From e4e531732b5f6417ae89e4ef099ff5c0ee47ad43 Mon Sep 17 00:00:00 2001 From: Boris Brezillon Date: Fri, 17 Jun 2022 10:28:14 -0700 Subject: [PATCH] dzn: Use d3d12_compute_pipeline_state_stream_new_desc() in the compute path Fixes: 9feda65a83c ("dzn: Use CreatePipelineState()") Reviewed-by: Jesse Natalie Part-of: --- src/microsoft/vulkan/dzn_pipeline.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/microsoft/vulkan/dzn_pipeline.c b/src/microsoft/vulkan/dzn_pipeline.c index bc9bc8a8699..562e89e520b 100644 --- a/src/microsoft/vulkan/dzn_pipeline.c +++ b/src/microsoft/vulkan/dzn_pipeline.c @@ -1556,8 +1556,8 @@ dzn_compute_pipeline_create(struct dzn_device *device, .pPipelineStateSubobjectStream = state_buf, }; - d3d12_gfx_pipeline_state_stream_new_desc(&stream_desc, CS, D3D12_SHADER_BYTECODE, shader); - d3d12_gfx_pipeline_state_stream_new_desc(&stream_desc, ROOT_SIGNATURE, ID3D12RootSignature *, root_sig); + d3d12_compute_pipeline_state_stream_new_desc(&stream_desc, CS, D3D12_SHADER_BYTECODE, shader); + d3d12_compute_pipeline_state_stream_new_desc(&stream_desc, ROOT_SIGNATURE, ID3D12RootSignature *, root_sig); *root_sig = pipeline->base.root.sig; nir_shader *nir = NULL;