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gallium/docs: Create a separate section for Sampler Views.
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1 changed files with 35 additions and 17 deletions
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@ -41,23 +41,6 @@ buffers, surfaces) are bound to the driver.
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* ``set_framebuffer_state``
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* ``set_fragment_sampler_views`` binds an array of sampler views to
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fragment shader stage. Every binding point acquires a reference
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to a respective sampler view and releases a reference to the previous
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sampler view.
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* ``set_vertex_sampler_views`` binds an array of sampler views to vertex
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shader stage. Every binding point acquires a reference to a respective
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sampler view and releases a reference to the previous sampler view.
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* ``create_sampler_view`` creates a new sampler view. texture is associated
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with the sampler view which results in sampler view holding a reference
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to the texture. Format specified in template must be compatible
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with texture format.
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* ``sampler_view_destroy`` destroys a sampler view and releases its reference
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to associated texture.
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* ``set_vertex_buffers``
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@ -79,6 +62,41 @@ objects. They all follow simple, one-method binding calls, e.g.
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* ``set_viewport_state``
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Sampler Views
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^^^^^^^^^^^^^
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These are the means to bind textures to shader stages. To create one, specify
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its format, swizzle and LOD range in sampler view template.
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If texture format is different than template format, it is said the texture
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is being cast to another format. Casting can be done only between compatible
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formats, that is formats that have matching component order and sizes.
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Swizzle fields specify they way in which fetched texel components are placed
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in the result register. For example, swizzle_r specifies what is going to be
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placed in destination register x (AKA r).
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first_level and last_level fields of sampler view template specify the LOD
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range the texture is going to be constrained to.
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* ``set_fragment_sampler_views`` binds an array of sampler views to
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fragment shader stage. Every binding point acquires a reference
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to a respective sampler view and releases a reference to the previous
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sampler view.
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* ``set_vertex_sampler_views`` binds an array of sampler views to vertex
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shader stage. Every binding point acquires a reference to a respective
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sampler view and releases a reference to the previous sampler view.
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* ``create_sampler_view`` creates a new sampler view. texture is associated
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with the sampler view which results in sampler view holding a reference
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to the texture. Format specified in template must be compatible
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with texture format.
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* ``sampler_view_destroy`` destroys a sampler view and releases its reference
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to associated texture.
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Clearing
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^^^^^^^^
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