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cell: remove old code
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a0809c5271
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1 changed files with 0 additions and 26 deletions
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@ -165,36 +165,10 @@ cell_emit_state(struct cell_context *cell)
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if (cell->dirty & (CELL_NEW_FRAMEBUFFER |
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CELL_NEW_DEPTH_STENCIL |
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CELL_NEW_BLEND)) {
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#if 0
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/* XXX we don't want to always do codegen here. We should have
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* a hash/lookup table to cache previous results...
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*/
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struct cell_command_fragment_ops *fops
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= cell_batch_alloc(cell, sizeof(*fops));
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struct spe_function spe_code;
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/* Prepare the buffer that will hold the generated code. */
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spe_init_func(&spe_code, SPU_MAX_FRAGMENT_OPS_INSTS * SPE_INST_SIZE);
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/* generate new code */
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cell_gen_fragment_function(cell, &spe_code);
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/* put the new code into the batch buffer */
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fops->opcode = CELL_CMD_STATE_FRAGMENT_OPS;
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memcpy(&fops->code, spe_code.store,
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SPU_MAX_FRAGMENT_OPS_INSTS * SPE_INST_SIZE);
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fops->dsa = *cell->depth_stencil;
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fops->blend = *cell->blend;
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/* free codegen buffer */
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spe_release_func(&spe_code);
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#else
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struct cell_command_fragment_ops *fops, *fops_cmd;
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fops_cmd = cell_batch_alloc(cell, sizeof(*fops_cmd));
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fops = lookup_fragment_ops(cell);
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memcpy(fops_cmd, fops, sizeof(*fops));
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#endif
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}
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if (cell->dirty & CELL_NEW_SAMPLER) {
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