mesa/st: ignore texture_index if tex_instr has deref src

texture_index is meaningless when a tex_instr has deref src.
Use var->data.binding instead.

CC: mesa-stable
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9931>
This commit is contained in:
Pierre-Eric Pelloux-Prayer 2021-03-30 21:50:04 +02:00
parent 72c54713aa
commit e4ef5f0433

View file

@ -121,25 +121,26 @@ lower_tex_src_plane_block(nir_builder *b, lower_tex_src_state *state, nir_block
if (plane[0].i32 > 0) {
unsigned y_samp = tex->texture_index;
int tex_index = nir_tex_instr_src_index(tex, nir_tex_src_texture_deref);
if (tex_index >= 0) {
nir_deref_instr *deref = nir_src_as_deref(tex->src[tex_index].src);
y_samp = nir_deref_instr_get_variable(deref)->data.binding;
}
assume(tex->texture_index == tex->sampler_index);
assume(((state->lower_3plane & (1 << y_samp)) && plane[0].i32 < 3) ||
(plane[0].i32 < 2));
tex->texture_index = tex->sampler_index =
state->sampler_map[y_samp][plane[0].i32 - 1];
BITSET_SET(state->shader->info.textures_used, tex->texture_index);
unsigned u_v_samp = state->sampler_map[y_samp][plane[0].i32 - 1];
BITSET_SET(state->shader->info.textures_used, u_v_samp);
/* For drivers using PIPE_CAP_NIR_SAMPLERS_AS_DEREF, we need
* to reference the correct sampler nir variable.
*/
int tex_index = nir_tex_instr_src_index(tex, nir_tex_src_texture_deref);
int samp_index = nir_tex_instr_src_index(tex, nir_tex_src_sampler_deref);
if (tex_index >= 0 && samp_index >= 0) {
b->cursor = nir_before_instr(&tex->instr);
nir_variable* samp = find_sampler(state, tex->sampler_index);
nir_variable* samp = find_sampler(state, u_v_samp);
assert(samp);
nir_deref_instr *tex_deref_instr = nir_build_deref_var(b, samp);
@ -151,6 +152,10 @@ lower_tex_src_plane_block(nir_builder *b, lower_tex_src_state *state, nir_block
nir_instr_rewrite_src(&tex->instr,
&tex->src[samp_index].src,
nir_src_for_ssa(tex_deref));
} else {
/* For others we need to update texture_index */
assume(tex->texture_index == tex->sampler_index);
tex->texture_index = tex->sampler_index = u_v_samp;
}
}