINT_VERTEX(v1);
PRINT_VERTEX(v2);
PRINT_VERTEX(v3);
}
COPY_DWORDS( j, vb, vertsize, v0 );
COPY_DWORDS( j, vb, vertsize, v1 );
COPY_DWORDS( j, vb, vertsize, v3 );
COPY_DWORDS( j, vb, vertsize, v1 );
COPY_DWORDS( j, vb, vertsize, v2 );
COPY_DWORDS( j, vb, vertsize, v3 );
}
#endif
static __inline void TAG(triangle)( CTX_ARG,
VERTEX *v0,
VERTEX *v1,
VERTEX *v2 )
{
GLuint vertsize = GET_VERTEX_DWORDS();
GLuint *vb = (GLuint *)ALLOC_VERTS( 3, vertsize);
GLuint j;
if (DO_DEBUG_VERTS) {
fprintf(stderr, "%s\n", __FUNCTION__);
PRINT_VERTEX(v0);
PRINT_VERTEX(v1);
PRINT_VERTEX(v2);
}
COPY_DWORDS( j, vb, vertsize, v0 );
COPY_DWORDS( j, vb, vertsize, v1 );
COPY_DWORDS( j, vb, vertsize, v2 );
}
#if HAVE_LINES
static __inline void TAG(line)( CTX_ARG,
VERTEX *v0,
VERTEX *v1 )
{
GLuint vertsize = GET_VERTEX_DWORDS();
GLuint *vb = (GLuint *)ALLOC_VERTS( 2, vertsize);
GLuint j;
COPY_DWORDS( j, vb, vertsize, v0 );
COPY_DWORDS( j, vb, vertsize, v1 );
}
#endif
#if HAVE_POINTS
static __inline void TAG(point)( CTX_ARG,
VERTEX *v0 )
{
GLuint vertsize = GET_VERTEX_DWORDS();
GLuint *vb = (GLuint *)ALLOC_VERTS( 1, vertsize);
int j;
COPY_DWORDS( j, vb, vertsize, v0 );
}
#endif
static void TAG(fast_clipped_poly)( GLcontext *ctx, const GLuint *elts,
GLuint n )
{
LOCAL_VARS
GLuint vertsize = GET_VERTEX_DWORDS();
GLuint *vb = (GLuint *)ALLOC_VERTS( (n-2) * 3, vertsize );
const GLuint *start = (const GLuint *)VERT(elts[0]);
int i,j;
if (DO_DEBUG_VERTS) {
fprintf(stderr, "%s\n", __FUNCTION__);
PRINT_VERTEX(VERT(elts[0]));
PRINT_VERTEX(VERT(elts[1]));
}
for (i = 2 ; i < n ; i++) {
if (DO_DEBUG_VERTS) {
PRINT_VERTEX(VERT(elts[i]));
}
COPY_DWORDS( j, vb, vertsize, VERT(elts[i-1]) );
COPY_DWORDS( j, vb, vertsize, VERT(elts[i]) );
COPY_DWORDS( j, vb, vertsize, start );
}
}

View file

@ -1,743 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
/* Template for building functions to plug into the driver interface
* of t_vb_render.c:
* ctx->Driver.QuadFunc
* ctx->Driver.TriangleFunc
* ctx->Driver.LineFunc
* ctx->Driver.PointsFunc
*
* DO_TWOSIDE: Plug back-color values from the VB into backfacing triangles,
* and restore vertices afterwards.
* DO_OFFSET: Calculate offset for triangles and adjust vertices. Restore
* vertices after rendering.
* DO_FLAT: For hardware without native flatshading, copy provoking colors
* into the other vertices. Restore after rendering.
* DO_UNFILLED: Decompose triangles to lines and points where appropriate.
*
* HAVE_RGBA: Vertices have rgba values (otherwise index values).
* HAVE_SPEC: Vertices have secondary rgba values.
*
* VERT_X(v): Alias for vertex x value.
* VERT_Y(v): Alias for vertex y value.
* VERT_Z(v): Alias for vertex z value.
* DEPTH_SCALE: Scale for offset.
*
* VERTEX: Hardware vertex type.
* GET_VERTEX(n): Retreive vertex with index n.
* AREA_IS_CCW(a): Return true if triangle with signed area a is ccw.
*
* VERT_SET_RGBA: Assign vertex rgba from VB color.
* VERT_COPY_RGBA: Copy vertex rgba another vertex.
* VERT_SAVE_RGBA: Save vertex rgba to a local variable.
* VERT_RESTORE_RGBA: Restore vertex rgba from a local variable.
* --> Similar for IND and SPEC.
*
* LOCAL_VARS(n): (At least) define local vars for save/restore rgba.
*
*/
#if HAVE_RGBA
#define VERT_SET_IND( v, c ) (void) c
#define VERT_COPY_IND( v0, v1 )
#define VERT_SAVE_IND( idx )
#define VERT_RESTORE_IND( idx )
#if HAVE_BACK_COLORS
#define VERT_SET_RGBA( v, c )
#endif
#else
#define VERT_SET_RGBA( v, c ) (void) c
#define VERT_COPY_RGBA( v0, v1 )
#define VERT_SAVE_RGBA( idx )
#define VERT_RESTORE_RGBA( idx )
#if HAVE_BACK_COLORS
#define VERT_SET_IND( v, c )
#endif
#endif
#if !HAVE_SPEC
#define VERT_SET_SPEC( v, c ) (void) c
#define VERT_COPY_SPEC( v0, v1 )
#define VERT_SAVE_SPEC( idx )
#define VERT_RESTORE_SPEC( idx )
#if HAVE_BACK_COLORS
#define VERT_COPY_SPEC1( v )
#endif
#else
#if HAVE_BACK_COLORS
#define VERT_SET_SPEC( v, c )
#endif
#endif
#if !HAVE_BACK_COLORS
#define VERT_COPY_SPEC1( v )
#define VERT_COPY_IND1( v )
#define VERT_COPY_RGBA1( v )
#endif
#ifndef INSANE_VERTICES
#define VERT_SET_Z(v,val) VERT_Z(v) = val
#define VERT_Z_ADD(v,val) VERT_Z(v) += val
#endif
#if DO_TRI
static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
{
struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
VERTEX *v[3];
GLfloat offset;
GLfloat z[3];
GLenum mode = GL_FILL;
GLuint facing;
LOCAL_VARS(3);
/* fprintf(stderr, "%s\n", __FUNCTION__); */
v[0] = (VERTEX *)GET_VERTEX(e0);
v[1] = (VERTEX *)GET_VERTEX(e1);
v[2] = (VERTEX *)GET_VERTEX(e2);
if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED)
{
GLfloat ex = VERT_X(v[0]) - VERT_X(v[2]);
GLfloat ey = VERT_Y(v[0]) - VERT_Y(v[2]);
GLfloat fx = VERT_X(v[1]) - VERT_X(v[2]);
GLfloat fy = VERT_Y(v[1]) - VERT_Y(v[2]);
GLfloat cc = ex*fy - ey*fx;
if (DO_TWOSIDE || DO_UNFILLED)
{
facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit;
if (DO_UNFILLED) {
if (facing) {
mode = ctx->Polygon.BackMode;
if (ctx->Polygon.CullFlag &&
ctx->Polygon.CullFaceMode != GL_FRONT) {
return;
}
} else {
mode = ctx->Polygon.FrontMode;
if (ctx->Polygon.CullFlag &&
ctx->Polygon.CullFaceMode != GL_BACK) {
return;
}
}
}
if (DO_TWOSIDE && facing == 1)
{
if (HAVE_RGBA) {
if (HAVE_BACK_COLORS) {
if (!DO_FLAT) {
VERT_SAVE_RGBA( 0 );
VERT_SAVE_RGBA( 1 );
VERT_COPY_RGBA1( v[0] );
VERT_COPY_RGBA1( v[1] );
}
VERT_SAVE_RGBA( 2 );
VERT_COPY_RGBA1( v[2] );
if (HAVE_SPEC) {
if (!DO_FLAT) {
VERT_SAVE_SPEC( 0 );
VERT_SAVE_SPEC( 1 );
VERT_COPY_SPEC1( v[0] );
VERT_COPY_SPEC1( v[1] );
}
VERT_SAVE_SPEC( 2 );
VERT_COPY_SPEC1( v[2] );
}
}
else {
GLfloat (*vbcolor)[4] = VB->ColorPtr[1]->data;
ASSERT(VB->ColorPtr[1]->stride == 4*sizeof(GLfloat));
(void) vbcolor;
if (!DO_FLAT) {
VERT_SAVE_RGBA( 0 );
VERT_SAVE_RGBA( 1 );
VERT_SET_RGBA( v[0], vbcolor[e0] );
VERT_SET_RGBA( v[1], vbcolor[e1] );
}
VERT_SAVE_RGBA( 2 );
VERT_SET_RGBA( v[2], vbcolor[e2] );
if (HAVE_SPEC && VB->SecondaryColorPtr[1]) {
GLfloat (*vbspec)[4] = VB->SecondaryColorPtr[1]->data;
if (!DO_FLAT) {
VERT_SAVE_SPEC( 0 );
VERT_SAVE_SPEC( 1 );
VERT_SET_SPEC( v[0], vbspec[e0] );
VERT_SET_SPEC( v[1], vbspec[e1] );
}
VERT_SAVE_SPEC( 2 );
VERT_SET_SPEC( v[2], vbspec[e2] );
}
}
}
else {
GLfloat (*vbindex) = (GLfloat *)VB->IndexPtr[1]->data;
if (!DO_FLAT) {
VERT_SAVE_IND( 0 );
VERT_SAVE_IND( 1 );
VERT_SET_IND( v[0], vbindex[e0] );
VERT_SET_IND( v[1], vbindex[e1] );
}
VERT_SAVE_IND( 2 );
VERT_SET_IND( v[2], vbindex[e2] );
}
}
}
if (DO_OFFSET)
{
offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE;
z[0] = VERT_Z(v[0]);
z[1] = VERT_Z(v[1]);
z[2] = VERT_Z(v[2]);
if (cc * cc > 1e-16) {
GLfloat ic = 1.0 / cc;
GLfloat ez = z[0] - z[2];
GLfloat fz = z[1] - z[2];
GLfloat a = ey*fz - ez*fy;
GLfloat b = ez*fx - ex*fz;
GLfloat ac = a * ic;
GLfloat bc = b * ic;
if ( ac < 0.0f ) ac = -ac;
if ( bc < 0.0f ) bc = -bc;
offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor;
}
offset *= ctx->MRD;
}
}
if (DO_FLAT) {
if (HAVE_RGBA) {
VERT_SAVE_RGBA( 0 );
VERT_SAVE_RGBA( 1 );
VERT_COPY_RGBA( v[0], v[2] );
VERT_COPY_RGBA( v[1], v[2] );
if (HAVE_SPEC && VB->SecondaryColorPtr[0]) {
VERT_SAVE_SPEC( 0 );
VERT_SAVE_SPEC( 1 );
VERT_COPY_SPEC( v[0], v[2] );
VERT_COPY_SPEC( v[1], v[2] );
}
}
else {
VERT_SAVE_IND( 0 );
VERT_SAVE_IND( 1 );
VERT_COPY_IND( v[0], v[2] );
VERT_COPY_IND( v[1], v[2] );
}
}
if (mode == GL_POINT) {
if (DO_OFFSET && ctx->Polygon.OffsetPoint) {
VERT_Z_ADD(v[0], offset);
VERT_Z_ADD(v[1], offset);
VERT_Z_ADD(v[2], offset);
}
UNFILLED_TRI( ctx, GL_POINT, e0, e1, e2 );
} else if (mode == GL_LINE) {
if (DO_OFFSET && ctx->Polygon.OffsetLine) {
VERT_Z_ADD(v[0], offset);
VERT_Z_ADD(v[1], offset);
VERT_Z_ADD(v[2], offset);
}
UNFILLED_TRI( ctx, GL_LINE, e0, e1, e2 );
} else {
if (DO_OFFSET && ctx->Polygon.OffsetFill) {
VERT_Z_ADD(v[0], offset);
VERT_Z_ADD(v[1], offset);
VERT_Z_ADD(v[2], offset);
}
if (DO_UNFILLED)
RASTERIZE( GL_TRIANGLES );
TRI( v[0], v[1], v[2] );
}
if (DO_OFFSET)
{
VERT_SET_Z(v[0], z[0]);
VERT_SET_Z(v[1], z[1]);
VERT_SET_Z(v[2], z[2]);
}
if (DO_TWOSIDE && facing == 1)
{
if (HAVE_RGBA) {
if (!DO_FLAT) {
VERT_RESTORE_RGBA( 0 );
VERT_RESTORE_RGBA( 1 );
}
VERT_RESTORE_RGBA( 2 );
if (HAVE_SPEC) {
if (!DO_FLAT) {
VERT_RESTORE_SPEC( 0 );
VERT_RESTORE_SPEC( 1 );
}
VERT_RESTORE_SPEC( 2 );
}
}
else {
if (!DO_FLAT) {
VERT_RESTORE_IND( 0 );
VERT_RESTORE_IND( 1 );
}
VERT_RESTORE_IND( 2 );
}
}
if (DO_FLAT) {
if (HAVE_RGBA) {
VERT_RESTORE_RGBA( 0 );
VERT_RESTORE_RGBA( 1 );
if (HAVE_SPEC && VB->SecondaryColorPtr[0]) {
VERT_RESTORE_SPEC( 0 );
VERT_RESTORE_SPEC( 1 );
}
}
else {
VERT_RESTORE_IND( 0 );
VERT_RESTORE_IND( 1 );
}
}
}
#endif
#if DO_QUAD
#if DO_FULL_QUAD
static void TAG(quad)( GLcontext *ctx,
GLuint e0, GLuint e1, GLuint e2, GLuint e3 )
{
struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
VERTEX *v[4];
GLfloat offset;
GLfloat z[4];
GLenum mode = GL_FILL;
GLuint facing;
LOCAL_VARS(4);
v[0] = (VERTEX *)GET_VERTEX(e0);
v[1] = (VERTEX *)GET_VERTEX(e1);
v[2] = (VERTEX *)GET_VERTEX(e2);
v[3] = (VERTEX *)GET_VERTEX(e3);
if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED)
{
GLfloat ex = VERT_X(v[2]) - VERT_X(v[0]);
GLfloat ey = VERT_Y(v[2]) - VERT_Y(v[0]);
GLfloat fx = VERT_X(v[3]) - VERT_X(v[1]);
GLfloat fy = VERT_Y(v[3]) - VERT_Y(v[1]);
GLfloat cc = ex*fy - ey*fx;
if (DO_TWOSIDE || DO_UNFILLED)
{
facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit;
if (DO_UNFILLED) {
if (facing) {
mode = ctx->Polygon.BackMode;
if (ctx->Polygon.CullFlag &&
ctx->Polygon.CullFaceMode != GL_FRONT) {
return;
}
} else {
mode = ctx->Polygon.FrontMode;
if (ctx->Polygon.CullFlag &&
ctx->Polygon.CullFaceMode != GL_BACK) {
return;
}
}
}
if (DO_TWOSIDE && facing == 1)
{
if (HAVE_RGBA) {
GLfloat (*vbcolor)[4] = VB->ColorPtr[1]->data;
(void)vbcolor;
if (HAVE_BACK_COLORS) {
if (!DO_FLAT) {
VERT_SAVE_RGBA( 0 );
VERT_SAVE_RGBA( 1 );
VERT_SAVE_RGBA( 2 );
VERT_COPY_RGBA1( v[0] );
VERT_COPY_RGBA1( v[1] );
VERT_COPY_RGBA1( v[2] );
}
VERT_SAVE_RGBA( 3 );
VERT_COPY_RGBA1( v[3] );
if (HAVE_SPEC) {
if (!DO_FLAT) {
VERT_SAVE_SPEC( 0 );
VERT_SAVE_SPEC( 1 );
VERT_SAVE_SPEC( 2 );
VERT_COPY_SPEC1( v[0] );
VERT_COPY_SPEC1( v[1] );
VERT_COPY_SPEC1( v[2] );
}
VERT_SAVE_SPEC( 3 );
VERT_COPY_SPEC1( v[3] );
}
}
else {
if (!DO_FLAT) {
VERT_SAVE_RGBA( 0 );
VERT_SAVE_RGBA( 1 );
VERT_SAVE_RGBA( 2 );
VERT_SET_RGBA( v[0], vbcolor[e0] );
VERT_SET_RGBA( v[1], vbcolor[e1] );
VERT_SET_RGBA( v[2], vbcolor[e2] );
}
VERT_SAVE_RGBA( 3 );
VERT_SET_RGBA( v[3], vbcolor[e3] );
if (HAVE_SPEC && VB->SecondaryColorPtr[1]) {
GLfloat (*vbspec)[4] = VB->SecondaryColorPtr[1]->data;
ASSERT(VB->SecondaryColorPtr[1]->stride==4*sizeof(GLfloat));
if (!DO_FLAT) {
VERT_SAVE_SPEC( 0 );
VERT_SAVE_SPEC( 1 );
VERT_SAVE_SPEC( 2 );
VERT_SET_SPEC( v[0], vbspec[e0] );
VERT_SET_SPEC( v[1], vbspec[e1] );
VERT_SET_SPEC( v[2], vbspec[e2] );
}
VERT_SAVE_SPEC( 3 );
VERT_SET_SPEC( v[3], vbspec[e3] );
}
}
}
else {
GLfloat *vbindex = (GLfloat *)VB->IndexPtr[1]->data;
if (!DO_FLAT) {
VERT_SAVE_IND( 0 );
VERT_SAVE_IND( 1 );
VERT_SAVE_IND( 2 );
VERT_SET_IND( v[0], vbindex[e0] );
VERT_SET_IND( v[1], vbindex[e1] );
VERT_SET_IND( v[2], vbindex[e2] );
}
VERT_SAVE_IND( 3 );
VERT_SET_IND( v[3], vbindex[e3] );
}
}
}
if (DO_OFFSET)
{
offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE;
z[0] = VERT_Z(v[0]);
z[1] = VERT_Z(v[1]);
z[2] = VERT_Z(v[2]);
z[3] = VERT_Z(v[3]);
if (cc * cc > 1e-16) {
GLfloat ez = z[2] - z[0];
GLfloat fz = z[3] - z[1];
GLfloat a = ey*fz - ez*fy;
GLfloat b = ez*fx - ex*fz;
GLfloat ic = 1.0 / cc;
GLfloat ac = a * ic;
GLfloat bc = b * ic;
if ( ac < 0.0f ) ac = -ac;
if ( bc < 0.0f ) bc = -bc;
offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor;
}
offset *= ctx->MRD;
}
}
if (DO_FLAT) {
if (HAVE_RGBA) {
VERT_SAVE_RGBA( 0 );
VERT_SAVE_RGBA( 1 );
VERT_SAVE_RGBA( 2 );
VERT_COPY_RGBA( v[0], v[3] );
VERT_COPY_RGBA( v[1], v[3] );
VERT_COPY_RGBA( v[2], v[3] );
if (HAVE_SPEC && VB->SecondaryColorPtr[0]) {
VERT_SAVE_SPEC( 0 );
VERT_SAVE_SPEC( 1 );
VERT_SAVE_SPEC( 2 );
VERT_COPY_SPEC( v[0], v[3] );
VERT_COPY_SPEC( v[1], v[3] );
VERT_COPY_SPEC( v[2], v[3] );
}
}
else {
VERT_SAVE_IND( 0 );
VERT_SAVE_IND( 1 );
VERT_SAVE_IND( 2 );
VERT_COPY_IND( v[0], v[3] );
VERT_COPY_IND( v[1], v[3] );
VERT_COPY_IND( v[2], v[3] );
}
}
if (mode == GL_POINT) {
if (( DO_OFFSET) && ctx->Polygon.OffsetPoint) {
VERT_Z_ADD(v[0], offset);
VERT_Z_ADD(v[1], offset);
VERT_Z_ADD(v[2], offset);
VERT_Z_ADD(v[3], offset);
}
UNFILLED_QUAD( ctx, GL_POINT, e0, e1, e2, e3 );
} else if (mode == GL_LINE) {
if (DO_OFFSET && ctx->Polygon.OffsetLine) {
VERT_Z_ADD(v[0], offset);
VERT_Z_ADD(v[1], offset);
VERT_Z_ADD(v[2], offset);
VERT_Z_ADD(v[3], offset);
}
UNFILLED_QUAD( ctx, GL_LINE, e0, e1, e2, e3 );
} else {
if (DO_OFFSET && ctx->Polygon.OffsetFill) {
VERT_Z_ADD(v[0], offset);
VERT_Z_ADD(v[1], offset);
VERT_Z_ADD(v[2], offset);
VERT_Z_ADD(v[3], offset);
}
RASTERIZE( GL_TRIANGLES );
QUAD( (v[0]), (v[1]), (v[2]), (v[3]) );
}
if (DO_OFFSET)
{
VERT_SET_Z(v[0], z[0]);
VERT_SET_Z(v[1], z[1]);
VERT_SET_Z(v[2], z[2]);
VERT_SET_Z(v[3], z[3]);
}
if (DO_TWOSIDE && facing == 1)
{
if (HAVE_RGBA) {
if (!DO_FLAT) {
VERT_RESTORE_RGBA( 0 );
VERT_RESTORE_RGBA( 1 );
VERT_RESTORE_RGBA( 2 );
}
VERT_RESTORE_RGBA( 3 );
if (HAVE_SPEC) {
if (!DO_FLAT) {
VERT_RESTORE_SPEC( 0 );
VERT_RESTORE_SPEC( 1 );
VERT_RESTORE_SPEC( 2 );
}
VERT_RESTORE_SPEC( 3 );
}
}
else {
if (!DO_FLAT) {
VERT_RESTORE_IND( 0 );
VERT_RESTORE_IND( 1 );
VERT_RESTORE_IND( 2 );
}
VERT_RESTORE_IND( 3 );
}
}
if (DO_FLAT) {
if (HAVE_RGBA) {
VERT_RESTORE_RGBA( 0 );
VERT_RESTORE_RGBA( 1 );
VERT_RESTORE_RGBA( 2 );
if (HAVE_SPEC && VB->SecondaryColorPtr[0]) {
VERT_RESTORE_SPEC( 0 );
VERT_RESTORE_SPEC( 1 );
VERT_RESTORE_SPEC( 2 );
}
}
else {
VERT_RESTORE_IND( 0 );
VERT_RESTORE_IND( 1 );
VERT_RESTORE_IND( 2 );
}
}
}
#else
static void TAG(quad)( GLcontext *ctx, GLuint e0,
GLuint e1, GLuint e2, GLuint e3 )
{
if (DO_UNFILLED) {
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLubyte ef1 = VB->EdgeFlag[e1];
GLubyte ef3 = VB->EdgeFlag[e3];
VB->EdgeFlag[e1] = 0;
TAG(triangle)( ctx, e0, e1, e3 );
VB->EdgeFlag[e1] = ef1;
VB->EdgeFlag[e3] = 0;
TAG(triangle)( ctx, e1, e2, e3 );
VB->EdgeFlag[e3] = ef3;
} else {
TAG(triangle)( ctx, e0, e1, e3 );
TAG(triangle)( ctx, e1, e2, e3 );
}
}
#endif
#endif
#if DO_LINE
static void TAG(line)( GLcontext *ctx, GLuint e0, GLuint e1 )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
VERTEX *v[2];
LOCAL_VARS(2);
v[0] = (VERTEX *)GET_VERTEX(e0);
v[1] = (VERTEX *)GET_VERTEX(e1);
if (DO_FLAT) {
if (HAVE_RGBA) {
VERT_SAVE_RGBA( 0 );
VERT_COPY_RGBA( v[0], v[1] );
if (HAVE_SPEC && VB->SecondaryColorPtr[0]) {
VERT_SAVE_SPEC( 0 );
VERT_COPY_SPEC( v[0], v[1] );
}
}
else {
VERT_SAVE_IND( 0 );
VERT_COPY_IND( v[0], v[1] );
}
}
LINE( v[0], v[1] );
if (DO_FLAT) {
if (HAVE_RGBA) {
VERT_RESTORE_RGBA( 0 );
if (HAVE_SPEC && VB->SecondaryColorPtr[0]) {
VERT_RESTORE_SPEC( 0 );
}
}
else {
VERT_RESTORE_IND( 0 );
}
}
}
#endif
#if DO_POINTS
static void TAG(points)( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;
int i;
LOCAL_VARS(1);
if (VB->Elts == 0) {
for ( i = first ; i < last ; i++ ) {
if ( VB->ClipMask[i] == 0 ) {
VERTEX *v = (VERTEX *)GET_VERTEX(i);
POINT( v );
}
}
} else {
for ( i = first ; i < last ; i++ ) {
GLuint e = VB->Elts[i];
if ( VB->ClipMask[e] == 0 ) {
VERTEX *v = (VERTEX *)GET_VERTEX(e);
POINT( v );
}
}
}
}
#endif
static void TAG(init)( void )
{
#if DO_QUAD
TAB[IND].quad = TAG(quad);
#endif
#if DO_TRI
TAB[IND].triangle = TAG(triangle);
#endif
#if DO_LINE
TAB[IND].line = TAG(line);
#endif
#if DO_POINTS
TAB[IND].points = TAG(points);
#endif
}
#undef IND
#undef TAG
#if HAVE_RGBA
#undef VERT_SET_IND
#undef VERT_COPY_IND
#undef VERT_SAVE_IND
#undef VERT_RESTORE_IND
#if HAVE_BACK_COLORS
#undef VERT_SET_RGBA
#endif
#else
#undef VERT_SET_RGBA
#undef VERT_COPY_RGBA
#undef VERT_SAVE_RGBA
#undef VERT_RESTORE_RGBA
#if HAVE_BACK_COLORS
#undef VERT_SET_IND
#endif
#endif
#if !HAVE_SPEC
#undef VERT_SET_SPEC
#undef VERT_COPY_SPEC
#undef VERT_SAVE_SPEC
#undef VERT_RESTORE_SPEC
#if HAVE_BACK_COLORS
#undef VERT_COPY_SPEC1
#endif
#else
#if HAVE_BACK_COLORS
#undef VERT_SET_SPEC
#endif
#endif
#if !HAVE_BACK_COLORS
#undef VERT_COPY_SPEC1
#undef VERT_COPY_IND1
#undef VERT_COPY_RGBA1
#endif
#ifndef INSANE_VERTICES
#undef VERT_SET_Z
#undef VERT_Z_ADD
#endif

View file

@ -1,212 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#if HAVE_RGBA
#define VERT_SET_IND( v, c )
#define VERT_COPY_IND( v0, v1 )
#define VERT_SAVE_IND( idx )
#define VERT_RESTORE_IND( idx )
#endif
#if !HAVE_SPEC
#define VERT_SET_SPEC( v, c )
#define VERT_COPY_SPEC( v0, v1 )
#define VERT_SAVE_SPEC( idx )
#define VERT_RESTORE_SPEC( idx )
#endif
static void TAG(unfilled_tri)( GLcontext *ctx,
GLenum mode,
GLuint e0, GLuint e1, GLuint e2 )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLubyte *ef = VB->EdgeFlag;
VERTEX *v[3];
LOCAL_VARS(3);
v[0] = (VERTEX *)GET_VERTEX(e0);
v[1] = (VERTEX *)GET_VERTEX(e1);
v[2] = (VERTEX *)GET_VERTEX(e2);
if ((ctx->_TriangleCaps & DD_FLATSHADE) && HAVE_HW_FLATSHADE) {
if (HAVE_RGBA) {
VERT_SAVE_RGBA(0);
VERT_SAVE_RGBA(1);
VERT_COPY_RGBA(v[0], v[2]);
VERT_COPY_RGBA(v[1], v[2]);
if (HAVE_SPEC) {
VERT_SAVE_SPEC(0);
VERT_SAVE_SPEC(1);
VERT_COPY_SPEC(v[0], v[2]);
VERT_COPY_SPEC(v[1], v[2]);
}
} else {
VERT_SAVE_IND(0);
VERT_SAVE_IND(1);
VERT_COPY_IND(v[0], v[2]);
VERT_COPY_IND(v[1], v[2]);
}
}
/* fprintf(stderr, "%s %s %d %d %d\n", __FUNCTION__, */
/* _mesa_lookup_enum_by_nr( mode ), */
/* ef[e0], ef[e1], ef[e2]); */
if (mode == GL_POINT) {
RASTERIZE(GL_POINTS);
if (ef[e0]) POINT( v[0] );
if (ef[e1]) POINT( v[1] );
if (ef[e2]) POINT( v[2] );
}
else {
RASTERIZE(GL_LINES);
if (RENDER_PRIMITIVE == GL_POLYGON) {
if (ef[e2]) LINE( v[2], v[0] );
if (ef[e0]) LINE( v[0], v[1] );
if (ef[e1]) LINE( v[1], v[2] );
}
else {
if (ef[e0]) LINE( v[0], v[1] );
if (ef[e1]) LINE( v[1], v[2] );
if (ef[e2]) LINE( v[2], v[0] );
}
}
if ((ctx->_TriangleCaps & DD_FLATSHADE) && HAVE_HW_FLATSHADE) {
if (HAVE_RGBA) {
VERT_RESTORE_RGBA(0);
VERT_RESTORE_RGBA(1);
if (HAVE_SPEC) {
VERT_RESTORE_SPEC(0);
VERT_RESTORE_SPEC(1);
}
} else {
VERT_RESTORE_IND(0);
VERT_RESTORE_IND(1);
}
}
}
static void TAG(unfilled_quad)( GLcontext *ctx,
GLenum mode,
GLuint e0, GLuint e1,
GLuint e2, GLuint e3 )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLubyte *ef = VB->EdgeFlag;
VERTEX *v[4];
LOCAL_VARS(4);
v[0] = (VERTEX *)GET_VERTEX(e0);
v[1] = (VERTEX *)GET_VERTEX(e1);
v[2] = (VERTEX *)GET_VERTEX(e2);
v[3] = (VERTEX *)GET_VERTEX(e3);
/* Hardware flatshading breaks down here. If the hardware doesn't
* support flatshading, this will already have been done:
*/
if ((ctx->_TriangleCaps & DD_FLATSHADE) && HAVE_HW_FLATSHADE) {
if (HAVE_RGBA) {
VERT_SAVE_RGBA(0);
VERT_SAVE_RGBA(1);
VERT_SAVE_RGBA(2);
VERT_COPY_RGBA(v[0], v[3]);
VERT_COPY_RGBA(v[1], v[3]);
VERT_COPY_RGBA(v[2], v[3]);
if (HAVE_SPEC) {
VERT_SAVE_SPEC(0);
VERT_SAVE_SPEC(1);
VERT_SAVE_SPEC(2);
VERT_COPY_SPEC(v[0], v[3]);
VERT_COPY_SPEC(v[1], v[3]);
VERT_COPY_SPEC(v[2], v[3]);
}
} else {
VERT_SAVE_IND(0);
VERT_SAVE_IND(1);
VERT_SAVE_IND(2);
VERT_COPY_IND(v[0], v[3]);
VERT_COPY_IND(v[1], v[3]);
VERT_COPY_IND(v[2], v[3]);
}
}
if (mode == GL_POINT) {
RASTERIZE(GL_POINTS);
if (ef[e0]) POINT( v[0] );
if (ef[e1]) POINT( v[1] );
if (ef[e2]) POINT( v[2] );
if (ef[e3]) POINT( v[3] );
}
else {
RASTERIZE(GL_LINES);
if (ef[e0]) LINE( v[0], v[1] );
if (ef[e1]) LINE( v[1], v[2] );
if (ef[e2]) LINE( v[2], v[3] );
if (ef[e3]) LINE( v[3], v[0] );
}
if ((ctx->_TriangleCaps & DD_FLATSHADE) && HAVE_HW_FLATSHADE) {
if (HAVE_RGBA) {
VERT_RESTORE_RGBA(0);
VERT_RESTORE_RGBA(1);
VERT_RESTORE_RGBA(2);
if (HAVE_SPEC) {
VERT_RESTORE_SPEC(0);
VERT_RESTORE_SPEC(1);
VERT_RESTORE_SPEC(2);
}
} else {
VERT_RESTORE_IND(0);
VERT_RESTORE_IND(1);
VERT_RESTORE_IND(2);
}
}
}
#if HAVE_RGBA
#undef VERT_SET_IND
#undef VERT_COPY_IND
#undef VERT_SAVE_IND
#undef VERT_RESTORE_IND
#endif
#if !HAVE_SPEC
#undef VERT_SET_SPEC
#undef VERT_COPY_SPEC
#undef VERT_SAVE_SPEC
#undef VERT_RESTORE_SPEC
#endif
#undef TAG

View file

@ -1,344 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "math/m_translate.h"
#if (HAVE_HW_VIEWPORT)
#define UNVIEWPORT_VARS
#define UNVIEWPORT_X(x) x
#define UNVIEWPORT_Y(x) x
#define UNVIEWPORT_Z(x) x
#endif
#ifndef LOCALVARS
#define LOCALVARS
#endif
#ifndef CHECK_HW_DIVIDE
#define CHECK_HW_DIVIDE 1
#endif
/* These don't need to be duplicated, but there's currently nowhere
* really convenient to put them. Need to build some actual .o files in
* this directory?
*/
static void copy_pv_rgba4_spec5( GLcontext *ctx, GLuint edst, GLuint esrc )
{
LOCALVARS
GLubyte *verts = GET_VERTEX_STORE();
GLuint shift = GET_VERTEX_STRIDE_SHIFT();
GLuint *dst = (GLuint *)(verts + (edst << shift));
GLuint *src = (GLuint *)(verts + (esrc << shift));
dst[4] = src[4];
dst[5] = src[5];
}
static void copy_pv_rgba4( GLcontext *ctx, GLuint edst, GLuint esrc )
{
LOCALVARS
GLubyte *verts = GET_VERTEX_STORE();
GLuint shift = GET_VERTEX_STRIDE_SHIFT();
GLuint *dst = (GLuint *)(verts + (edst << shift));
GLuint *src = (GLuint *)(verts + (esrc << shift));
dst[4] = src[4];
}
static void copy_pv_rgba3( GLcontext *ctx, GLuint edst, GLuint esrc )
{
LOCALVARS
GLubyte *verts = GET_VERTEX_STORE();
GLuint shift = GET_VERTEX_STRIDE_SHIFT();
GLuint *dst = (GLuint *)(verts + (edst << shift));
GLuint *src = (GLuint *)(verts + (esrc << shift));
dst[3] = src[3];
}
void TAG(translate_vertex)(GLcontext *ctx,
const VERTEX *src,
SWvertex *dst)
{
LOCALVARS
GLuint format = GET_VERTEX_FORMAT();
GLfloat *s = ctx->Viewport._WindowMap.m;
UNVIEWPORT_VARS;
if (format == TINY_VERTEX_FORMAT) {
if (HAVE_HW_VIEWPORT) {
dst->win[0] = s[0] * src->v.x + s[12];
dst->win[1] = s[5] * src->v.y + s[13];
dst->win[2] = s[10] * src->v.z + s[14];
dst->win[3] = 1.0;
} else {
dst->win[0] = UNVIEWPORT_X( src->v.x );
dst->win[1] = UNVIEWPORT_Y( src->v.y );
dst->win[2] = UNVIEWPORT_Z( src->v.z );
dst->win[3] = 1.0;
}
dst->color[0] = src->tv.color.red;
dst->color[1] = src->tv.color.green;
dst->color[2] = src->tv.color.blue;
dst->color[3] = src->tv.color.alpha;
}
else {
if (HAVE_HW_VIEWPORT) {
if (HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) {
GLfloat oow = 1.0 / src->v.w;
dst->win[0] = s[0] * src->v.x * oow + s[12];
dst->win[1] = s[5] * src->v.y * oow + s[13];
dst->win[2] = s[10] * src->v.z * oow + s[14];
dst->win[3] = oow;
} else {
dst->win[0] = s[0] * src->v.x + s[12];
dst->win[1] = s[5] * src->v.y + s[13];
dst->win[2] = s[10] * src->v.z + s[14];
dst->win[3] = src->v.w;
}
} else {
dst->win[0] = UNVIEWPORT_X( src->v.x );
dst->win[1] = UNVIEWPORT_Y( src->v.y );
dst->win[2] = UNVIEWPORT_Z( src->v.z );
dst->win[3] = src->v.w;
}
dst->color[0] = src->v.color.red;
dst->color[1] = src->v.color.green;
dst->color[2] = src->v.color.blue;
dst->color[3] = src->v.color.alpha;
dst->specular[0] = src->v.specular.red;
dst->specular[1] = src->v.specular.green;
dst->specular[2] = src->v.specular.blue;
dst->fog = src->v.specular.alpha/255.0;
if (HAVE_PTEX_VERTICES &&
((HAVE_TEX2_VERTICES && format == PROJ_TEX3_VERTEX_FORMAT) ||
(format == PROJ_TEX1_VERTEX_FORMAT))) {
dst->texcoord[0][0] = src->pv.u0;
dst->texcoord[0][1] = src->pv.v0;
dst->texcoord[0][3] = src->pv.q0;
dst->texcoord[1][0] = src->pv.u1;
dst->texcoord[1][1] = src->pv.v1;
dst->texcoord[1][3] = src->pv.q1;
if (HAVE_TEX2_VERTICES) {
dst->texcoord[2][0] = src->pv.u2;
dst->texcoord[2][1] = src->pv.v2;
dst->texcoord[2][3] = src->pv.q2;
}
if (HAVE_TEX3_VERTICES) {
dst->texcoord[3][0] = src->pv.u3;
dst->texcoord[3][1] = src->pv.v3;
dst->texcoord[3][3] = src->pv.q3;
}
}
else {
dst->texcoord[0][0] = src->v.u0;
dst->texcoord[0][1] = src->v.v0;
dst->texcoord[0][3] = 1.0;
dst->texcoord[1][0] = src->v.u1;
dst->texcoord[1][1] = src->v.v1;
dst->texcoord[1][3] = 1.0;
if (HAVE_TEX2_VERTICES) {
dst->texcoord[2][0] = src->v.u2;
dst->texcoord[2][1] = src->v.v2;
dst->texcoord[2][3] = 1.0;
}
if (HAVE_TEX3_VERTICES) {
dst->texcoord[3][0] = src->v.u3;
dst->texcoord[3][1] = src->v.v3;
dst->texcoord[3][3] = 1.0;
}
}
}
dst->pointSize = ctx->Point._Size;
}
void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v )
{
LOCALVARS
GLuint format = GET_VERTEX_FORMAT();
fprintf(stderr, "(%x) ", format);
switch (format) {
#if HAVE_TINY_VERTICES
case TINY_VERTEX_FORMAT:
fprintf(stderr, "xyz %.4f,%.4f,%.4f rgba %x:%x:%x:%x\n",
v->v.x, v->v.y, v->v.z,
v->tv.color.red,
v->tv.color.green,
v->tv.color.blue,
v->tv.color.alpha);
break;
#endif
#if HAVE_NOTEX_VERTICES
case NOTEX_VERTEX_FORMAT:
fprintf(stderr, "xyzw %.4f,%.4f,%.4f,%.4f rgba %x:%x:%x:%x spec %x:%x:%x:%x\n",
v->v.x, v->v.y, v->v.z, v->v.w,
v->v.color.red,
v->v.color.green,
v->v.color.blue,
v->v.color.alpha,
v->v.specular.red,
v->v.specular.green,
v->v.specular.blue,
v->v.specular.alpha);
break;
#endif
#if HAVE_TEX0_VERTICES
case TEX0_VERTEX_FORMAT:
fprintf(stderr, "xyzw %.4f,%.4f,%.4f,%.4f rgba %x:%x:%x:%x st %.4f,%.4f\n",
v->v.x, v->v.y, v->v.z, v->v.w,
v->v.color.red,
v->v.color.green,
v->v.color.blue,
v->v.color.alpha,
v->v.u0,
v->v.v0);
break;
#endif
#if HAVE_TEX1_VERTICES
case TEX1_VERTEX_FORMAT:
fprintf(stderr, "xyzw %.4f,%.4f,%.4f,%.4f rgba %x:%x:%x:%x st %.4f,%.4f st %.4f,%.4f\n",
v->v.x, v->v.y, v->v.z, v->v.w,
v->v.color.red,
v->v.color.green,
v->v.color.blue,
v->v.color.alpha,
v->v.u0,
v->v.v0,
v->v.u1,
v->v.u2);
break;
#endif
#if HAVE_PTEX_VERTICES
case PROJ_TEX1_VERTEX_FORMAT:
fprintf(stderr, "xyzw %.4f,%.4f,%.4f,%.4f rgba %x:%x:%x:%x stq %.4f,%.4f,%.4f stq %.4f,%.4f,%.4f\n",
v->v.x, v->v.y, v->v.z, v->v.w,
v->v.color.red,
v->v.color.green,
v->v.color.blue,
v->v.color.alpha,
v->pv.u0,
v->pv.v0,
v->pv.q0,
v->pv.u1,
v->pv.v1,
v->pv.q1);
break;
#endif
default:
fprintf(stderr, "???\n");
break;
}
fprintf(stderr, "\n");
}
/* Interpolate the elements of the VB not included in typical hardware
* vertices.
*
* NOTE: All these arrays are guarenteed by tnl to be writeable and
* have good stride.
*/
#ifndef INTERP_QUALIFIER
#define INTERP_QUALIFIER static
#endif
#define GET_COLOR(ptr, idx) ((ptr)->data[idx])
INTERP_QUALIFIER void TAG(interp_extras)( GLcontext *ctx,
GLfloat t,
GLuint dst, GLuint out, GLuint in,
GLboolean force_boundary )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
if (VB->ColorPtr[1]) {
assert(VB->ColorPtr[1]->stride == 4 * sizeof(GLfloat));
INTERP_4F( t,
GET_COLOR(VB->ColorPtr[1], dst),
GET_COLOR(VB->ColorPtr[1], out),
GET_COLOR(VB->ColorPtr[1], in) );
if (VB->SecondaryColorPtr[1]) {
INTERP_3F( t,
GET_COLOR(VB->SecondaryColorPtr[1], dst),
GET_COLOR(VB->SecondaryColorPtr[1], out),
GET_COLOR(VB->SecondaryColorPtr[1], in) );
}
}
if (VB->EdgeFlag) {
VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary;
}
INTERP_VERTEX(ctx, t, dst, out, in, force_boundary);
}
INTERP_QUALIFIER void TAG(copy_pv_extras)( GLcontext *ctx,
GLuint dst, GLuint src )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
if (VB->ColorPtr[1]) {
COPY_4FV( GET_COLOR(VB->ColorPtr[1], dst),
GET_COLOR(VB->ColorPtr[1], src) );
if (VB->SecondaryColorPtr[1]) {
COPY_4FV( GET_COLOR(VB->SecondaryColorPtr[1], dst),
GET_COLOR(VB->SecondaryColorPtr[1], src) );
}
}
COPY_PV_VERTEX(ctx, dst, src);
}
#undef INTERP_QUALIFIER
#undef GET_COLOR
#undef IND
#undef TAG

View file

@ -1,679 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 5.0.1
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
/* Unlike the other templates here, this assumes quite a bit about the
* underlying hardware. Specifically it assumes a d3d-like vertex
* format, with a layout more or less constrained to look like the
* following:
*
* union {
* struct {
* float x, y, z, w;
* struct { char r, g, b, a; } color;
* struct { char r, g, b, fog; } spec;
* float u0, v0;
* float u1, v1;
* float u2, v2;
* float u3, v3;
* } v;
* struct {
* float x, y, z, w;
* struct { char r, g, b, a; } color;
* struct { char r, g, b, fog; } spec;
* float u0, v0, q0;
* float u1, v1, q1;
* float u2, v2, q2;
* float u3, v3, q3;
* } pv;
* struct {
* float x, y, z;
* struct { char r, g, b, a; } color;
* } tv;
* float f[16];
* unsigned int ui[16];
* unsigned char ub4[4][16];
* }
*
* VERTEX: hw vertex type as above
* VERTEX_COLOR: hw color struct type in VERTEX
*
* DO_XYZW: Emit xyz and maybe w coordinates.
* DO_RGBA: Emit color.
* DO_SPEC: Emit specular color.
* DO_FOG: Emit fog coordinate in specular alpha.
* DO_TEX0: Emit tex0 u,v coordinates.
* DO_TEX1: Emit tex1 u,v coordinates.
* DO_TEX2: Emit tex2 u,v coordinates.
* DO_TEX3: Emit tex3 u,v coordinates.
* DO_PTEX: Emit tex0,1,2,3 q coordinates where possible.
*
* HAVE_RGBA_COLOR: Hardware takes color in rgba order (else bgra).
*
* HAVE_HW_VIEWPORT: Hardware performs viewport transform.
* HAVE_HW_DIVIDE: Hardware performs perspective divide.
*
* HAVE_TINY_VERTICES: Hardware understands v.tv format.
* HAVE_PTEX_VERTICES: Hardware understands v.pv format.
* HAVE_NOTEX_VERTICES: Hardware understands v.v format with texcount 0.
*
* Additionally, this template assumes it is emitting *transformed*
* vertices; the modifications to emit untransformed vertices (ie. to
* t&l hardware) are probably too great to cooexist with the code
* already in this file.
*
* NOTE: The PTEX vertex format always includes TEX0 and TEX1, even if
* only TEX0 is enabled, in order to maintain a vertex size which is
* an exact number of quadwords.
*/
#if (HAVE_HW_VIEWPORT)
#define VIEWPORT_X(dst,x) dst = x
#define VIEWPORT_Y(dst,y) dst = y
#define VIEWPORT_Z(dst,z) dst = z
#else
#define VIEWPORT_X(dst,x) dst = s[0] * x + s[12]
#define VIEWPORT_Y(dst,y) dst = s[5] * y + s[13]
#define VIEWPORT_Z(dst,z) dst = s[10] * z + s[14]
#endif
#if (HAVE_HW_DIVIDE && !HAVE_PTEX_VERTICES)
#error "can't cope with this combination"
#endif
#ifndef LOCALVARS
#define LOCALVARS
#endif
#ifndef CHECK_HW_DIVIDE
#define CHECK_HW_DIVIDE 1
#endif
#if (HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICES)
static void TAG(emit)( GLcontext *ctx,
GLuint start, GLuint end,
void *dest,
GLuint stride )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLfloat (*tc0)[4], (*tc1)[4], (*fog)[4];
GLfloat (*tc2)[4], (*tc3)[4];
GLfloat (*col)[4], (*spec)[4];
GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride;
GLuint tc2_stride, tc3_stride;
GLuint tc0_size, tc1_size;
GLuint tc2_size, tc3_size;
GLfloat (*coord)[4];
GLuint coord_stride;
VERTEX *v = (VERTEX *)dest;
const GLfloat *s = GET_VIEWPORT_MAT();
const GLubyte *mask = VB->ClipMask;
int i;
/* fprintf(stderr, "%s(big) importable %d %d..%d\n", */
/* __FUNCTION__, VB->importable_data, start, end); */
if (HAVE_HW_VIEWPORT && HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) {
(void) s;
coord = VB->ClipPtr->data;
coord_stride = VB->ClipPtr->stride;
}
else {
coord = VB->NdcPtr->data;
coord_stride = VB->NdcPtr->stride;
}
if (DO_TEX3) {
const GLuint t3 = GET_TEXSOURCE(3);
tc3 = VB->TexCoordPtr[t3]->data;
tc3_stride = VB->TexCoordPtr[t3]->stride;
if (DO_PTEX)
tc3_size = VB->TexCoordPtr[t3]->size;
}
if (DO_TEX2) {
const GLuint t2 = GET_TEXSOURCE(2);
tc2 = VB->TexCoordPtr[t2]->data;
tc2_stride = VB->TexCoordPtr[t2]->stride;
if (DO_PTEX)
tc2_size = VB->TexCoordPtr[t2]->size;
}
if (DO_TEX1) {
const GLuint t1 = GET_TEXSOURCE(1);
tc1 = VB->TexCoordPtr[t1]->data;
tc1_stride = VB->TexCoordPtr[t1]->stride;
if (DO_PTEX)
tc1_size = VB->TexCoordPtr[t1]->size;
}
if (DO_TEX0) {
const GLuint t0 = GET_TEXSOURCE(0);
tc0_stride = VB->TexCoordPtr[t0]->stride;
tc0 = VB->TexCoordPtr[t0]->data;
if (DO_PTEX)
tc0_size = VB->TexCoordPtr[t0]->size;
}
if (DO_RGBA) {
col_stride = VB->ColorPtr[0]->stride;
col = VB->ColorPtr[0]->data;
}
if (DO_SPEC) {
if (VB->SecondaryColorPtr[0]) {
spec_stride = VB->SecondaryColorPtr[0]->stride;
spec = VB->SecondaryColorPtr[0]->data;
} else {
spec = (GLfloat (*)[4])ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
spec_stride = 0;
}
}
if (DO_FOG) {
if (VB->FogCoordPtr) {
fog = VB->FogCoordPtr->data;
fog_stride = VB->FogCoordPtr->stride;
}
else {
static GLfloat tmp[4] = {0, 0, 0, 0};
fog = &tmp;
fog_stride = 0;
}
}
/* May have nonstandard strides:
*/
if (start) {
STRIDE_4F(coord, start * coord_stride);
if (DO_TEX0)
STRIDE_4F(tc0, start * tc0_stride);
if (DO_TEX1)
STRIDE_4F(tc1, start * tc1_stride);
if (DO_TEX2)
STRIDE_4F(tc2, start * tc2_stride);
if (DO_TEX3)
STRIDE_4F(tc3, start * tc3_stride);
if (DO_RGBA)
STRIDE_4F(col, start * col_stride);
if (DO_SPEC)
STRIDE_4F(spec, start * spec_stride);
if (DO_FOG)
STRIDE_4F(fog, start * fog_stride);
}
for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) {
if (DO_XYZW) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
VIEWPORT_X(v->v.x, coord[0][0]);
VIEWPORT_Y(v->v.y, coord[0][1]);
VIEWPORT_Z(v->v.z, coord[0][2]);
v->v.w = coord[0][3];
}
STRIDE_4F(coord, coord_stride);
}
if (DO_RGBA) {
UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.red, col[0][0]);
UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.green, col[0][1]);
UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.blue, col[0][2]);
UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.alpha, col[0][3]);
STRIDE_4F(col, col_stride);
}
if (DO_SPEC) {
UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.red, spec[0][0]);
UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.green, spec[0][1]);
UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.blue, spec[0][2]);
STRIDE_4F(spec, spec_stride);
}
if (DO_FOG) {
UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.alpha, fog[0][0]);
STRIDE_4F(fog, fog_stride);
}
if (DO_TEX0) {
v->v.u0 = tc0[0][0];
v->v.v0 = tc0[0][1];
if (DO_PTEX) {
if (HAVE_PTEX_VERTICES) {
if (tc0_size == 4)
v->pv.q0 = tc0[0][3];
else
v->pv.q0 = 1.0;
}
else if (tc0_size == 4) {
float rhw = 1.0 / tc0[0][3];
v->v.w *= tc0[0][3];
v->v.u0 *= rhw;
v->v.v0 *= rhw;
}
}
STRIDE_4F(tc0, tc0_stride);
}
if (DO_TEX1) {
if (DO_PTEX) {
v->pv.u1 = tc1[0][0];
v->pv.v1 = tc1[0][1];
if (tc1_size == 4)
v->pv.q1 = tc1[0][3];
else
v->pv.q1 = 1.0;
}
else {
v->v.u1 = tc1[0][0];
v->v.v1 = tc1[0][1];
}
STRIDE_4F(tc1, tc1_stride);
}
else if (DO_PTEX) {
*(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */
}
if (DO_TEX2) {
if (DO_PTEX) {
v->pv.u2 = tc2[0][0];
v->pv.v2 = tc2[0][1];
if (tc2_size == 4)
v->pv.q2 = tc2[0][3];
else
v->pv.q2 = 1.0;
}
else {
v->v.u2 = tc2[0][0];
v->v.v2 = tc2[0][1];
}
STRIDE_4F(tc2, tc2_stride);
}
if (DO_TEX3) {
if (DO_PTEX) {
v->pv.u3 = tc3[0][0];
v->pv.v3 = tc3[0][1];
if (tc3_size == 4)
v->pv.q3 = tc3[0][3];
else
v->pv.q3 = 1.0;
}
else {
v->v.u3 = tc3[0][0];
v->v.v3 = tc3[0][1];
}
STRIDE_4F(tc3, tc3_stride);
}
}
}
#else
#if HAVE_HW_DIVIDE
#error "cannot use tiny vertices with hw perspective divide"
#endif
static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
void *dest, GLuint stride )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLfloat (*col)[4];
GLuint col_stride;
GLfloat (*coord)[4] = VB->NdcPtr->data;
GLuint coord_stride = VB->NdcPtr->stride;
GLfloat *v = (GLfloat *)dest;
const GLubyte *mask = VB->ClipMask;
const GLfloat *s = GET_VIEWPORT_MAT();
int i;
(void) s;
ASSERT(stride == 4);
col = VB->ColorPtr[0]->data;
col_stride = VB->ColorPtr[0]->stride;
/* fprintf(stderr, "%s(small) importable %x\n", */
/* __FUNCTION__, VB->importable_data); */
/* Pack what's left into a 4-dword vertex. Color is in a different
* place, and there is no 'w' coordinate.
*/
if (start) {
STRIDE_4F(coord, start * coord_stride);
STRIDE_4F(col, start * col_stride);
}
for (i=start; i < end; i++, v+=4) {
if (DO_XYZW) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
VIEWPORT_X(v[0], coord[0][0]);
VIEWPORT_Y(v[1], coord[0][1]);
VIEWPORT_Z(v[2], coord[0][2]);
}
STRIDE_4F( coord, coord_stride );
}
if (DO_RGBA) {
VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3];
UNCLAMPED_FLOAT_TO_UBYTE(c->red, col[0][0]);
UNCLAMPED_FLOAT_TO_UBYTE(c->green, col[0][1]);
UNCLAMPED_FLOAT_TO_UBYTE(c->blue, col[0][2]);
UNCLAMPED_FLOAT_TO_UBYTE(c->alpha, col[0][3]);
STRIDE_4F( col, col_stride );
}
/* fprintf(stderr, "vert %d: %.2f %.2f %.2f %x\n", */
/* i, v[0], v[1], v[2], *(int *)&v[3]); */
}
}
#endif /* emit */
#if (DO_XYZW) && (DO_RGBA)
#if (HAVE_PTEX_VERTICES)
static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
/* Force 'missing' texcoords to something valid.
*/
if (DO_TEX3 && VB->TexCoordPtr[2] == 0)
VB->TexCoordPtr[2] = VB->TexCoordPtr[3];
if (DO_TEX2 && VB->TexCoordPtr[1] == 0)
VB->TexCoordPtr[1] = VB->TexCoordPtr[2];
if (DO_TEX1 && VB->TexCoordPtr[0] == 0)
VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
if (DO_PTEX)
return GL_TRUE;
if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) ||
(DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) ||
(DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4) ||
(DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4))
return GL_FALSE;
return GL_TRUE;
}
#else
static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
/* Force 'missing' texcoords to something valid.
*/
if (DO_TEX3 && VB->TexCoordPtr[2] == 0)
VB->TexCoordPtr[2] = VB->TexCoordPtr[3];
if (DO_TEX2 && VB->TexCoordPtr[1] == 0)
VB->TexCoordPtr[1] = VB->TexCoordPtr[2];
if (DO_TEX1 && VB->TexCoordPtr[0] == 0)
VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
if (DO_PTEX)
return GL_TRUE;
/* No hardware support for projective texture. Can fake it for
* TEX0 only.
*/
if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) ||
(DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) ||
(DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4)) {
PTEX_FALLBACK();
return GL_FALSE;
}
if (DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4) {
if (DO_TEX1 || DO_TEX2 || DO_TEX3) {
PTEX_FALLBACK();
}
return GL_FALSE;
}
return GL_TRUE;
}
#endif /* ptex */
static void TAG(interp)( GLcontext *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLboolean force_boundary )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLubyte *ddverts = GET_VERTEX_STORE();
GLuint shift = GET_VERTEX_STRIDE_SHIFT();
const GLfloat *dstclip = VB->ClipPtr->data[edst];
GLfloat w;
const GLfloat *s = GET_VIEWPORT_MAT();
VERTEX *dst = (VERTEX *)(ddverts + (edst << shift));
VERTEX *in = (VERTEX *)(ddverts + (ein << shift));
VERTEX *out = (VERTEX *)(ddverts + (eout << shift));
(void)s;
if (HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) {
VIEWPORT_X( dst->v.x, dstclip[0] );
VIEWPORT_Y( dst->v.y, dstclip[1] );
VIEWPORT_Z( dst->v.z, dstclip[2] );
w = dstclip[3];
}
else {
w = 1.0 / dstclip[3];
VIEWPORT_X( dst->v.x, dstclip[0] * w );
VIEWPORT_Y( dst->v.y, dstclip[1] * w );
VIEWPORT_Z( dst->v.z, dstclip[2] * w );
}
if ((HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) ||
DO_FOG || DO_SPEC || DO_TEX0 || DO_TEX1 ||
DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES) {
dst->v.w = w;
INTERP_UB( t, dst->ub4[4][0], out->ub4[4][0], in->ub4[4][0] );
INTERP_UB( t, dst->ub4[4][1], out->ub4[4][1], in->ub4[4][1] );
INTERP_UB( t, dst->ub4[4][2], out->ub4[4][2], in->ub4[4][2] );
INTERP_UB( t, dst->ub4[4][3], out->ub4[4][3], in->ub4[4][3] );
if (DO_SPEC) {
INTERP_UB( t, dst->v.specular.red, out->v.specular.red, in->v.specular.red );
INTERP_UB( t, dst->v.specular.green, out->v.specular.green, in->v.specular.green );
INTERP_UB( t, dst->v.specular.blue, out->v.specular.blue, in->v.specular.blue );
}
if (DO_FOG) {
INTERP_UB( t, dst->v.specular.alpha, out->v.specular.alpha, in->v.specular.alpha );
}
if (DO_TEX0) {
if (DO_PTEX) {
if (HAVE_PTEX_VERTICES) {
INTERP_F( t, dst->pv.u0, out->pv.u0, in->pv.u0 );
INTERP_F( t, dst->pv.v0, out->pv.v0, in->pv.v0 );
INTERP_F( t, dst->pv.q0, out->pv.q0, in->pv.q0 );
} else {
GLfloat wout = VB->NdcPtr->data[eout][3];
GLfloat win = VB->NdcPtr->data[ein][3];
GLfloat qout = out->pv.w / wout;
GLfloat qin = in->pv.w / win;
GLfloat qdst, rqdst;
ASSERT( !HAVE_HW_DIVIDE );
INTERP_F( t, dst->v.u0, out->v.u0 * qout, in->v.u0 * qin );
INTERP_F( t, dst->v.v0, out->v.v0 * qout, in->v.v0 * qin );
INTERP_F( t, qdst, qout, qin );
rqdst = 1.0 / qdst;
dst->v.u0 *= rqdst;
dst->v.v0 *= rqdst;
dst->v.w *= rqdst;
}
}
else {
INTERP_F( t, dst->v.u0, out->v.u0, in->v.u0 );
INTERP_F( t, dst->v.v0, out->v.v0, in->v.v0 );
}
}
if (DO_TEX1) {
if (DO_PTEX) {
INTERP_F( t, dst->pv.u1, out->pv.u1, in->pv.u1 );
INTERP_F( t, dst->pv.v1, out->pv.v1, in->pv.v1 );
INTERP_F( t, dst->pv.q1, out->pv.q1, in->pv.q1 );
} else {
INTERP_F( t, dst->v.u1, out->v.u1, in->v.u1 );
INTERP_F( t, dst->v.v1, out->v.v1, in->v.v1 );
}
}
else if (DO_PTEX) {
dst->pv.q1 = 0.0; /* must be a valid float on radeon */
}
if (DO_TEX2) {
if (DO_PTEX) {
INTERP_F( t, dst->pv.u2, out->pv.u2, in->pv.u2 );
INTERP_F( t, dst->pv.v2, out->pv.v2, in->pv.v2 );
INTERP_F( t, dst->pv.q2, out->pv.q2, in->pv.q2 );
} else {
INTERP_F( t, dst->v.u2, out->v.u2, in->v.u2 );
INTERP_F( t, dst->v.v2, out->v.v2, in->v.v2 );
}
}
if (DO_TEX3) {
if (DO_PTEX) {
INTERP_F( t, dst->pv.u3, out->pv.u3, in->pv.u3 );
INTERP_F( t, dst->pv.v3, out->pv.v3, in->pv.v3 );
INTERP_F( t, dst->pv.q3, out->pv.q3, in->pv.q3 );
} else {
INTERP_F( t, dst->v.u3, out->v.u3, in->v.u3 );
INTERP_F( t, dst->v.v3, out->v.v3, in->v.v3 );
}
}
} else {
/* 4-dword vertex. Color is in v[3] and there is no oow coordinate.
*/
INTERP_UB( t, dst->ub4[3][0], out->ub4[3][0], in->ub4[3][0] );
INTERP_UB( t, dst->ub4[3][1], out->ub4[3][1], in->ub4[3][1] );
INTERP_UB( t, dst->ub4[3][2], out->ub4[3][2], in->ub4[3][2] );
INTERP_UB( t, dst->ub4[3][3], out->ub4[3][3], in->ub4[3][3] );
}
}
#endif /* rgba && xyzw */
static void TAG(init)( void )
{
setup_tab[IND].emit = TAG(emit);
#if (DO_XYZW && DO_RGBA)
setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes);
setup_tab[IND].interp = TAG(interp);
#endif
if (DO_SPEC)
setup_tab[IND].copy_pv = copy_pv_rgba4_spec5;
else if (HAVE_HW_DIVIDE || DO_SPEC || DO_FOG || DO_TEX0 || DO_TEX1 ||
DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES)
setup_tab[IND].copy_pv = copy_pv_rgba4;
else
setup_tab[IND].copy_pv = copy_pv_rgba3;
if (DO_TEX3) {
if (DO_PTEX) {
ASSERT(HAVE_PTEX_VERTICES);
setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 18;
setup_tab[IND].vertex_stride_shift = 7;
}
else {
setup_tab[IND].vertex_format = TEX3_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 14;
setup_tab[IND].vertex_stride_shift = 6;
}
}
else if (DO_TEX2) {
if (DO_PTEX) {
ASSERT(HAVE_PTEX_VERTICES);
setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 18;
setup_tab[IND].vertex_stride_shift = 7;
}
else {
setup_tab[IND].vertex_format = TEX2_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 12;
setup_tab[IND].vertex_stride_shift = 6;
}
}
else if (DO_TEX1) {
if (DO_PTEX) {
ASSERT(HAVE_PTEX_VERTICES);
setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 12;
setup_tab[IND].vertex_stride_shift = 6;
}
else {
setup_tab[IND].vertex_format = TEX1_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 10;
setup_tab[IND].vertex_stride_shift = 6;
}
}
else if (DO_TEX0) {
if (DO_PTEX && HAVE_PTEX_VERTICES) {
setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 12;
setup_tab[IND].vertex_stride_shift = 6;
} else {
setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 8;
setup_tab[IND].vertex_stride_shift = 5;
}
}
else if (!HAVE_HW_DIVIDE && !DO_SPEC && !DO_FOG && HAVE_TINY_VERTICES) {
setup_tab[IND].vertex_format = TINY_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 4;
setup_tab[IND].vertex_stride_shift = 4;
} else if (HAVE_NOTEX_VERTICES) {
setup_tab[IND].vertex_format = NOTEX_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 6;
setup_tab[IND].vertex_stride_shift = 5;
} else {
setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 8;
setup_tab[IND].vertex_stride_shift = 5;
}
assert(setup_tab[IND].vertex_size * 4 <=
1 << setup_tab[IND].vertex_stride_shift);
}
#undef IND
#undef TAG

View file

@ -1,78 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 4.0.3
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
typedef struct {
GLfloat x, y, z, w;
} TAG(_coord_t);
#ifdef COLOR_IS_RGBA
typedef struct {
#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
GLubyte alpha, blue, green, red;
#else
GLubyte red, green, blue, alpha;
#endif
} TAG(_color_t);
#else
typedef struct {
#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
GLubyte alpha, red, green, blue;
#else
GLubyte blue, green, red, alpha;
#endif
} TAG(_color_t);
#endif
typedef union {
struct {
GLfloat x, y, z, w;
TAG(_color_t) color;
TAG(_color_t) specular;
GLfloat u0, v0;
GLfloat u1, v1;
GLfloat u2, v2;
GLfloat u3, v3;
} v;
struct {
GLfloat x, y, z, w;
TAG(_color_t) color;
TAG(_color_t) specular;
GLfloat u0, v0, q0;
GLfloat u1, v1, q1;
GLfloat u2, v2, q2;
GLfloat u3, v3, q3;
} pv;
struct {
GLfloat x, y, z;
TAG(_color_t) color;
} tv;
GLfloat f[24];
GLuint ui[24];
GLubyte ub4[24][4];
} TAG(Vertex), *TAG(VertexPtr);