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swrast: s/INLINE/inline/
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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1 changed files with 1 additions and 1 deletions
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@ -804,7 +804,7 @@ get_border_color(const struct gl_sampler_object *samp,
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/**
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* Put z into texel according to GL_DEPTH_MODE.
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*/
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static INLINE void
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static inline void
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apply_depth_mode(GLenum depthMode, GLfloat z, GLfloat texel[4])
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{
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switch (depthMode) {
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