From e5c39bc427f3eb4ddfe0c55530136b6a14290d7c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marcin=20=C5=9Alusarz?= Date: Thu, 24 Feb 2022 17:09:25 +0100 Subject: [PATCH] intel/compiler: optimize flat inputs mask calculation Don't bother looking at urb if variable is not flat. Reviewed-by: Lionel Landwerlin Reviewed-by: Caio Oliveira Part-of: --- src/intel/compiler/brw_fs.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp index 46e346ec984..666f2826ba6 100644 --- a/src/intel/compiler/brw_fs.cpp +++ b/src/intel/compiler/brw_fs.cpp @@ -9452,6 +9452,10 @@ brw_compute_flat_inputs(struct brw_wm_prog_data *prog_data, prog_data->flat_inputs = 0; nir_foreach_shader_in_variable(var, shader) { + /* flat shading */ + if (var->data.interpolation != INTERP_MODE_FLAT) + continue; + if (var->data.per_primitive) continue; @@ -9459,11 +9463,7 @@ brw_compute_flat_inputs(struct brw_wm_prog_data *prog_data, for (unsigned s = 0; s < slots; s++) { int input_index = prog_data->urb_setup[var->data.location + s]; - if (input_index < 0) - continue; - - /* flat shading */ - if (var->data.interpolation == INTERP_MODE_FLAT) + if (input_index >= 0) prog_data->flat_inputs |= 1 << input_index; } }