cell: remove old code

This commit is contained in:
Brian Paul 2008-10-07 14:58:05 -06:00
parent a0809c5271
commit e561058641

View file

@ -165,36 +165,10 @@ cell_emit_state(struct cell_context *cell)
if (cell->dirty & (CELL_NEW_FRAMEBUFFER |
CELL_NEW_DEPTH_STENCIL |
CELL_NEW_BLEND)) {
#if 0
/* XXX we don't want to always do codegen here. We should have
* a hash/lookup table to cache previous results...
*/
struct cell_command_fragment_ops *fops
= cell_batch_alloc(cell, sizeof(*fops));
struct spe_function spe_code;
/* Prepare the buffer that will hold the generated code. */
spe_init_func(&spe_code, SPU_MAX_FRAGMENT_OPS_INSTS * SPE_INST_SIZE);
/* generate new code */
cell_gen_fragment_function(cell, &spe_code);
/* put the new code into the batch buffer */
fops->opcode = CELL_CMD_STATE_FRAGMENT_OPS;
memcpy(&fops->code, spe_code.store,
SPU_MAX_FRAGMENT_OPS_INSTS * SPE_INST_SIZE);
fops->dsa = *cell->depth_stencil;
fops->blend = *cell->blend;
/* free codegen buffer */
spe_release_func(&spe_code);
#else
struct cell_command_fragment_ops *fops, *fops_cmd;
fops_cmd = cell_batch_alloc(cell, sizeof(*fops_cmd));
fops = lookup_fragment_ops(cell);
memcpy(fops_cmd, fops, sizeof(*fops));
#endif
}
if (cell->dirty & CELL_NEW_SAMPLER) {