mesa: use gl_program cast wrappers

In a few cases, remove unneeded casts.
And fix a few other const-correctness issues.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Brian Paul 2012-07-18 15:33:11 -06:00
parent 1170b5aa9f
commit e4f8d33aea
6 changed files with 37 additions and 49 deletions

View file

@ -138,12 +138,12 @@ _mesa_BindProgram(GLenum target, GLuint id)
/* bind newProg */
if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
(struct gl_vertex_program *) newProg);
gl_vertex_program(newProg));
}
else if (target == GL_FRAGMENT_PROGRAM_NV ||
target == GL_FRAGMENT_PROGRAM_ARB) {
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
(struct gl_fragment_program *) newProg);
gl_fragment_program(newProg));
}
/* Never null pointers */

View file

@ -1672,16 +1672,15 @@ _mesa_get_fixed_func_vertex_program(struct gl_context *ctx)
/* Look for an already-prepared program for this state:
*/
prog = (struct gl_vertex_program *)
_mesa_search_program_cache(ctx->VertexProgram.Cache, &key, sizeof(key));
prog = gl_vertex_program(
_mesa_search_program_cache(ctx->VertexProgram.Cache, &key, sizeof(key)));
if (!prog) {
/* OK, we'll have to build a new one */
if (0)
printf("Build new TNL program\n");
prog = (struct gl_vertex_program *)
ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
prog = gl_vertex_program(ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0));
if (!prog)
return NULL;

View file

@ -71,7 +71,7 @@ _mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
vprog = (struct gl_vertex_program *) _mesa_lookup_program(ctx, id);
vprog = gl_vertex_program(_mesa_lookup_program(ctx, id));
if (!vprog || vprog->Base.Target != GL_VERTEX_STATE_PROGRAM_NV) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glExecuteProgramNV");
@ -627,10 +627,9 @@ _mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
if ((target == GL_VERTEX_PROGRAM_NV ||
target == GL_VERTEX_STATE_PROGRAM_NV)
&& ctx->Extensions.NV_vertex_program) {
struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
struct gl_vertex_program *vprog = gl_vertex_program(prog);
if (!vprog || prog == &_mesa_DummyProgram) {
vprog = (struct gl_vertex_program *)
ctx->Driver.NewProgram(ctx, target, id);
vprog = gl_vertex_program(ctx->Driver.NewProgram(ctx, target, id));
if (!vprog) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
return;
@ -647,10 +646,9 @@ _mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
}
else if (target == GL_FRAGMENT_PROGRAM_NV
&& ctx->Extensions.NV_fragment_program) {
struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
struct gl_fragment_program *fprog = gl_fragment_program(prog);
if (!fprog || prog == &_mesa_DummyProgram) {
fprog = (struct gl_fragment_program *)
ctx->Driver.NewProgram(ctx, target, id);
fprog = gl_fragment_program(ctx->Driver.NewProgram(ctx, target, id));
if (!fprog) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
return;
@ -661,10 +659,9 @@ _mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
}
else if (target == GL_FRAGMENT_PROGRAM_ARB
&& ctx->Extensions.ARB_fragment_program) {
struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
struct gl_fragment_program *fprog = gl_fragment_program(prog);
if (!fprog || prog == &_mesa_DummyProgram) {
fprog = (struct gl_fragment_program *)
ctx->Driver.NewProgram(ctx, target, id);
fprog = gl_fragment_program(ctx->Driver.NewProgram(ctx, target, id));
if (!fprog) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
return;
@ -830,7 +827,7 @@ _mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name,
return;
}
fragProg = (struct gl_fragment_program *) prog;
fragProg = gl_fragment_program(prog);
v = _mesa_lookup_parameter_value(fragProg->Base.Parameters, len,
(char *) name);
if (v) {
@ -895,7 +892,7 @@ _mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name,
return;
}
fragProg = (struct gl_fragment_program *) prog;
fragProg = gl_fragment_program(prog);
v = _mesa_lookup_parameter_value(fragProg->Base.Parameters,
len, (char *) name);
if (v) {

View file

@ -71,13 +71,15 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
shared->Programs = _mesa_NewHashTable();
#if FEATURE_ARB_vertex_program
shared->DefaultVertexProgram = (struct gl_vertex_program *)
ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
shared->DefaultVertexProgram =
gl_vertex_program(ctx->Driver.NewProgram(ctx,
GL_VERTEX_PROGRAM_ARB, 0));
#endif
#if FEATURE_ARB_fragment_program
shared->DefaultFragmentProgram = (struct gl_fragment_program *)
ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
shared->DefaultFragmentProgram =
gl_fragment_program(ctx->Driver.NewProgram(ctx,
GL_FRAGMENT_PROGRAM_ARB, 0));
#endif
#if FEATURE_ATI_fragment_shader

View file

@ -134,8 +134,7 @@ update_program(struct gl_context *ctx)
&ctx->Shader._CurrentFragmentProgram,
fsProg);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
(struct gl_fragment_program *)
fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
gl_fragment_program(fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program));
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
NULL);
}
@ -157,11 +156,9 @@ update_program(struct gl_context *ctx)
&ctx->Shader._CurrentFragmentProgram,
f);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
(struct gl_fragment_program *)
f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
gl_fragment_program(f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program));
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
(struct gl_fragment_program *)
f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
gl_fragment_program(f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program));
}
else {
/* No fragment program */
@ -174,8 +171,7 @@ update_program(struct gl_context *ctx)
&& gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) {
/* Use GLSL geometry shader */
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current,
(struct gl_geometry_program *)
gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program);
gl_geometry_program(gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program));
} else {
/* No geometry program */
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
@ -189,8 +185,7 @@ update_program(struct gl_context *ctx)
&& vsProg->_LinkedShaders[MESA_SHADER_VERTEX]) {
/* Use GLSL vertex shader */
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
(struct gl_vertex_program *)
vsProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program);
gl_vertex_program(vsProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program));
}
else if (ctx->VertexProgram._Enabled) {
/* Use user-defined vertex program */

View file

@ -169,22 +169,19 @@ _mesa_update_default_objects_program(struct gl_context *ctx)
{
#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
(struct gl_vertex_program *)
ctx->Shared->DefaultVertexProgram);
assert(ctx->VertexProgram.Current);
#endif
#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
(struct gl_fragment_program *)
ctx->Shared->DefaultFragmentProgram);
assert(ctx->FragmentProgram.Current);
#endif
#if FEATURE_ARB_geometry_shader4
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
(struct gl_geometry_program *)
ctx->Shared->DefaultGeometryProgram);
ctx->Shared->DefaultGeometryProgram);
#endif
/* XXX probably move this stuff */
@ -538,18 +535,16 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
switch (prog->Target) {
case GL_VERTEX_PROGRAM_ARB:
{
const struct gl_vertex_program *vp
= (const struct gl_vertex_program *) prog;
struct gl_vertex_program *vpc = (struct gl_vertex_program *) clone;
const struct gl_vertex_program *vp = gl_vertex_program_const(prog);
struct gl_vertex_program *vpc = gl_vertex_program(clone);
vpc->IsPositionInvariant = vp->IsPositionInvariant;
vpc->IsNVProgram = vp->IsNVProgram;
}
break;
case GL_FRAGMENT_PROGRAM_ARB:
{
const struct gl_fragment_program *fp
= (const struct gl_fragment_program *) prog;
struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone;
const struct gl_fragment_program *fp = gl_fragment_program_const(prog);
struct gl_fragment_program *fpc = gl_fragment_program(clone);
fpc->UsesKill = fp->UsesKill;
fpc->OriginUpperLeft = fp->OriginUpperLeft;
fpc->PixelCenterInteger = fp->PixelCenterInteger;
@ -557,9 +552,8 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
break;
case MESA_GEOMETRY_PROGRAM:
{
const struct gl_geometry_program *gp
= (const struct gl_geometry_program *) prog;
struct gl_geometry_program *gpc = (struct gl_geometry_program *) clone;
const struct gl_geometry_program *gp = gl_geometry_program_const(prog);
struct gl_geometry_program *gpc = gl_geometry_program(clone);
gpc->VerticesOut = gp->VerticesOut;
gpc->InputType = gp->InputType;
gpc->OutputType = gp->OutputType;
@ -763,13 +757,14 @@ _mesa_combine_programs(struct gl_context *ctx,
usedTemps, MAX_PROGRAM_TEMPS);
if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
struct gl_fragment_program *fprogA, *fprogB, *newFprog;
const struct gl_fragment_program *fprogA, *fprogB;
struct gl_fragment_program *newFprog;
GLbitfield progB_inputsRead = progB->InputsRead;
GLint progB_colorFile, progB_colorIndex;
fprogA = (struct gl_fragment_program *) progA;
fprogB = (struct gl_fragment_program *) progB;
newFprog = (struct gl_fragment_program *) newProg;
fprogA = gl_fragment_program_const(progA);
fprogB = gl_fragment_program_const(progB);
newFprog = gl_fragment_program(newProg);
newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;