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improved PrintTexture debug function
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commit
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1 changed files with 36 additions and 7 deletions
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@ -50,11 +50,40 @@
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#ifdef DEBUG
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static void PrintTexture(int w, int h, int c, const GLubyte *data)
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static void PrintTexture(const struct gl_texture_image *img)
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{
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int i, j;
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for (i = 0; i < h; i++) {
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for (j = 0; j < w; j++) {
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int i, j, c;
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GLubyte *data = img->Data;
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if (!data) {
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printf("No texture data\n");
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return;
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}
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switch (img->Format) {
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case GL_ALPHA:
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case GL_LUMINANCE:
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case GL_INTENSITY:
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case GL_COLOR_INDEX:
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c = 1;
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break;
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case GL_LUMINANCE_ALPHA:
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c = 2;
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break;
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case GL_RGB:
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c = 3;
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break;
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case GL_RGBA:
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c = 4;
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break;
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default:
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gl_problem(NULL, "error in PrintTexture\n");
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return;
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}
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for (i = 0; i < img->Height; i++) {
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for (j = 0; j < img->Width; j++) {
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if (c==1)
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printf("%02x ", data[0]);
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else if (c==2)
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