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No need to call radeonUpdateMaterial() from RunPipeline().
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1 changed files with 0 additions and 2 deletions
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@ -2140,7 +2140,6 @@ static GLboolean check_material( GLcontext *ctx )
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static void radeonWrapRunPipeline( GLcontext *ctx )
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{
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radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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GLboolean has_material;
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if (0)
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@ -2163,7 +2162,6 @@ static void radeonWrapRunPipeline( GLcontext *ctx )
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if (has_material) {
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TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_MATERIAL, GL_FALSE );
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radeonUpdateMaterial( ctx ); /* not needed any more? */
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}
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}
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