v3d: Fix stride of 1D_ARRAY mappings.

All of our other texture arrays will be tiled, but 1D is an array of
raster mappings and we had the wrong value plugged in here.  Fixes piglit
getteximage-targets 1D_ARRAY
This commit is contained in:
Eric Anholt 2018-07-11 11:11:34 -07:00
parent 97ddeed949
commit e48c615292

View file

@ -281,7 +281,7 @@ v3d_resource_transfer_map(struct pipe_context *pctx,
return trans->map;
} else {
ptrans->stride = slice->stride;
ptrans->layer_stride = ptrans->stride;
ptrans->layer_stride = rsc->cube_map_stride;
return buf + slice->offset +
ptrans->box.y * ptrans->stride +