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nvfx: Remove unnecessary headers.
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4 changed files with 0 additions and 6 deletions
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@ -9,8 +9,6 @@
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#include "draw/draw_pipe.h"
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#include "nvfx_context.h"
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#include "nv30_vertprog.h"
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#include "nv40_vertprog.h"
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/* Simple, but crappy, swtnl path, hopefully we wont need to hit this very
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* often at all. Uses "quadro style" vertex submission + a fixed vertex
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@ -9,7 +9,6 @@
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#include "nvfx_context.h"
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#include "nvfx_shader.h"
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#include "nvfx_resource.h"
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#define MAX_CONSTS 128
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#define MAX_IMM 32
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@ -9,8 +9,6 @@
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#include "nvfx_transfer.h"
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#include "nv04_surface_2d.h"
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#include "nouveau/nouveau_util.h"
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/* Currently using separate implementations for buffers and textures,
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* even though gallium has a unified abstraction of these objects.
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* Eventually these should be combined, and mechanisms like transfers
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@ -29,7 +29,6 @@
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#include "nvfx_context.h"
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#include "pipe/p_defines.h"
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#include "util/u_inlines.h"
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#include "util/u_tile.h"
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static void
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nvfx_surface_copy(struct pipe_context *pipe,
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