fixed half pixel offset bug in aa point code

This commit is contained in:
Brian Paul 2001-01-30 16:38:20 +00:00
parent f2515fa83e
commit e56cc3970f

View file

@ -1,10 +1,10 @@
/* $Id: s_pointtemp.h,v 1.2 2001/01/04 15:31:38 brianp Exp $ */
/* $Id: s_pointtemp.h,v 1.3 2001/01/30 16:38:20 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -219,8 +219,8 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
for (x = xmin; x <= xmax; x++) {
#if FLAGS & SMOOTH
/* compute coverage */
const GLfloat dx = x - vert->win[0];
const GLfloat dy = y - vert->win[1];
const GLfloat dx = x - vert->win[0] + 0.5F;
const GLfloat dy = y - vert->win[1] + 0.5F;
const GLfloat dist2 = dx * dx + dy * dy;
if (dist2 < rmax2) {
#if FLAGS & RGBA