diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 5ab1e6ca285..99c85cff17b 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -3243,8 +3243,20 @@ _mesa_meta_GetTexSubImage(struct gl_context *ctx, for (slice = 0; slice < depth; slice++) { void *dst; - if (texImage->TexObject->Target == GL_TEXTURE_2D_ARRAY - || texImage->TexObject->Target == GL_TEXTURE_CUBE_MAP_ARRAY) { + /* Section 8.11.4 (Texture Image Queries) of the GL 4.5 spec says: + * + * "For three-dimensional, two-dimensional array, cube map array, + * and cube map textures pixel storage operations are applied as + * if the image were two-dimensional, except that the additional + * pixel storage state values PACK_IMAGE_HEIGHT and + * PACK_SKIP_IMAGES are applied. The correspondence of texels to + * memory locations is as defined for TexImage3D in section 8.5." + */ + switch (texImage->TexObject->Target) { + case GL_TEXTURE_3D: + case GL_TEXTURE_2D_ARRAY: + case GL_TEXTURE_CUBE_MAP: + case GL_TEXTURE_CUBE_MAP_ARRAY: { /* Setup pixel packing. SkipPixels and SkipRows will be applied * in the decompress_texture_image() function's call to * glReadPixels but we need to compute the dest slice's address @@ -3255,9 +3267,11 @@ _mesa_meta_GetTexSubImage(struct gl_context *ctx, packing.SkipRows = 0; dst = _mesa_image_address3d(&packing, pixels, width, height, format, type, slice, 0, 0); + break; } - else { + default: dst = pixels; + break; } result = decompress_texture_image(ctx, texImage, slice, xoffset, yoffset, width, height,