mesa: add support for AMD_vertex_shader_viewport_index

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Tested-by: Tobias Droste <tdroste@gmx.de>
This commit is contained in:
Ilia Mirkin 2014-07-02 12:12:28 -04:00
parent 6c544e5413
commit e593953b50
2 changed files with 2 additions and 0 deletions

View file

@ -323,6 +323,7 @@ static const struct extension extension_table[] = {
{ "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
{ "GL_AMD_shader_trinary_minmax", o(dummy_true), GL, 2012 },
{ "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GLC, 2012 },
{ "GL_AMD_vertex_shader_viewport_index", o(AMD_vertex_shader_viewport_index), GLC, 2012 },
{ "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
{ "GL_APPLE_packed_pixels", o(dummy_true), GLL, 2002 },
{ "GL_APPLE_texture_max_level", o(dummy_true), ES1 | ES2, 2009 },

View file

@ -3616,6 +3616,7 @@ struct gl_extensions
GLboolean AMD_performance_monitor;
GLboolean AMD_seamless_cubemap_per_texture;
GLboolean AMD_vertex_shader_layer;
GLboolean AMD_vertex_shader_viewport_index;
GLboolean APPLE_object_purgeable;
GLboolean ATI_texture_compression_3dc;
GLboolean ATI_texture_mirror_once;