mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 09:38:07 +02:00
llvmpipe: align the array used for subdivived vertices
When subdiving a triangle we're using a temporary array to store the new coordinates for the subdivided triangles. Unfortunately the array used for that was not aligned properly causing random crashes in the llvm jit code which was trying to load vectors from it. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
parent
f036d55515
commit
e5ec5aef2b
1 changed files with 1 additions and 1 deletions
|
|
@ -909,7 +909,7 @@ subdiv_tri(struct lp_setup_context *setup,
|
|||
unsigned n = setup->fs.current.variant->shader->info.base.num_inputs + 1;
|
||||
const struct lp_shader_input *inputs =
|
||||
setup->fs.current.variant->shader->inputs;
|
||||
float vmid[PIPE_MAX_ATTRIBS][4];
|
||||
PIPE_ALIGN_VAR(LP_MIN_VECTOR_ALIGN) float vmid[PIPE_MAX_ATTRIBS][4];
|
||||
const float (*vm)[4] = (const float (*)[4]) vmid;
|
||||
unsigned i;
|
||||
float w0, w1, wm;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue