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mesa/vbo: Update Comment to what is actually happening.
Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
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1 changed files with 1 additions and 3 deletions
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@ -369,9 +369,7 @@ vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
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if (exec->vtx.copied.nr != exec->vtx.vert_count) {
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struct gl_context *ctx = exec->ctx;
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/* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
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* from _mesa_set_varying_vp_inputs().
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*/
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/* Prepare and set the exec draws internal VAO for drawing. */
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vbo_exec_bind_arrays(ctx);
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if (ctx->NewState)
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