Updated for new Windows build system.

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Karl Schultz 2003-09-18 19:10:53 +00:00
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File: docs/README.WIN32
Last updated: Nov 08, 2002 - Karl Schultz - kschultz@users.sourceforge.net
Last updated: Sep 18, 2003 - Karl Schultz - kschultz@users.sourceforge.net
Quick Start
Unzip both ZIP files (MesaLib and MesaDemos) into the same directory.
This is important because the current makefiles in MesaLib assume that
the directories in MesaDemos are present.
The libs and demos build separately, so if you do not care about the
demos, you do not have to unzip that zip file. But if you do, it does
need to be unzipped into the same directory as the lib zip file because
the demos depend on the libs.
If you have Microsoft Visual C++ 6.0 installed, simply go to the top directory
of the Mesa distribution and type 'nmake -f Makefile.win NODEBUG=1' for
an optimized build. Note that you may have to run ...VC98/BIN/VCVARS32.BAT
to set up the appropriate compiler environment variables.
The build system has been changed to use Microsoft Visual Studio project
workspaces and projects. Makefiles are no longer shipped or supported, but
can be generated from the projects using Visual Studio.
Details and Notes
- Building Mesa as noted above should visit and build the following:
src/mesa MesaGL.dll, MesaGL.lib, osmesa.dll, osmesa.lib
src/glu MesaGLU.dll, MesaGLU.lib
src/glut glut32.dll, glut32.lib
progs/demos a handful of demo executables.
progs/redbook examples from the OpenGL Programming Guide
progs/samples more examples from SGI
- To build the Mesa libraries, open the Mesa.dsw workspace file
in the top directory. You can build each project one-by-one,
or build the glut project to build everything except osmesa,
which needs to be built separately. The build process will
create a lib directory in the top directory and will put the
following files there:
OPENGL32.LIB, GLU32.LIB, GLUT32.LIB, OSMESA32.LIB
OPENGL32.DLL, GLU32.DLL, GLUT32.DLL, OSMESA32.DLL
- After building, you can copy the above DLL files to a place in your PATH
such as $SystemRoot/SYSTEM32. If you don't like putting things in a
system directory, place them in the same directory as the executable(s).
For example, you can copy the DLL files to the demos directory if you
just want to run the demos. The build process places the DLL and LIB files
in the ./lib directory. The makefile creates this directory if it does
not already exist.
Be careful about accidentially overwriting files of the same name in
the SYSTEM32 directory.
- The make targets 'clean' and 'clobber' will remove objects and libraries.
But the files in ./lib are never cleaned.
- Build the demos by opening the appropriate *.dsw file in the
progs directory tree. For example, to build the demos, use
progs/demos/Windows/demos.dsw. The Windows directory contains
the workspace and all the projects for each demo program. Each
project places the executable in the same directory as its source
code, which is required for some demos.
- The make target 'install' will take its best shot at copying DLL files,
LIB files, and headers to the right places. I strongly suggest that
you examine the makefiles to make sure that 'install' doesn't do anything
that you can't live with.
- The makefiles are designed to work with Microsoft's NMAKE, and do,
unfortunately, have some Microsoft-specific things in them. If you
would like to use gcc or some other build tools like the Cygnus tools,
then you will have to hack the makefiles to make them work with your
tools. I'm sorry about this; I wasn't motivated to make this any
different, but if you end up modifying the makefiles for your tools,
you can send me the changes and I can apply the changes to the
source tree.
- There are no Microsoft Visual Studio project files. However, these
should be very easy to create. One can use the compiler and linker
options found in the makefiles to make quick progress in creating
projects.
- The demo projects also copy the Mesa library DLL files from the lib
directory into the same directory as the demo executables, so that
the demos use the Mesa libs you just built.
- The DLL files are built so that the external entry points use the
stdcall calling convention.
- Static LIB files are not built. The LIB files that are built with
the current makefiles are the linker import files associated with
the DLL files. If static LIB's are desired, it should not be too
difficult to modify the makefiles to generate them.
are the linker import files associated with the DLL files.
- The si-glu sources are used to build the GLU libs. This was done
mainly to get the better tessellator code.
@ -77,9 +64,9 @@ Details and Notes
- There is DirectDraw support in the Windows driver, updated by
Daniel Slater. You'll need to uncomment the #define DDRAW line
in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries
in src/Makefile.win. On some systems, you will acheive significantly
higher framerates with DirectDraw.
in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries.
On some systems, you will acheive significantly higher framerates
with DirectDraw.
- Some of the more specialized code like FX drivers, stereo, and
parallel support isn't compiled or tested. I left much of this