mesa/mtypes: reorg vertex/fragment program state.

reduces both of these by 8 bytes.

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2017-09-03 20:08:18 +10:00
parent cff02d214f
commit e4bcbe03b5

View file

@ -2256,6 +2256,9 @@ struct gl_vertex_program_state
GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
/** Should fixed-function T&L be implemented with a vertex prog? */
GLboolean _MaintainTnlProgram;
struct gl_program *Current; /**< User-bound vertex program */
/** Currently enabled and valid vertex program (including internal
@ -2266,9 +2269,6 @@ struct gl_vertex_program_state
GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
/** Should fixed-function T&L be implemented with a vertex prog? */
GLboolean _MaintainTnlProgram;
/** Program to emulate fixed-function T&L (see above) */
struct gl_program *_TnlProgram;
@ -2317,6 +2317,9 @@ struct gl_geometry_program_state
struct gl_fragment_program_state
{
GLboolean Enabled; /**< User-set fragment program enable flag */
/** Should fixed-function texturing be implemented with a fragment prog? */
GLboolean _MaintainTexEnvProgram;
struct gl_program *Current; /**< User-bound fragment program */
/** Currently enabled and valid fragment program (including internal
@ -2327,9 +2330,6 @@ struct gl_fragment_program_state
GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
/** Should fixed-function texturing be implemented with a fragment prog? */
GLboolean _MaintainTexEnvProgram;
/** Program to emulate fixed-function texture env/combine (see above) */
struct gl_program *_TexEnvProgram;