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radv: Add a GLSL leaf kernel implementation
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17028>
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3 changed files with 395 additions and 0 deletions
53
src/amd/vulkan/bvh/leaf.comp
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53
src/amd/vulkan/bvh/leaf.comp
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/*
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* Copyright © 2022 Konstantin Seurer
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#version 460
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#extension GL_GOOGLE_include_directive : require
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#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
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#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
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#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
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#extension GL_EXT_shader_explicit_arithmetic_types_int64 : require
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#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
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#extension GL_EXT_scalar_block_layout : require
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#extension GL_EXT_buffer_reference : require
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#extension GL_EXT_buffer_reference2 : require
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layout(scalar) uniform;
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layout(scalar) buffer;
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layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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#include "leaf.h"
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layout(push_constant) uniform CONSTS
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{
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leaf_kernel_args args;
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};
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void
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main(void)
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{
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leaf_kernel(args, gl_GlobalInvocationID.x);
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}
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340
src/amd/vulkan/bvh/leaf.h
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340
src/amd/vulkan/bvh/leaf.h
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/*
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* Copyright © 2022 Konstantin Seurer
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef BVH_LEAF_H
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#define BVH_LEAF_H
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#include "build_helpers.h"
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struct leaf_kernel_args {
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VOID_REF bvh;
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REF(AABB) bounds;
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REF(key_id_pair) ids;
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VOID_REF data;
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VOID_REF indices;
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VOID_REF transform;
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uint32_t dst_offset;
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uint32_t first_id;
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uint32_t geometry_type;
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uint32_t geometry_id;
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uint32_t stride;
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uint32_t vertex_format;
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uint32_t index_format;
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};
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TYPE(leaf_kernel_args, 80);
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/* Just a wrapper for 3 uints. */
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struct triangle_indices {
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uint32_t index[3];
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};
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TYPE(triangle_indices, 12);
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triangle_indices
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load_indices(VOID_REF indices, uint32_t index_format, uint32_t global_id)
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{
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triangle_indices result;
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uint32_t index_base = global_id * 3;
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switch (index_format) {
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case VK_INDEX_TYPE_UINT16: {
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result.index[0] = DEREF(INDEX(uint16_t, indices, index_base + 0));
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result.index[1] = DEREF(INDEX(uint16_t, indices, index_base + 1));
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result.index[2] = DEREF(INDEX(uint16_t, indices, index_base + 2));
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break;
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}
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case VK_INDEX_TYPE_UINT32: {
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result.index[0] = DEREF(INDEX(uint32_t, indices, index_base + 0));
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result.index[1] = DEREF(INDEX(uint32_t, indices, index_base + 1));
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result.index[2] = DEREF(INDEX(uint32_t, indices, index_base + 2));
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break;
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}
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case VK_INDEX_TYPE_NONE_KHR: {
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result.index[0] = index_base + 0;
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result.index[1] = index_base + 1;
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result.index[2] = index_base + 2;
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break;
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}
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case VK_INDEX_TYPE_UINT8_EXT: {
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result.index[0] = DEREF(INDEX(uint8_t, indices, index_base + 0));
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result.index[1] = DEREF(INDEX(uint8_t, indices, index_base + 1));
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result.index[2] = DEREF(INDEX(uint8_t, indices, index_base + 2));
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break;
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}
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}
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return result;
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}
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/* Just a wrapper for 3 vec4s. */
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struct triangle_vertices {
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vec4 vertex[3];
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};
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TYPE(triangle_vertices, 48);
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TYPE(float16_t, 2);
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triangle_vertices
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load_vertices(VOID_REF vertices, triangle_indices indices, uint32_t vertex_format, uint32_t stride)
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{
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triangle_vertices result;
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for (uint32_t i = 0; i < 3; i++) {
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VOID_REF vertex_ptr = OFFSET(vertices, indices.index[i] * stride);
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vec4 vertex = vec4(0.0, 0.0, 0.0, 1.0);
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switch (vertex_format) {
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case VK_FORMAT_R32G32_SFLOAT:
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vertex.x = DEREF(INDEX(float, vertex_ptr, 0));
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vertex.y = DEREF(INDEX(float, vertex_ptr, 1));
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break;
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case VK_FORMAT_R32G32B32_SFLOAT:
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case VK_FORMAT_R32G32B32A32_SFLOAT:
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vertex.x = DEREF(INDEX(float, vertex_ptr, 0));
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vertex.y = DEREF(INDEX(float, vertex_ptr, 1));
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vertex.z = DEREF(INDEX(float, vertex_ptr, 2));
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break;
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case VK_FORMAT_R16G16_SFLOAT:
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vertex.x = DEREF(INDEX(float16_t, vertex_ptr, 0));
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vertex.y = DEREF(INDEX(float16_t, vertex_ptr, 1));
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break;
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case VK_FORMAT_R16G16B16_SFLOAT:
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case VK_FORMAT_R16G16B16A16_SFLOAT:
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vertex.x = DEREF(INDEX(float16_t, vertex_ptr, 0));
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vertex.y = DEREF(INDEX(float16_t, vertex_ptr, 1));
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vertex.z = DEREF(INDEX(float16_t, vertex_ptr, 2));
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break;
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case VK_FORMAT_R16G16_SNORM:
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vertex.x = max(-1.0, DEREF(INDEX(int16_t, vertex_ptr, 0)) / float(0x7FFF));
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vertex.y = max(-1.0, DEREF(INDEX(int16_t, vertex_ptr, 1)) / float(0x7FFF));
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break;
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case VK_FORMAT_R16G16B16A16_SNORM:
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vertex.x = max(-1.0, DEREF(INDEX(int16_t, vertex_ptr, 0)) / float(0x7FFF));
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vertex.y = max(-1.0, DEREF(INDEX(int16_t, vertex_ptr, 1)) / float(0x7FFF));
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vertex.z = max(-1.0, DEREF(INDEX(int16_t, vertex_ptr, 2)) / float(0x7FFF));
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break;
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case VK_FORMAT_R8G8_SNORM:
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vertex.x = max(-1.0, DEREF(INDEX(int8_t, vertex_ptr, 0)) / float(0x7F));
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vertex.y = max(-1.0, DEREF(INDEX(int8_t, vertex_ptr, 1)) / float(0x7F));
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break;
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case VK_FORMAT_R8G8B8A8_SNORM:
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vertex.x = max(-1.0, DEREF(INDEX(int8_t, vertex_ptr, 0)) / float(0x7F));
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vertex.y = max(-1.0, DEREF(INDEX(int8_t, vertex_ptr, 1)) / float(0x7F));
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vertex.z = max(-1.0, DEREF(INDEX(int8_t, vertex_ptr, 2)) / float(0x7F));
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break;
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case VK_FORMAT_R16G16_UNORM:
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vertex.x = DEREF(INDEX(uint16_t, vertex_ptr, 0)) / float(0xFFFF);
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vertex.y = DEREF(INDEX(uint16_t, vertex_ptr, 1)) / float(0xFFFF);
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break;
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case VK_FORMAT_R16G16B16A16_UNORM:
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vertex.x = DEREF(INDEX(uint16_t, vertex_ptr, 0)) / float(0xFFFF);
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vertex.y = DEREF(INDEX(uint16_t, vertex_ptr, 1)) / float(0xFFFF);
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vertex.z = DEREF(INDEX(uint16_t, vertex_ptr, 2)) / float(0xFFFF);
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break;
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case VK_FORMAT_R8G8_UNORM:
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vertex.x = DEREF(INDEX(uint8_t, vertex_ptr, 0)) / float(0xFF);
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vertex.y = DEREF(INDEX(uint8_t, vertex_ptr, 1)) / float(0xFF);
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break;
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case VK_FORMAT_R8G8B8A8_UNORM:
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vertex.x = DEREF(INDEX(uint8_t, vertex_ptr, 0)) / float(0xFF);
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vertex.y = DEREF(INDEX(uint8_t, vertex_ptr, 1)) / float(0xFF);
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vertex.z = DEREF(INDEX(uint8_t, vertex_ptr, 2)) / float(0xFF);
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break;
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case VK_FORMAT_A2B10G10R10_UNORM_PACK32: {
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uint32_t data = DEREF(REF(uint32_t)(vertex_ptr));
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vertex.x = float(data & 0x3FF) / 0x3FF;
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vertex.y = float((data >> 10) & 0x3FF) / 0x3FF;
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vertex.z = float((data >> 20) & 0x3FF) / 0x3FF;
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break;
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}
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}
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result.vertex[i] = vertex;
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}
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return result;
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}
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/* A GLSL-adapted copy of VkAccelerationStructureInstanceKHR. */
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struct AccelerationStructureInstance {
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float transform[12];
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uint32_t custom_instance_and_mask;
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uint32_t sbt_offset_and_flags;
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uint64_t accelerationStructureReference;
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};
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TYPE(AccelerationStructureInstance, 64);
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void
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build_instance(inout AABB bounds, VOID_REF src_ptr, VOID_REF dst_ptr, uint32_t global_id)
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{
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REF(radv_bvh_instance_node) node = REF(radv_bvh_instance_node)(dst_ptr);
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AccelerationStructureInstance instance = DEREF(REF(AccelerationStructureInstance)(src_ptr));
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if (instance.accelerationStructureReference == 0)
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return;
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mat4 transform = mat4(1.0);
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for (uint32_t col = 0; col < 4; col++)
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for (uint32_t row = 0; row < 3; row++)
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transform[col][row] = instance.transform[col + row * 4];
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mat4 inv_transform = inverse(transform);
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for (uint32_t col = 0; col < 3; col++)
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for (uint32_t row = 0; row < 3; row++)
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DEREF(node).wto_matrix[col + row * 4] = inv_transform[col][row];
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DEREF(node).wto_matrix[3] = transform[3][0];
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DEREF(node).wto_matrix[7] = transform[3][1];
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DEREF(node).wto_matrix[11] = transform[3][2];
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for (uint32_t col = 0; col < 3; col++)
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for (uint32_t row = 0; row < 3; row++)
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DEREF(node).otw_matrix[col + row * 3] = transform[col][row];
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radv_accel_struct_header instance_header =
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DEREF(REF(radv_accel_struct_header)(instance.accelerationStructureReference));
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DEREF(node).base_ptr =
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instance.accelerationStructureReference | instance_header.root_node_offset;
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for (uint32_t comp = 0; comp < 3; ++comp) {
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bounds.min[comp] = transform[3][comp];
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bounds.max[comp] = transform[3][comp];
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for (uint32_t col = 0; col < 3; ++col) {
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bounds.min[comp] += min(transform[col][comp] * instance_header.aabb[0][col],
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transform[col][comp] * instance_header.aabb[1][col]);
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bounds.max[comp] += max(transform[col][comp] * instance_header.aabb[0][col],
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transform[col][comp] * instance_header.aabb[1][col]);
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}
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}
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DEREF(node).custom_instance_and_mask = instance.custom_instance_and_mask;
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DEREF(node).sbt_offset_and_flags = instance.sbt_offset_and_flags;
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DEREF(node).instance_id = global_id;
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DEREF(node).aabb[0][0] = bounds.min.x;
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DEREF(node).aabb[0][1] = bounds.min.y;
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DEREF(node).aabb[0][2] = bounds.min.z;
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DEREF(node).aabb[1][0] = bounds.max.x;
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DEREF(node).aabb[1][1] = bounds.max.y;
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DEREF(node).aabb[1][2] = bounds.max.z;
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}
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void
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leaf_kernel(leaf_kernel_args args, uint32_t global_id)
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{
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REF(key_id_pair) id_ptr = INDEX(key_id_pair, args.ids, args.first_id + global_id);
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uint32_t src_offset = global_id * args.stride;
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uint32_t dst_stride;
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uint32_t node_type;
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if (args.geometry_type == VK_GEOMETRY_TYPE_TRIANGLES_KHR) {
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dst_stride = SIZEOF(radv_bvh_triangle_node);
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node_type = radv_bvh_node_triangle;
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} else if (args.geometry_type == VK_GEOMETRY_TYPE_AABBS_KHR) {
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dst_stride = SIZEOF(radv_bvh_aabb_node);
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node_type = radv_bvh_node_aabb;
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} else {
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dst_stride = SIZEOF(radv_bvh_instance_node);
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node_type = radv_bvh_node_instance;
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}
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uint32_t dst_offset = args.dst_offset + global_id * dst_stride;
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DEREF(id_ptr).id = pack_node_id(dst_offset, node_type);
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VOID_REF dst_ptr = OFFSET(args.bvh, dst_offset);
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AABB bounds;
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if (args.geometry_type == VK_GEOMETRY_TYPE_TRIANGLES_KHR) {
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triangle_indices indices = load_indices(args.indices, args.index_format, global_id);
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triangle_vertices vertices =
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load_vertices(args.data, indices, args.vertex_format, args.stride);
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if (args.transform != NULL) {
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mat4 transform = mat4(1.0);
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for (uint32_t col = 0; col < 4; col++)
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for (uint32_t row = 0; row < 3; row++)
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transform[col][row] = DEREF(INDEX(float, args.transform, col + row * 4));
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for (uint32_t i = 0; i < 3; i++)
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vertices.vertex[i] = transform * vertices.vertex[i];
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}
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REF(radv_bvh_triangle_node) node = REF(radv_bvh_triangle_node)(dst_ptr);
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bounds.min = vec3(INFINITY);
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bounds.max = vec3(-INFINITY);
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for (uint32_t coord = 0; coord < 3; coord++)
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for (uint32_t comp = 0; comp < 3; comp++) {
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DEREF(node).coords[coord][comp] = vertices.vertex[coord][comp];
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bounds.min[comp] = min(bounds.min[comp], vertices.vertex[coord][comp]);
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bounds.max[comp] = max(bounds.max[comp], vertices.vertex[coord][comp]);
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}
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DEREF(node).triangle_id = global_id;
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DEREF(node).geometry_id_and_flags = args.geometry_id;
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DEREF(node).id = 9;
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} else if (args.geometry_type == VK_GEOMETRY_TYPE_AABBS_KHR) {
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VOID_REF src_ptr = OFFSET(args.data, src_offset);
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REF(radv_bvh_aabb_node) node = REF(radv_bvh_aabb_node)(dst_ptr);
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for (uint32_t vec = 0; vec < 2; vec++)
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for (uint32_t comp = 0; comp < 3; comp++) {
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float coord = DEREF(INDEX(float, src_ptr, comp + vec * 3));
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DEREF(node).aabb[vec][comp] = coord;
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if (vec == 0)
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bounds.min[comp] = coord;
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else
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bounds.max[comp] = coord;
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}
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DEREF(node).primitive_id = global_id;
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DEREF(node).geometry_id_and_flags = args.geometry_id;
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} else {
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VOID_REF src_ptr = OFFSET(args.data, src_offset);
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/* arrayOfPointers */
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if (args.stride == 8) {
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src_ptr = DEREF(REF(VOID_REF)(src_ptr));
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}
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build_instance(bounds, src_ptr, dst_ptr, global_id);
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}
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min_float_emulated(INDEX(int32_t, args.bounds, 0), bounds.min.x);
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min_float_emulated(INDEX(int32_t, args.bounds, 1), bounds.min.y);
|
||||
min_float_emulated(INDEX(int32_t, args.bounds, 2), bounds.min.z);
|
||||
max_float_emulated(INDEX(int32_t, args.bounds, 3), bounds.max.x);
|
||||
max_float_emulated(INDEX(int32_t, args.bounds, 4), bounds.max.y);
|
||||
max_float_emulated(INDEX(int32_t, args.bounds, 5), bounds.max.z);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -20,6 +20,7 @@
|
|||
|
||||
bvh_shaders = [
|
||||
'internal.comp',
|
||||
'leaf.comp',
|
||||
'morton.comp'
|
||||
]
|
||||
|
||||
|
|
@ -29,6 +30,7 @@ bvh_includes = files(
|
|||
'build_helpers.h',
|
||||
'bvh.h',
|
||||
'internal.h',
|
||||
'leaf.h',
|
||||
'morton.h'
|
||||
)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue