mesa: make glPopMatrix a no-op if the matrix hasn't changed

This happens a lot with viewperf because glMultMatrixf contains identity
matrices.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18828>
This commit is contained in:
Marek Olšák 2022-08-23 00:13:37 -04:00 committed by Marge Bot
parent 0b00a158ad
commit e6ecd22140
2 changed files with 15 additions and 1 deletions

View file

@ -122,6 +122,7 @@ static void matrix_frustum(struct gl_matrix_stack* stack,
(GLfloat) left, (GLfloat) right,
(GLfloat) bottom, (GLfloat) top,
(GLfloat) nearval, (GLfloat) farval);
stack->ChangedSincePush = true;
ctx->NewState |= stack->DirtyFlag;
}
@ -203,6 +204,7 @@ matrix_ortho(struct gl_matrix_stack* stack,
(GLfloat) left, (GLfloat) right,
(GLfloat) bottom, (GLfloat) top,
(GLfloat) nearval, (GLfloat) farval );
stack->ChangedSincePush = true;
ctx->NewState |= stack->DirtyFlag;
}
@ -328,6 +330,7 @@ push_matrix(struct gl_context *ctx, struct gl_matrix_stack *stack,
&stack->Stack[stack->Depth]);
stack->Depth++;
stack->Top = &(stack->Stack[stack->Depth]);
stack->ChangedSincePush = false;
}
@ -377,7 +380,8 @@ pop_matrix( struct gl_context *ctx, struct gl_matrix_stack *stack )
/* If the popped matrix is the same as the current one, treat it as
* a no-op change.
*/
if (memcmp(stack->Top, &stack->Stack[stack->Depth],
if (stack->ChangedSincePush &&
memcmp(stack->Top, &stack->Stack[stack->Depth],
sizeof(GLmatrix))) {
FLUSH_VERTICES(ctx, 0, 0);
ctx->NewState |= stack->DirtyFlag;
@ -450,6 +454,7 @@ _mesa_load_identity_matrix(struct gl_context *ctx, struct gl_matrix_stack *stack
FLUSH_VERTICES(ctx, 0, 0);
_math_matrix_set_identity(stack->Top);
stack->ChangedSincePush = true;
ctx->NewState |= stack->DirtyFlag;
}
@ -495,6 +500,7 @@ _mesa_load_matrix(struct gl_context *ctx, struct gl_matrix_stack *stack,
if (memcmp(m, stack->Top->m, 16 * sizeof(GLfloat)) != 0) {
FLUSH_VERTICES(ctx, 0, 0);
_math_matrix_loadf(stack->Top, m);
stack->ChangedSincePush = true;
ctx->NewState |= stack->DirtyFlag;
}
}
@ -583,6 +589,7 @@ matrix_mult(struct gl_matrix_stack *stack, const GLfloat *m, const char* caller)
FLUSH_VERTICES(ctx, 0, 0);
_math_matrix_mul_floats(stack->Top, m);
stack->ChangedSincePush = true;
ctx->NewState |= stack->DirtyFlag;
}
@ -628,6 +635,7 @@ matrix_rotate(struct gl_matrix_stack *stack, GLfloat angle,
FLUSH_VERTICES(ctx, 0, 0);
if (angle != 0.0F) {
_math_matrix_rotate(stack->Top, angle, x, y, z);
stack->ChangedSincePush = true;
ctx->NewState |=stack->DirtyFlag;
}
}
@ -688,6 +696,7 @@ _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
FLUSH_VERTICES(ctx, 0, 0);
_math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
ctx->CurrentStack->ChangedSincePush = true;
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
}
@ -704,6 +713,7 @@ _mesa_MatrixScalefEXT( GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z )
FLUSH_VERTICES(ctx, 0, 0);
_math_matrix_scale(stack->Top, x, y, z);
stack->ChangedSincePush = true;
ctx->NewState |= stack->DirtyFlag;
}
@ -728,6 +738,7 @@ _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
FLUSH_VERTICES(ctx, 0, 0);
_math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
ctx->CurrentStack->ChangedSincePush = true;
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
}
@ -743,6 +754,7 @@ _mesa_MatrixTranslatefEXT( GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z )
FLUSH_VERTICES(ctx, 0, 0);
_math_matrix_translate(stack->Top, x, y, z);
stack->ChangedSincePush = true;
ctx->NewState |= stack->DirtyFlag;
}
@ -1004,6 +1016,7 @@ init_matrix_stack(struct gl_matrix_stack *stack,
stack->StackSize = 1;
_math_matrix_ctr(&stack->Stack[0]);
stack->Top = stack->Stack;
stack->ChangedSincePush = false;
}
/**

View file

@ -2791,6 +2791,7 @@ struct gl_matrix_stack
GLuint Depth; /**< 0 <= Depth < MaxDepth */
GLuint MaxDepth; /**< size of Stack[] array */
GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
bool ChangedSincePush;
};