cell: flush rendering to current surfaces before installing new ones

This fixes crashes when resizing windows.
This commit is contained in:
Brian Paul 2008-09-03 14:38:02 -06:00
parent e082298e31
commit e5085b83d0

View file

@ -34,6 +34,7 @@
#include "pipe/p_inlines.h"
#include "draw/draw_context.h"
#include "cell_context.h"
#include "cell_flush.h"
#include "cell_state.h"
#include "cell_texture.h"
#include "cell_state_per_fragment.h"
@ -310,8 +311,21 @@ cell_set_framebuffer_state(struct pipe_context *pipe,
cell->zsbuf_map = NULL;
}
/* update my state */
cell->framebuffer = *fb;
/* Finish any pending rendering to the current surface before
* installing a new surface!
*/
cell_flush_int(cell, CELL_FLUSH_WAIT);
/* update my state
* (this is also where old surfaces will finally get freed)
*/
cell->framebuffer.width = fb->width;
cell->framebuffer.height = fb->height;
cell->framebuffer.num_cbufs = fb->num_cbufs;
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
pipe_surface_reference(&cell->framebuffer.cbufs[i], fb->cbufs[i]);
}
pipe_surface_reference(&cell->framebuffer.zsbuf, fb->zsbuf);
/* map new surfaces */
if (csurf)