checkpoint: move some texture layout code

This commit is contained in:
Brian 2007-08-06 11:51:16 -06:00
parent d9605cdf7c
commit e6c8691b1a
3 changed files with 1 additions and 65 deletions

View file

@ -53,7 +53,7 @@
#include "intel_blit.h"
#include "intel_buffer_objects.h"
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "intel_tex_layout.h"
#include "state_tracker/st_public.h"
#include "state_tracker/st_context.h"

View file

@ -161,53 +161,6 @@ intel_miptree_match_image(struct pipe_mipmap_tree *mt,
}
void
intel_miptree_set_level_info(struct pipe_mipmap_tree *mt,
GLuint level,
GLuint nr_images,
GLuint x, GLuint y, GLuint w, GLuint h, GLuint d)
{
mt->level[level].width = w;
mt->level[level].height = h;
mt->level[level].depth = d;
mt->level[level].level_offset = (x + y * mt->pitch) * mt->cpp;
mt->level[level].nr_images = nr_images;
DBG("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,
level, w, h, d, x, y, mt->level[level].level_offset);
/* Not sure when this would happen, but anyway:
*/
if (mt->level[level].image_offset) {
free(mt->level[level].image_offset);
mt->level[level].image_offset = NULL;
}
assert(nr_images);
mt->level[level].image_offset = malloc(nr_images * sizeof(GLuint));
mt->level[level].image_offset[0] = 0;
}
void
intel_miptree_set_image_offset(struct pipe_mipmap_tree *mt,
GLuint level, GLuint img, GLuint x, GLuint y)
{
if (img == 0 && level == 0)
assert(x == 0 && y == 0);
assert(img < mt->level[level].nr_images);
mt->level[level].image_offset[img] = (x + y * mt->pitch);
DBG("%s level %d img %d pos %d,%d image_offset %x\n",
__FUNCTION__, level, img, x, y, mt->level[level].image_offset[img]);
}
/* Although we use the image_offset[] array to store relative offsets
* to cube faces, Mesa doesn't know anything about this and expects
* each cube face to be treated as a separate image.

View file

@ -83,17 +83,6 @@ const GLuint *intel_miptree_depth_offsets(struct pipe_mipmap_tree *mt,
GLuint level);
void intel_miptree_set_level_info(struct pipe_mipmap_tree *mt,
GLuint level,
GLuint nr_images,
GLuint x, GLuint y,
GLuint w, GLuint h, GLuint d);
void intel_miptree_set_image_offset(struct pipe_mipmap_tree *mt,
GLuint level,
GLuint img, GLuint x, GLuint y);
/* Upload an image into a tree
*/
void intel_miptree_image_data(struct intel_context *intel,
@ -110,11 +99,5 @@ void intel_miptree_image_copy(struct intel_context *intel,
GLuint face, GLuint level,
struct pipe_mipmap_tree *src);
/* i915_mipmap_tree.c:
*/
GLboolean i915_miptree_layout(struct pipe_context *, struct pipe_mipmap_tree *);
GLboolean i945_miptree_layout(struct pipe_context *, struct pipe_mipmap_tree *);
#endif