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Updated for new Windows build system.
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File: docs/README.WIN32
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Last updated: Nov 08, 2002 - Karl Schultz - kschultz@users.sourceforge.net
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Last updated: Sep 18, 2003 - Karl Schultz - kschultz@users.sourceforge.net
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Quick Start
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Unzip both ZIP files (MesaLib and MesaDemos) into the same directory.
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This is important because the current makefiles in MesaLib assume that
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the directories in MesaDemos are present.
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The libs and demos build separately, so if you do not care about the
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demos, you do not have to unzip that zip file. But if you do, it does
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need to be unzipped into the same directory as the lib zip file because
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the demos depend on the libs.
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If you have Microsoft Visual C++ 6.0 installed, simply go to the top directory
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of the Mesa distribution and type 'nmake -f Makefile.win NODEBUG=1' for
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an optimized build. Note that you may have to run ...VC98/BIN/VCVARS32.BAT
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to set up the appropriate compiler environment variables.
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The build system has been changed to use Microsoft Visual Studio project
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workspaces and projects. Makefiles are no longer shipped or supported, but
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can be generated from the projects using Visual Studio.
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Details and Notes
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- Building Mesa as noted above should visit and build the following:
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src/mesa MesaGL.dll, MesaGL.lib, osmesa.dll, osmesa.lib
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src/glu MesaGLU.dll, MesaGLU.lib
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src/glut glut32.dll, glut32.lib
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progs/demos a handful of demo executables.
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progs/redbook examples from the OpenGL Programming Guide
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progs/samples more examples from SGI
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- To build the Mesa libraries, open the Mesa.dsw workspace file
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in the top directory. You can build each project one-by-one,
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or build the glut project to build everything except osmesa,
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which needs to be built separately. The build process will
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create a lib directory in the top directory and will put the
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following files there:
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OPENGL32.LIB, GLU32.LIB, GLUT32.LIB, OSMESA32.LIB
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OPENGL32.DLL, GLU32.DLL, GLUT32.DLL, OSMESA32.DLL
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- After building, you can copy the above DLL files to a place in your PATH
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such as $SystemRoot/SYSTEM32. If you don't like putting things in a
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system directory, place them in the same directory as the executable(s).
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For example, you can copy the DLL files to the demos directory if you
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just want to run the demos. The build process places the DLL and LIB files
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in the ./lib directory. The makefile creates this directory if it does
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not already exist.
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Be careful about accidentially overwriting files of the same name in
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the SYSTEM32 directory.
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- The make targets 'clean' and 'clobber' will remove objects and libraries.
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But the files in ./lib are never cleaned.
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- Build the demos by opening the appropriate *.dsw file in the
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progs directory tree. For example, to build the demos, use
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progs/demos/Windows/demos.dsw. The Windows directory contains
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the workspace and all the projects for each demo program. Each
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project places the executable in the same directory as its source
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code, which is required for some demos.
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- The make target 'install' will take its best shot at copying DLL files,
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LIB files, and headers to the right places. I strongly suggest that
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you examine the makefiles to make sure that 'install' doesn't do anything
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that you can't live with.
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- The makefiles are designed to work with Microsoft's NMAKE, and do,
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unfortunately, have some Microsoft-specific things in them. If you
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would like to use gcc or some other build tools like the Cygnus tools,
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then you will have to hack the makefiles to make them work with your
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tools. I'm sorry about this; I wasn't motivated to make this any
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different, but if you end up modifying the makefiles for your tools,
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you can send me the changes and I can apply the changes to the
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source tree.
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- There are no Microsoft Visual Studio project files. However, these
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should be very easy to create. One can use the compiler and linker
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options found in the makefiles to make quick progress in creating
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projects.
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- The demo projects also copy the Mesa library DLL files from the lib
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directory into the same directory as the demo executables, so that
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the demos use the Mesa libs you just built.
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- The DLL files are built so that the external entry points use the
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stdcall calling convention.
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- Static LIB files are not built. The LIB files that are built with
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the current makefiles are the linker import files associated with
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the DLL files. If static LIB's are desired, it should not be too
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difficult to modify the makefiles to generate them.
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are the linker import files associated with the DLL files.
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- The si-glu sources are used to build the GLU libs. This was done
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mainly to get the better tessellator code.
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@ -77,9 +64,9 @@ Details and Notes
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- There is DirectDraw support in the Windows driver, updated by
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Daniel Slater. You'll need to uncomment the #define DDRAW line
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in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries
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in src/Makefile.win. On some systems, you will acheive significantly
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higher framerates with DirectDraw.
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in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries.
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On some systems, you will acheive significantly higher framerates
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with DirectDraw.
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- Some of the more specialized code like FX drivers, stereo, and
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parallel support isn't compiled or tested. I left much of this
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