nvfx: Remove unnecessary headers.

This commit is contained in:
Vinson Lee 2010-04-17 15:14:47 -07:00
parent c5e4a6dc9d
commit e68c6be2f6
4 changed files with 0 additions and 6 deletions

View file

@ -9,8 +9,6 @@
#include "draw/draw_pipe.h"
#include "nvfx_context.h"
#include "nv30_vertprog.h"
#include "nv40_vertprog.h"
/* Simple, but crappy, swtnl path, hopefully we wont need to hit this very
* often at all. Uses "quadro style" vertex submission + a fixed vertex

View file

@ -9,7 +9,6 @@
#include "nvfx_context.h"
#include "nvfx_shader.h"
#include "nvfx_resource.h"
#define MAX_CONSTS 128
#define MAX_IMM 32

View file

@ -9,8 +9,6 @@
#include "nvfx_transfer.h"
#include "nv04_surface_2d.h"
#include "nouveau/nouveau_util.h"
/* Currently using separate implementations for buffers and textures,
* even though gallium has a unified abstraction of these objects.
* Eventually these should be combined, and mechanisms like transfers

View file

@ -29,7 +29,6 @@
#include "nvfx_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_tile.h"
static void
nvfx_surface_copy(struct pipe_context *pipe,