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glsl: force_glsl_version to shaders with no defined version
If a shader has no defined version force_glsl_version was previous ignored and the shader would default to 110. This updates the code so that those shaders are forced to a new level also. We reused the existing code to make sure a sensible value is set for the version. Cc: mesa-stable Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11602>
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02dd03ff3c
commit
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2 changed files with 52 additions and 35 deletions
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@ -329,6 +329,10 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
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this->bindless_image_specified = false;
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this->bound_sampler_specified = false;
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this->bound_image_specified = false;
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this->language_version = this->forced_language_version ?
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this->forced_language_version : this->language_version;
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set_valid_gl_and_glsl_versions(NULL);
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}
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/**
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@ -382,6 +386,51 @@ _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
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return false;
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}
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/**
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* This makes sure any GLSL versions defined or overridden are valid. If not it
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* sets a valid value.
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*/
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void
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_mesa_glsl_parse_state::set_valid_gl_and_glsl_versions(YYLTYPE *locp)
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{
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bool supported = false;
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for (unsigned i = 0; i < this->num_supported_versions; i++) {
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if (this->supported_versions[i].ver == this->language_version
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&& this->supported_versions[i].es == this->es_shader) {
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this->gl_version = this->supported_versions[i].gl_ver;
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supported = true;
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break;
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}
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}
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if (!supported) {
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if (locp) {
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_mesa_glsl_error(locp, this, "%s is not supported. "
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"Supported versions are: %s",
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this->get_version_string(),
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this->supported_version_string);
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}
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/* On exit, the language_version must be set to a valid value.
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* Later calls to _mesa_glsl_initialize_types will misbehave if
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* the version is invalid.
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*/
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switch (this->ctx->API) {
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case API_OPENGL_COMPAT:
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case API_OPENGL_CORE:
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this->language_version = this->ctx->Const.GLSLVersion;
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break;
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case API_OPENGLES:
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FALLTHROUGH;
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case API_OPENGLES2:
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this->language_version = 100;
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break;
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}
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}
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}
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/**
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* Process a GLSL #version directive.
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*
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@ -447,41 +496,7 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
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this->language_version == 140) ||
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(!this->es_shader && this->language_version < 140);
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bool supported = false;
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for (unsigned i = 0; i < this->num_supported_versions; i++) {
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if (this->supported_versions[i].ver == this->language_version
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&& this->supported_versions[i].es == this->es_shader) {
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this->gl_version = this->supported_versions[i].gl_ver;
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supported = true;
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break;
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}
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}
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if (!supported) {
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_mesa_glsl_error(locp, this, "%s is not supported. "
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"Supported versions are: %s",
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this->get_version_string(),
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this->supported_version_string);
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/* On exit, the language_version must be set to a valid value.
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* Later calls to _mesa_glsl_initialize_types will misbehave if
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* the version is invalid.
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*/
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switch (this->ctx->API) {
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case API_OPENGL_COMPAT:
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case API_OPENGL_CORE:
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this->language_version = this->ctx->Const.GLSLVersion;
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break;
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case API_OPENGLES:
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assert(!"Should not get here.");
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FALLTHROUGH;
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case API_OPENGLES2:
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this->language_version = 100;
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break;
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}
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}
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set_valid_gl_and_glsl_versions(locp);
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}
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@ -368,6 +368,8 @@ struct _mesa_glsl_parse_state {
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is_version(400, 0);
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}
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void set_valid_gl_and_glsl_versions(YYLTYPE *locp);
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void process_version_directive(YYLTYPE *locp, int version,
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const char *ident);
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