i965/vec4: Replace debug_flag with debug_enabled.

backend_visitor now handles this, so we can delete the vec4_visitor
specific code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Kenneth Graunke 2015-02-18 17:50:42 -08:00
parent eeacbc1a02
commit e60318fbcd
6 changed files with 5 additions and 10 deletions

View file

@ -84,7 +84,6 @@ public:
struct gl_shader_program *shader_prog,
gl_shader_stage stage,
void *mem_ctx,
bool debug_flag,
bool no_spills,
shader_time_shader_type st_base,
shader_time_shader_type st_written,
@ -398,8 +397,6 @@ protected:
virtual vec4_instruction *emit_urb_write_opcode(bool complete) = 0;
virtual int compute_array_stride(ir_dereference_array *ir);
const bool debug_flag;
private:
/**
* If true, then register allocation should fail instead of spilling.

View file

@ -41,7 +41,7 @@ vec4_gs_visitor::vec4_gs_visitor(struct brw_context *brw,
bool no_spills)
: vec4_visitor(brw, &c->base, &c->gp->program.Base, &c->key.base,
&c->prog_data.base, prog, MESA_SHADER_GEOMETRY, mem_ctx,
INTEL_DEBUG & DEBUG_GS, no_spills,
no_spills,
ST_GS, ST_GS_WRITTEN, ST_GS_RESET),
c(c)
{

View file

@ -3588,7 +3588,6 @@ vec4_visitor::vec4_visitor(struct brw_context *brw,
struct gl_shader_program *shader_prog,
gl_shader_stage stage,
void *mem_ctx,
bool debug_flag,
bool no_spills,
shader_time_shader_type st_base,
shader_time_shader_type st_written,
@ -3601,7 +3600,6 @@ vec4_visitor::vec4_visitor(struct brw_context *brw,
fail_msg(NULL),
first_non_payload_grf(0),
need_all_constants_in_pull_buffer(false),
debug_flag(debug_flag),
no_spills(no_spills),
st_base(st_base),
st_written(st_written),
@ -3662,7 +3660,7 @@ vec4_visitor::fail(const char *format, ...)
this->fail_msg = msg;
if (debug_flag) {
if (debug_enabled) {
fprintf(stderr, "%s", msg);
}
}

View file

@ -220,7 +220,7 @@ vec4_vs_visitor::vec4_vs_visitor(struct brw_context *brw,
: vec4_visitor(brw, &vs_compile->base, &vs_compile->vp->program.Base,
&vs_compile->key.base, &vs_prog_data->base, prog,
MESA_SHADER_VERTEX,
mem_ctx, INTEL_DEBUG & DEBUG_VS, false /* no_spills */,
mem_ctx, false /* no_spills */,
ST_VS, ST_VS_WRITTEN, ST_VS_RESET),
vs_compile(vs_compile),
vs_prog_data(vs_prog_data)

View file

@ -47,7 +47,7 @@ public:
struct gl_shader_program *shader_prog)
: vec4_visitor(brw, NULL, NULL, NULL, NULL, shader_prog,
MESA_SHADER_VERTEX, NULL,
false, false /* no_spills */,
false /* no_spills */,
ST_NONE, ST_NONE, ST_NONE)
{
}

View file

@ -50,7 +50,7 @@ public:
struct gl_shader_program *shader_prog)
: vec4_visitor(brw, NULL, NULL, NULL, NULL, shader_prog,
MESA_SHADER_VERTEX, NULL,
false, false /* no_spills */,
false /* no_spills */,
ST_NONE, ST_NONE, ST_NONE)
{
}