swrast: take ownership rather than adding reference for new renderbuffers

This avoids locking in the reference calls and fixes a leak after the
RefCount initialisation was change from 0 to 1.

Fixes: 32141e53d1 (mesa: tidy up renderbuffer RefCount initialisation)

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This commit is contained in:
Timothy Arceri 2017-04-08 10:35:57 +10:00
parent 6c02387b2c
commit e6d6266e6f
2 changed files with 10 additions and 13 deletions

View file

@ -569,12 +569,14 @@ dri_create_buffer(__DRIscreen * sPriv,
/* add front renderbuffer */
frontrb = swrast_new_renderbuffer(visual, dPriv, GL_TRUE);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontrb->Base.Base);
_mesa_add_renderbuffer_without_ref(fb, BUFFER_FRONT_LEFT,
&frontrb->Base.Base);
/* add back renderbuffer */
if (visual->doubleBufferMode) {
backrb = swrast_new_renderbuffer(visual, dPriv, GL_FALSE);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backrb->Base.Base);
_mesa_add_renderbuffer_without_ref(fb, BUFFER_BACK_LEFT,
&backrb->Base.Base);
}
/* add software renderbuffers */

View file

@ -271,15 +271,10 @@ add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
return GL_FALSE;
}
/* Set refcount to 0 to avoid a leak since the _mesa_add_renderbuffer()
* call below will bump the initial refcount.
*/
rb->RefCount = 0;
rb->InternalFormat = GL_RGBA;
rb->AllocStorage = soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, b, rb);
_mesa_add_renderbuffer_without_ref(fb, b, rb);
}
return GL_TRUE;
@ -325,7 +320,7 @@ add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
}
rb->AllocStorage = soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
_mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
return GL_TRUE;
}
@ -363,7 +358,7 @@ add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
rb->InternalFormat = GL_STENCIL_INDEX8;
rb->AllocStorage = soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
_mesa_add_renderbuffer_without_ref(fb, BUFFER_STENCIL, rb);
return GL_TRUE;
}
@ -387,7 +382,7 @@ add_depth_stencil_renderbuffer(struct gl_context *ctx,
rb->InternalFormat = GL_DEPTH_STENCIL;
rb->AllocStorage = soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
_mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
return GL_TRUE;
@ -425,7 +420,7 @@ add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
rb->InternalFormat = GL_RGBA16_SNORM;
rb->AllocStorage = soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb);
_mesa_add_renderbuffer_without_ref(fb, BUFFER_ACCUM, rb);
return GL_TRUE;
}
@ -470,7 +465,7 @@ add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
rb->InternalFormat = GL_RGBA;
rb->AllocStorage = soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb);
_mesa_add_renderbuffer_without_ref(fb, BUFFER_AUX0 + i, rb);
}
return GL_TRUE;
}