incr/decr 1D/2DArray texture refcounts like other targets

This commit is contained in:
Brian 2007-05-23 16:42:29 -06:00
parent f2e99e6a58
commit e5ed09e60e

View file

@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
* Version: 6.5.3
* Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@ -348,6 +348,8 @@ _mesa_PushAttrib(GLbitfield mask)
ctx->Texture.Unit[u].Current3D->RefCount++;
ctx->Texture.Unit[u].CurrentCubeMap->RefCount++;
ctx->Texture.Unit[u].CurrentRect->RefCount++;
ctx->Texture.Unit[u].Current1DArray->RefCount++;
ctx->Texture.Unit[u].Current2DArray->RefCount++;
}
attr = MALLOC_STRUCT( gl_texture_attrib );
MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
@ -813,6 +815,8 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
ctx->Texture.Unit[u].Current3D->RefCount--;
ctx->Texture.Unit[u].CurrentCubeMap->RefCount--;
ctx->Texture.Unit[u].CurrentRect->RefCount--;
ctx->Texture.Unit[u].Current1DArray->RefCount--;
ctx->Texture.Unit[u].Current2DArray->RefCount--;
}
}