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fixed half pixel offset bug in aa point code
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parent
f2515fa83e
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1 changed files with 4 additions and 4 deletions
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@ -1,10 +1,10 @@
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/* $Id: s_pointtemp.h,v 1.2 2001/01/04 15:31:38 brianp Exp $ */
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/* $Id: s_pointtemp.h,v 1.3 2001/01/30 16:38:20 brianp Exp $ */
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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* Version: 3.5
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* Version: 3.5
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*
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*
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* copy of this software and associated documentation files (the "Software"),
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@ -219,8 +219,8 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
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for (x = xmin; x <= xmax; x++) {
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for (x = xmin; x <= xmax; x++) {
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#if FLAGS & SMOOTH
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#if FLAGS & SMOOTH
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/* compute coverage */
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/* compute coverage */
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const GLfloat dx = x - vert->win[0];
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const GLfloat dx = x - vert->win[0] + 0.5F;
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const GLfloat dy = y - vert->win[1];
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const GLfloat dy = y - vert->win[1] + 0.5F;
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const GLfloat dist2 = dx * dx + dy * dy;
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const GLfloat dist2 = dx * dx + dy * dy;
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if (dist2 < rmax2) {
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if (dist2 < rmax2) {
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#if FLAGS & RGBA
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#if FLAGS & RGBA
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