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ci: Re-enable CI for lima on mali450
Amend fails and skips lists basing on lists from Andreas Baierl, shard mali400 job across two devices since it takes close to 10min and rename jobs to lima-mali400-test and lima-mali450-test. Also don't set MESA_GLES_VERSION_OVERRIDE=3.0 for lima since we don't support GLES 3.0 and lower DEQP_PARALLEL to 3 for jobs on H3. Keep mali400 jobs disabled atm since they take too much time to complete and we also get some unexplicable failures in dEQP-GLES2.functional.default_vertex_attrib.* Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3163> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3163>
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dEQP-GLES2.functional.depth_stencil_clear.stencil Fail
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dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_scissored_masked Fail
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dEQP-GLES2.functional.buffer.write.use.index_array.array Fail
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dEQP-GLES2.functional.buffer.write.use.index_array.element_array Fail
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dEQP-GLES2.functional.depth_range.write.reverse Fail
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dEQP-GLES2.functional.depth_range.write.half_to_zero Fail
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dEQP-GLES2.functional.depth_range.write.one_to_half Fail
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dEQP-GLES2.functional.depth_range.write.0_8_to_third Fail
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dEQP-GLES2.functional.depth_range.write.half_to_half Fail
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dEQP-GLES2.functional.depth_range.compare.reverse Fail
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dEQP-GLES2.functional.depth_range.compare.half_to_zero Fail
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dEQP-GLES2.functional.depth_range.compare.one_to_half Fail
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dEQP-GLES2.functional.depth_range.compare.0_8_to_third Fail
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dEQP-GLES2.functional.depth_range.compare.half_to_half Fail
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dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
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dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
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dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
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dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z
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dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
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dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z
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dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
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dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16
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dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8
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dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16
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dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8
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dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16
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dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16
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dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8
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dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
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dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8
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dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16
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dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8
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dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16
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dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8
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dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16
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dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
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dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16
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dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
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dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
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dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_stencil_index8
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dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_stencil_index8
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dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_stencil_index8
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dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_stencil_index8
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dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
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dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
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dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
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dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16
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dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
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dEQP-GLES2.functional.fragment_ops.depth_stencil.random.22
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dEQP-GLES2.functional.fragment_ops.depth_stencil.random.23
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dEQP-GLES2.functional.fragment_ops.depth_stencil.random.24
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dEQP-GLES2.functional.fragment_ops.depth_stencil.random.5
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dEQP-GLES2.functional.fragment_ops.depth_stencil.random.7
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dEQP-GLES2.functional.fragment_ops.depth_stencil.random.8
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dEQP-GLES2.functional.fragment_ops.depth_stencil.random.9
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dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.stencil
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dEQP-GLES2.functional.shaders.algorithm.hsl_to_rgb_vertex
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dEQP-GLES2.functional.shaders.functions.array_arguments.global_in_int_vertex
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dEQP-GLES2.functional.shaders.functions.array_arguments.local_in_int_vertex
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dEQP-GLES2.functional.shaders.functions.datatypes.int_int_vertex
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dEQP-GLES2.functional.shaders.functions.overloading.builtin_sin_vertex
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dEQP-GLES2.functional.shaders.functions.overloading.builtin_step_vertex
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dEQP-GLES2.functional.shaders.functions.overloading.user_func_arg_int_types_vertex
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dEQP-GLES2.functional.shaders.functions.qualifiers.inout_highp_int_vertex
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dEQP-GLES2.functional.shaders.functions.qualifiers.inout_int_vertex
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dEQP-GLES2.functional.shaders.functions.qualifiers.inout_lowp_int_vertex
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dEQP-GLES2.functional.shaders.functions.qualifiers.out_highp_int_vertex
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dEQP-GLES2.functional.shaders.functions.qualifiers.out_int_vertex
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dEQP-GLES2.functional.shaders.functions.qualifiers.out_lowp_int_vertex
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_static_loop_read_vertex
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_static_read_vertex
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_write_dynamic_loop_read_vertex
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_component_read_fragment
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_direct_read_fragment
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_dynamic_loop_subscript_read_fragment
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_static_loop_subscript_read_fragment
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dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_static_subscript_read_fragment
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dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.conditional_body_vertex
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dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment
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dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_body_vertex
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dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_tricky_dataflow_2_vertex
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dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.vector_counter_fragment
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dEQP-GLES2.functional.shaders.loops.while_constant_iterations.compound_statement_vertex
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dEQP-GLES2.functional.shaders.loops.while_constant_iterations.sequence_statement_vertex
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dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_sequence_vertex
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dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.vector_counter_fragment
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dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_vertex
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dEQP-GLES2.functional.shaders.random.exponential.fragment.14
|
||||
dEQP-GLES2.functional.shaders.random.exponential.fragment.37
|
||||
dEQP-GLES2.functional.shaders.random.exponential.fragment.5
|
||||
dEQP-GLES2.functional.shaders.random.exponential.fragment.74
|
||||
dEQP-GLES2.functional.shaders.random.texture.fragment.28
|
||||
dEQP-GLES2.functional.shaders.random.texture.fragment.106
|
||||
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.1
|
||||
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.65
|
||||
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.69
|
||||
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias
|
||||
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4_bias
|
||||
dEQP-GLES2.functional.shaders.texture_functions.fragment.texturecube_bias
|
||||
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_etc1
|
||||
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_rgba8888
|
||||
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_etc1
|
||||
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_rgba8888
|
||||
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_etc1
|
||||
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_rgba8888
|
||||
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_etc1
|
||||
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_rgba8888
|
||||
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear
|
||||
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest
|
||||
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear
|
||||
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest
|
||||
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear
|
||||
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest
|
||||
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb
|
||||
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba
|
||||
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgb
|
||||
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba
|
||||
|
|
|
|||
|
|
@ -9,12 +9,38 @@ dEQP-GLES[0-9]*.stress
|
|||
# These are really slow on tiling architectures (including llvmpipe).
|
||||
dEQP-GLES[0-9]*.functional.flush_finish
|
||||
|
||||
dEQP-GLES2.accuracy.texture.*
|
||||
dEQP-GLES2.functional.clipping.*
|
||||
dEQP-GLES2.functional.fbo.render.depth.*
|
||||
dEQP-GLES2.functional.fbo.render.*
|
||||
dEQP-GLES2.functional.fbo.completeness.*
|
||||
dEQP-GLES2.functional.fragment_ops.*
|
||||
dEQP-GLES2.functional.polygon_offset.*
|
||||
dEQP-GLES2.functional.shaders.*
|
||||
dEQP-GLES2.functional.texture.*
|
||||
# Crashes
|
||||
dEQP-GLES2.functional.shaders.invariance.highp.common_subexpression_1
|
||||
dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_1
|
||||
dEQP-GLES2.functional.shaders.invariance.lowp.common_subexpression_1
|
||||
|
||||
# Flaky
|
||||
dEQP-GLES2.functional.fbo.completeness.size.distinct
|
||||
dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_transpose
|
||||
dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed
|
||||
dEQP-GLES2.functional.shaders.random.exponential.fragment.94
|
||||
dEQP-GLES2.functional.shaders.random.all_features.fragment.55
|
||||
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
|
||||
|
||||
# Driver bugs causing GPU errors
|
||||
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.nested_sequence_vertex
|
||||
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.conditional_body_vertex
|
||||
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_continue_vertex
|
||||
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.double_continue_vertex
|
||||
|
||||
# Hangs / OOM
|
||||
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read
|
||||
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read
|
||||
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read
|
||||
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read
|
||||
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_read_vertex
|
||||
|
||||
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex
|
||||
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_vertex
|
||||
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex
|
||||
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_vertex
|
||||
|
||||
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_vertex
|
||||
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_read_vertex
|
||||
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_loop_read_vertex
|
||||
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_loop_read_vertex
|
||||
|
|
|
|||
|
|
@ -101,18 +101,21 @@ panfrost-t860-test:arm64:
|
|||
tags:
|
||||
- lava-meson-gxm-khadas-vim2
|
||||
|
||||
.lima-test:armhf:
|
||||
.lima-mali400-test:armhf:
|
||||
parallel: 2
|
||||
extends: .lava-test:armhf
|
||||
variables:
|
||||
DEVICE_TYPE: sun8i-h3-libretech-all-h3-cc
|
||||
GPU_VERSION: lima
|
||||
ENV_VARS: "DEQP_PARALLEL=3"
|
||||
tags:
|
||||
- lava-sun8i-h3-libretech-all-h3-cc
|
||||
|
||||
.lima-test:arm64:
|
||||
lima-mali450-test:arm64:
|
||||
extends: .lava-test:arm64
|
||||
variables:
|
||||
DEVICE_TYPE: meson-gxl-s905x-libretech-cc
|
||||
GPU_VERSION: lima
|
||||
ENV_VARS: "DEQP_PARALLEL=6"
|
||||
tags:
|
||||
- lava-meson-gxl-s905x-libretech-cc
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue