[g3dvl] use 8 zslices for idct

This commit is contained in:
Christian König 2010-11-27 18:20:38 +01:00
parent 3fd53e6c2a
commit e742a1043d
2 changed files with 59 additions and 64 deletions

View file

@ -82,7 +82,7 @@ static const struct vertex2f const_quad[4] = {
};
static void *
create_vert_shader(struct vl_idct *idct, bool calc_src_cords, struct pipe_resource *dst)
create_vert_shader(struct vl_idct *idct, bool calc_src_cords)
{
struct ureg_program *shader;
struct ureg_src scale;
@ -114,8 +114,8 @@ create_vert_shader(struct vl_idct *idct, bool calc_src_cords, struct pipe_resour
*
*/
scale = ureg_imm2f(shader,
(float)BLOCK_WIDTH / dst->width0,
(float)BLOCK_HEIGHT / dst->height0);
(float)BLOCK_WIDTH / idct->destination->width0,
(float)BLOCK_HEIGHT / idct->destination->height0);
ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), scale);
@ -142,7 +142,7 @@ create_vert_shader(struct vl_idct *idct, bool calc_src_cords, struct pipe_resour
static void
fetch_one(struct ureg_program *shader, struct ureg_dst m[2],
struct ureg_src tc, struct ureg_src sampler,
struct ureg_src start, bool right_side, float size)
struct ureg_src start, struct ureg_src block, float height)
{
struct ureg_dst t_tc, tmp;
unsigned i, j;
@ -158,22 +158,19 @@ fetch_one(struct ureg_program *shader, struct ureg_dst m[2],
* t_tc.y = right_side ? tc.y : start.y
* m[0..1].xyzw = tex(t_tc++, sampler)
*/
if(right_side) {
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(tc, TGSI_SWIZZLE_X));
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(start, TGSI_SWIZZLE_Y));
} else {
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(start, TGSI_SWIZZLE_X));
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(tc, TGSI_SWIZZLE_Y));
}
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(tc, TGSI_SWIZZLE_X));
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(start, TGSI_SWIZZLE_Y));
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(block, TGSI_SWIZZLE_X));
for(i = 0; i < 2; ++i) {
for(j = 0; j < 4; ++j) {
/* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */
ureg_TEX(shader, tmp, TGSI_TEXTURE_2D, ureg_src(t_tc), sampler);
ureg_TEX(shader, tmp, TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
ureg_MOV(shader, ureg_writemask(m[i], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
if(i != 1 || j != 3) /* skip the last add */
ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X << right_side),
ureg_src(t_tc), ureg_imm1f(shader, 1.0f / size));
ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y),
ureg_src(t_tc), ureg_imm1f(shader, 1.0f / height));
}
}
@ -243,7 +240,7 @@ create_transpose_frag_shader(struct vl_idct *idct)
struct ureg_program *shader;
struct ureg_src tc[2], sampler[2];
struct ureg_src block, tex, sampler[2];
struct ureg_src start[2];
struct ureg_dst m[2][2];
@ -253,8 +250,8 @@ create_transpose_frag_shader(struct vl_idct *idct)
if (!shader)
return NULL;
tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
block = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
tex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_CONSTANT);
sampler[0] = ureg_DECL_sampler(shader, 0);
sampler[1] = ureg_DECL_sampler(shader, 1);
@ -262,8 +259,8 @@ create_transpose_frag_shader(struct vl_idct *idct)
start[0] = ureg_imm1f(shader, 0.0f);
start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
fetch_four(shader, m[0], tc[0], sampler[0], start[0], false, transpose->width0);
fetch_one(shader, m[1], tc[1], sampler[1], start[1], true, intermediate->height0);
fetch_four(shader, m[0], block, sampler[0], start[0], false, transpose->width0);
fetch_one(shader, m[1], tex, sampler[1], start[1], block, intermediate->height0);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
@ -294,9 +291,9 @@ create_matrix_frag_shader(struct vl_idct *idct)
struct ureg_src start[2];
struct ureg_dst l[2], r[2];
struct ureg_dst t_tc, tmp, fragment;
struct ureg_dst t_tc, tmp, fragment[BLOCK_WIDTH];
//unsigned i;
unsigned i;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
@ -314,29 +311,25 @@ create_matrix_frag_shader(struct vl_idct *idct)
start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
start[1] = ureg_imm1f(shader, 0.0f);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
for (i = 0; i < BLOCK_WIDTH; ++i)
fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i);
fetch_four(shader, r, tc[1], sampler[1], start[1], true, matrix->width0);
ureg_MOV(shader, t_tc, tc[0]);
//for (i = 0; i < 4; ++i) {
fetch_four(shader, l, ureg_src(t_tc), sampler[0], start[0], false, source->width0);
matrix_mul(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X /* << i */), l, r);
ureg_release_temporary(shader, l[0]);
ureg_release_temporary(shader, l[1]);
// if (i != 3)
// ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y),
// ureg_src(t_tc), ureg_imm1f(shader, 1.0f / source->height0));
//}
ureg_MUL(shader, fragment, ureg_src(tmp), ureg_scalar(ureg_imm1f(shader, STAGE1_SCALE), TGSI_SWIZZLE_X));
fetch_four(shader, l, tc[0], sampler[0], start[0], false, source->width0);
ureg_MUL(shader, l[0], ureg_src(l[0]), ureg_scalar(ureg_imm1f(shader, STAGE1_SCALE), TGSI_SWIZZLE_X));
ureg_MUL(shader, l[1], ureg_src(l[1]), ureg_scalar(ureg_imm1f(shader, STAGE1_SCALE), TGSI_SWIZZLE_X));
for (i = 0; i < BLOCK_WIDTH; ++i) {
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_imm1f(shader, 1.0f / BLOCK_WIDTH * i));
fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], true, matrix->width0);
matrix_mul(shader, fragment[i], l, r);
ureg_release_temporary(shader, r[0]);
ureg_release_temporary(shader, r[1]);
}
ureg_release_temporary(shader, t_tc);
ureg_release_temporary(shader, tmp);
ureg_release_temporary(shader, r[0]);
ureg_release_temporary(shader, r[1]);
ureg_release_temporary(shader, l[0]);
ureg_release_temporary(shader, l[1]);
ureg_END(shader);
@ -404,13 +397,13 @@ xfer_buffers_unmap(struct vl_idct *idct)
static bool
init_shaders(struct vl_idct *idct)
{
idct->matrix_vs = create_vert_shader(idct, true, idct->textures.individual.intermediate);
idct->matrix_vs = create_vert_shader(idct, true);
idct->matrix_fs = create_matrix_frag_shader(idct);
idct->transpose_vs = create_vert_shader(idct, true, idct->destination);
idct->transpose_vs = create_vert_shader(idct, true);
idct->transpose_fs = create_transpose_frag_shader(idct);
idct->eb_vs = create_vert_shader(idct, false, idct->destination);
idct->eb_vs = create_vert_shader(idct, false);
idct->eb_fs = create_empty_block_frag_shader(idct);
return
@ -446,21 +439,23 @@ init_buffers(struct vl_idct *idct)
idct->destination->depth0;
memset(&template, 0, sizeof(struct pipe_resource));
template.target = PIPE_TEXTURE_2D;
template.last_level = 0;
template.depth0 = 1;
template.bind = PIPE_BIND_SAMPLER_VIEW;
template.flags = 0;
template.depth0 = 1;
template.target = PIPE_TEXTURE_2D;
template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
template.width0 = idct->destination->width0 / 4;
template.height0 = idct->destination->height0;
template.depth0 = 1;
template.usage = PIPE_USAGE_STREAM;
idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
template.target = PIPE_TEXTURE_3D;
template.format = PIPE_FORMAT_R16_SNORM;
template.width0 = idct->destination->width0;
template.width0 = idct->destination->width0 / 8;
template.depth0 = 8;
template.usage = PIPE_USAGE_STATIC;
idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
@ -571,9 +566,21 @@ init_state(struct vl_idct *idct)
idct->fb_state[0].width = idct->textures.individual.intermediate->width0;
idct->fb_state[0].height = idct->textures.individual.intermediate->height0;
idct->fb_state[0].nr_cbufs = 8;
for(i = 0; i < 8; ++i) {
idct->fb_state[0].cbufs[i] = idct->pipe->screen->get_tex_surface(
idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, i,
PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
}
idct->fb_state[1].width = idct->destination->width0;
idct->fb_state[1].height = idct->destination->height0;
idct->fb_state[1].nr_cbufs = 1;
idct->fb_state[1].cbufs[0] = idct->pipe->screen->get_tex_surface(
idct->pipe->screen, idct->destination, 0, 0, 0,
PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
for(i = 0; i < 2; ++i) {
idct->viewport[i].scale[2] = 1;
idct->viewport[i].scale[3] = 1;
@ -582,7 +589,6 @@ init_state(struct vl_idct *idct)
idct->viewport[i].translate[2] = 0;
idct->viewport[i].translate[3] = 0;
idct->fb_state[i].nr_cbufs = 1;
idct->fb_state[i].zsbuf = NULL;
}
@ -612,6 +618,12 @@ cleanup_state(struct vl_idct *idct)
{
unsigned i;
for(i = 0; i < 8; ++i) {
idct->pipe->screen->tex_surface_destroy(idct->fb_state[0].cbufs[i]);
}
idct->pipe->screen->tex_surface_destroy(idct->fb_state[1].cbufs[0]);
for (i = 0; i < 4; ++i)
idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
}
@ -686,16 +698,6 @@ vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resour
init_state(idct);
idct->surfaces.intermediate = idct->pipe->screen->get_tex_surface(
idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, 0,
PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
idct->fb_state[0].cbufs[0] = idct->surfaces.intermediate;
idct->surfaces.destination = idct->pipe->screen->get_tex_surface(
idct->pipe->screen, idct->destination, 0, 0, 0,
PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
idct->fb_state[1].cbufs[0] = idct->surfaces.destination;
init_constants(idct);
xfer_buffers_map(idct);
@ -705,9 +707,6 @@ vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resour
void
vl_idct_cleanup(struct vl_idct *idct)
{
idct->pipe->screen->tex_surface_destroy(idct->surfaces.destination);
idct->pipe->screen->tex_surface_destroy(idct->surfaces.intermediate);
cleanup_shaders(idct);
cleanup_buffers(idct);

View file

@ -90,10 +90,6 @@ struct vl_idct
struct pipe_transfer *vec_transfer;
struct vertex2f *vectors;
struct {
struct pipe_surface *intermediate, *destination;
} surfaces;
};
struct pipe_resource *vl_idct_upload_matrix(struct pipe_context *pipe);