gallium/docs: Create a separate section for Sampler Views.

This commit is contained in:
Michal Krol 2010-03-16 10:58:33 +01:00
parent 8cdfd1219a
commit e4b8a307b2

View file

@ -41,23 +41,6 @@ buffers, surfaces) are bound to the driver.
* ``set_framebuffer_state``
* ``set_fragment_sampler_views`` binds an array of sampler views to
fragment shader stage. Every binding point acquires a reference
to a respective sampler view and releases a reference to the previous
sampler view.
* ``set_vertex_sampler_views`` binds an array of sampler views to vertex
shader stage. Every binding point acquires a reference to a respective
sampler view and releases a reference to the previous sampler view.
* ``create_sampler_view`` creates a new sampler view. texture is associated
with the sampler view which results in sampler view holding a reference
to the texture. Format specified in template must be compatible
with texture format.
* ``sampler_view_destroy`` destroys a sampler view and releases its reference
to associated texture.
* ``set_vertex_buffers``
@ -79,6 +62,41 @@ objects. They all follow simple, one-method binding calls, e.g.
* ``set_viewport_state``
Sampler Views
^^^^^^^^^^^^^
These are the means to bind textures to shader stages. To create one, specify
its format, swizzle and LOD range in sampler view template.
If texture format is different than template format, it is said the texture
is being cast to another format. Casting can be done only between compatible
formats, that is formats that have matching component order and sizes.
Swizzle fields specify they way in which fetched texel components are placed
in the result register. For example, swizzle_r specifies what is going to be
placed in destination register x (AKA r).
first_level and last_level fields of sampler view template specify the LOD
range the texture is going to be constrained to.
* ``set_fragment_sampler_views`` binds an array of sampler views to
fragment shader stage. Every binding point acquires a reference
to a respective sampler view and releases a reference to the previous
sampler view.
* ``set_vertex_sampler_views`` binds an array of sampler views to vertex
shader stage. Every binding point acquires a reference to a respective
sampler view and releases a reference to the previous sampler view.
* ``create_sampler_view`` creates a new sampler view. texture is associated
with the sampler view which results in sampler view holding a reference
to the texture. Format specified in template must be compatible
with texture format.
* ``sampler_view_destroy`` destroys a sampler view and releases its reference
to associated texture.
Clearing
^^^^^^^^