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turnip: Fix issues in tu_compute_pipeline_create() that may lead to crash
The shader object is destroyed even if its creation failed. It is also not destroyed if its compilation or upload fails, leading to leaks. Finally, tu_compute_pipeline_create() should set output var pPipeline to VK_NULL_HANDLE if it fails. Avoids crash on dEQP-VK.api.object_management.alloc_callback_fail_multiple.compute_pipeline Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com> Reviewed-by: Eric Anholt <eric@anholt.net> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3572> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3572>
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0e11e8ba89
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1 changed files with 9 additions and 7 deletions
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@ -2082,6 +2082,8 @@ tu_compute_pipeline_create(VkDevice device,
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struct tu_pipeline *pipeline;
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*pPipeline = VK_NULL_HANDLE;
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result = tu_pipeline_create(dev, pAllocator, &pipeline);
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if (result != VK_SUCCESS)
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return result;
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@ -2100,7 +2102,7 @@ tu_compute_pipeline_create(VkDevice device,
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result = tu_shader_compile(dev, shader, NULL, &options, pAllocator);
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if (result != VK_SUCCESS)
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return result;
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goto fail;
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struct ir3_shader_variant *v = &shader->variants[0];
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@ -2109,7 +2111,7 @@ tu_compute_pipeline_create(VkDevice device,
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result = tu_compute_upload_shader(device, pipeline, shader);
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if (result != VK_SUCCESS)
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return result;
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goto fail;
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for (int i = 0; i < 3; i++)
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pipeline->compute.local_size[i] = v->shader->nir->info.cs.local_size[i];
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@ -2123,11 +2125,11 @@ tu_compute_pipeline_create(VkDevice device,
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return VK_SUCCESS;
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fail:
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tu_shader_destroy(dev, shader, pAllocator);
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if (result != VK_SUCCESS) {
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tu_pipeline_finish(pipeline, dev, pAllocator);
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vk_free2(&dev->alloc, pAllocator, pipeline);
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}
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if (shader)
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tu_shader_destroy(dev, shader, pAllocator);
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tu_pipeline_finish(pipeline, dev, pAllocator);
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vk_free2(&dev->alloc, pAllocator, pipeline);
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return result;
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}
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