drirc: Add anv_assume_full_subgroups for Detroit: Become Human

Add workaround to assume full 32-thread subgroups. This fixes rendering
corruption when running the Detriot: Become Human game using anv driver.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14120

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 36d7cd0514)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38803>
This commit is contained in:
Sushma Venkatesh Reddy 2025-10-30 17:08:55 +00:00 committed by Marge Bot
parent 9685a1fbf0
commit e6a8e1321b

View file

@ -967,6 +967,9 @@ TODO: document the other workarounds.
<application name="Brawlhalla" executable="BrawlhallaGame.exe">
<option name="hasvk_report_vk_1_3_version" value="true" />
</application>
<application name="Detroit: Become Human" executable="DetroitBecomeHuman.exe">
<option name="anv_assume_full_subgroups" value="32" />
</application>
<application name="DOOMEternal" executable="DOOMEternalx64vk.exe">
<option name="anv_assume_full_subgroups" value="32" />
<option name="fp64_workaround_enabled" value="true" />