removed software alpha flag from GLvisual struct

This commit is contained in:
Brian Paul 2000-05-04 13:53:55 +00:00
parent ad08108616
commit e70c623cf0
3 changed files with 18 additions and 16 deletions

View file

@ -1,4 +1,3 @@
/* $Id: buffers.c,v 1.7 2000/04/22 01:03:22 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -240,6 +239,9 @@ void
_mesa_Clear( GLbitfield mask )
{
GET_CURRENT_CONTEXT(ctx);
#ifdef PROFILE
GLdouble t0 = gl_time();
#endif
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClear");
if (MESA_VERBOSE & VERBOSE_API)
@ -295,10 +297,16 @@ _mesa_Clear( GLbitfield mask )
}
/* clear software-based alpha buffer(s) */
if ( (mask & GL_COLOR_BUFFER_BIT) && ctx->Visual->SoftwareAlpha
if ( (mask & GL_COLOR_BUFFER_BIT)
&& ctx->DrawBuffer->UseSoftwareAlphaBuffers
&& ctx->Color.ColorMask[RCOMP]) {
_mesa_clear_alpha_buffers( ctx );
}
#ifdef PROFILE
ctx->ClearTime += gl_time() - t0;
ctx->ClearCount++;
#endif
}
}
@ -420,7 +428,7 @@ _mesa_DrawBuffer( GLenum mode )
/*
* Set current alpha buffer pointer
*/
if (ctx->Visual->SoftwareAlpha) {
if (ctx->DrawBuffer->UseSoftwareAlphaBuffers) {
if (ctx->Color.DriverDrawBuffer == GL_FRONT_LEFT)
ctx->DrawBuffer->Alpha = ctx->DrawBuffer->FrontLeftAlpha;
else if (ctx->Color.DriverDrawBuffer == GL_BACK_LEFT)
@ -550,7 +558,7 @@ _mesa_ResizeBuffersMESA( void )
if (ctx->DrawBuffer->UseSoftwareAccumBuffer) {
_mesa_alloc_accum_buffer( ctx );
}
if (ctx->Visual->SoftwareAlpha) {
if (ctx->DrawBuffer->UseSoftwareAlphaBuffers) {
_mesa_alloc_alpha_buffers( ctx );
}
}

View file

@ -1,4 +1,4 @@
/* $Id: context.c,v 1.61 2000/04/22 01:05:00 brianp Exp $ */
/* $Id: context.c,v 1.62 2000/05/04 13:53:55 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -95,7 +95,6 @@ struct immediate *_mesa_CurrentInput = NULL;
/*
* Allocate a new GLvisual object.
* Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode
* alphaFlag - alloc software alpha buffers?
* dbFlag - double buffering?
* stereoFlag - stereo buffer?
* depthBits - requested bits per depth buffer value
@ -112,7 +111,6 @@ struct immediate *_mesa_CurrentInput = NULL;
*/
GLvisual *
_mesa_create_visual( GLboolean rgbFlag,
GLboolean alphaFlag,
GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,
@ -130,7 +128,7 @@ _mesa_create_visual( GLboolean rgbFlag,
{
GLvisual *vis = (GLvisual *) CALLOC( sizeof(GLvisual) );
if (vis) {
if (!_mesa_initialize_visual(vis, rgbFlag, alphaFlag, dbFlag, stereoFlag,
if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag,
redBits, greenBits, blueBits, alphaBits,
indexBits, depthBits, stencilBits,
accumRedBits, accumGreenBits,
@ -153,7 +151,6 @@ _mesa_create_visual( GLboolean rgbFlag,
GLboolean
_mesa_initialize_visual( GLvisual *vis,
GLboolean rgbFlag,
GLboolean alphaFlag,
GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,
@ -202,7 +199,7 @@ _mesa_initialize_visual( GLvisual *vis,
vis->RedBits = redBits;
vis->GreenBits = greenBits;
vis->BlueBits = blueBits;
vis->AlphaBits = alphaFlag ? (8 * sizeof(GLubyte)) : alphaBits;
vis->AlphaBits = alphaBits;
vis->IndexBits = indexBits;
vis->DepthBits = depthBits;
@ -212,8 +209,6 @@ _mesa_initialize_visual( GLvisual *vis,
vis->AccumAlphaBits = (accumAlphaBits > 0) ? (8 * sizeof(GLaccum)) : 0;
vis->StencilBits = (stencilBits > 0) ? (8 * sizeof(GLstencil)) : 0;
vis->SoftwareAlpha = alphaFlag;
if (depthBits == 0) {
/* Special case. Even if we don't have a depth buffer we need
* good values for DepthMax for Z vertex transformation purposes.
@ -245,7 +240,8 @@ gl_create_visual( GLboolean rgbFlag,
GLint blueBits,
GLint alphaBits )
{
return _mesa_create_visual(rgbFlag, alphaFlag, dbFlag, stereoFlag,
(void) alphaFlag;
return _mesa_create_visual(rgbFlag, dbFlag, stereoFlag,
redBits, greenBits, blueBits, alphaBits,
indexBits, depthBits, stencilBits,
accumBits, accumBits, accumBits, accumBits, 0);

View file

@ -1,4 +1,4 @@
/* $Id: context.h,v 1.16 2000/04/22 01:05:00 brianp Exp $ */
/* $Id: context.h,v 1.17 2000/05/04 13:53:55 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -59,7 +59,6 @@
*/
extern GLvisual *
_mesa_create_visual( GLboolean rgbFlag,
GLboolean alphaFlag,
GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,
@ -78,7 +77,6 @@ _mesa_create_visual( GLboolean rgbFlag,
extern GLboolean
_mesa_initialize_visual( GLvisual *v,
GLboolean rgbFlag,
GLboolean alphaFlag,
GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,