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venus: a few tiny naming fixes
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33690>
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015dd37931
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1 changed files with 7 additions and 7 deletions
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@ -131,7 +131,7 @@ vn_physical_device_init_features(struct vn_physical_device *physical_dev)
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VkPhysicalDeviceDynamicRenderingFeatures dynamic_rendering;
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VkPhysicalDeviceImageRobustnessFeatures image_robustness;
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VkPhysicalDeviceInlineUniformBlockFeatures inline_uniform_block;
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VkPhysicalDeviceMaintenance4Features maintenance4;
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VkPhysicalDeviceMaintenance4Features maintenance_4;
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VkPhysicalDevicePipelineCreationCacheControlFeatures
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pipeline_creation_cache_control;
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VkPhysicalDevicePrivateDataFeatures private_data;
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@ -166,7 +166,7 @@ vn_physical_device_init_features(struct vn_physical_device *physical_dev)
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VkPhysicalDeviceGlobalPriorityQueryFeatures global_priority_query;
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VkPhysicalDeviceIndexTypeUint8Features index_type_uint8;
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VkPhysicalDeviceLineRasterizationFeatures line_rasterization;
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VkPhysicalDeviceMaintenance5Features maintenance5;
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VkPhysicalDeviceMaintenance5Features maintenance_5;
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VkPhysicalDevicePipelineProtectedAccessFeatures
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pipeline_protected_access;
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VkPhysicalDevicePipelineRobustnessFeatures pipeline_robustness;
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@ -256,7 +256,7 @@ vn_physical_device_init_features(struct vn_physical_device *physical_dev)
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VN_ADD_PNEXT_EXT(feats2, DYNAMIC_RENDERING_FEATURES, local_feats.dynamic_rendering, exts->KHR_dynamic_rendering);
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VN_ADD_PNEXT_EXT(feats2, IMAGE_ROBUSTNESS_FEATURES, local_feats.image_robustness, exts->EXT_image_robustness);
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VN_ADD_PNEXT_EXT(feats2, INLINE_UNIFORM_BLOCK_FEATURES, local_feats.inline_uniform_block, exts->EXT_inline_uniform_block);
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VN_ADD_PNEXT_EXT(feats2, MAINTENANCE_4_FEATURES, local_feats.maintenance4, exts->KHR_maintenance4);
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VN_ADD_PNEXT_EXT(feats2, MAINTENANCE_4_FEATURES, local_feats.maintenance_4, exts->KHR_maintenance4);
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VN_ADD_PNEXT_EXT(feats2, PIPELINE_CREATION_CACHE_CONTROL_FEATURES, local_feats.pipeline_creation_cache_control, exts->EXT_pipeline_creation_cache_control);
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VN_ADD_PNEXT_EXT(feats2, PRIVATE_DATA_FEATURES, local_feats.private_data, exts->EXT_private_data);
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VN_ADD_PNEXT_EXT(feats2, SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES, local_feats.shader_demote_to_helper_invocation, exts->EXT_shader_demote_to_helper_invocation);
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@ -282,7 +282,7 @@ vn_physical_device_init_features(struct vn_physical_device *physical_dev)
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VN_ADD_PNEXT_EXT(feats2, GLOBAL_PRIORITY_QUERY_FEATURES, local_feats.global_priority_query, exts->KHR_global_priority || exts->EXT_global_priority_query);
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VN_ADD_PNEXT_EXT(feats2, INDEX_TYPE_UINT8_FEATURES, local_feats.index_type_uint8, exts->KHR_index_type_uint8 || exts->EXT_index_type_uint8);
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VN_ADD_PNEXT_EXT(feats2, LINE_RASTERIZATION_FEATURES, local_feats.line_rasterization, exts->KHR_line_rasterization || exts->EXT_line_rasterization);
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VN_ADD_PNEXT_EXT(feats2, MAINTENANCE_5_FEATURES, local_feats.maintenance5, exts->KHR_maintenance5);
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VN_ADD_PNEXT_EXT(feats2, MAINTENANCE_5_FEATURES, local_feats.maintenance_5, exts->KHR_maintenance5);
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VN_ADD_PNEXT_EXT(feats2, PIPELINE_PROTECTED_ACCESS_FEATURES, local_feats.pipeline_protected_access, exts->EXT_pipeline_protected_access);
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VN_ADD_PNEXT_EXT(feats2, PIPELINE_ROBUSTNESS_FEATURES, local_feats.pipeline_robustness, exts->EXT_pipeline_robustness);
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VN_ADD_PNEXT_EXT(feats2, SHADER_EXPECT_ASSUME_FEATURES, local_feats.shader_expect_assume, exts->KHR_shader_expect_assume);
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@ -490,7 +490,7 @@ vn_physical_device_init_properties(struct vn_physical_device *physical_dev)
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/* Vulkan 1.3 */
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VkPhysicalDeviceVulkan13Properties vulkan_1_3;
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VkPhysicalDeviceInlineUniformBlockProperties inline_uniform_block;
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VkPhysicalDeviceMaintenance4Properties maintenance4;
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VkPhysicalDeviceMaintenance4Properties maintenance_4;
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VkPhysicalDeviceShaderIntegerDotProductProperties
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shader_integer_dot_product;
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VkPhysicalDeviceSubgroupSizeControlProperties subgroup_size_control;
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@ -559,7 +559,7 @@ vn_physical_device_init_properties(struct vn_physical_device *physical_dev)
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VN_ADD_PNEXT(props2, VULKAN_1_3_PROPERTIES, local_props.vulkan_1_3);
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} else {
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VN_ADD_PNEXT_EXT(props2, INLINE_UNIFORM_BLOCK_PROPERTIES, local_props.inline_uniform_block, exts->EXT_inline_uniform_block);
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VN_ADD_PNEXT_EXT(props2, MAINTENANCE_4_PROPERTIES, local_props.maintenance4, exts->KHR_maintenance4);
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VN_ADD_PNEXT_EXT(props2, MAINTENANCE_4_PROPERTIES, local_props.maintenance_4, exts->KHR_maintenance4);
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VN_ADD_PNEXT_EXT(props2, SHADER_INTEGER_DOT_PRODUCT_PROPERTIES, local_props.shader_integer_dot_product, exts->KHR_shader_integer_dot_product);
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VN_ADD_PNEXT_EXT(props2, SUBGROUP_SIZE_CONTROL_PROPERTIES, local_props.subgroup_size_control, exts->EXT_subgroup_size_control);
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VN_ADD_PNEXT_EXT(props2, TEXEL_BUFFER_ALIGNMENT_PROPERTIES, local_props.texel_buffer_alignment, exts->EXT_texel_buffer_alignment);
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@ -630,7 +630,7 @@ vn_physical_device_init_properties(struct vn_physical_device *physical_dev)
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VN_SET_VK_PROPS_EXT(props, &local_props.inline_uniform_block, exts->EXT_inline_uniform_block);
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VN_SET_VK_PROPS_EXT(props, &local_props.shader_integer_dot_product, exts->KHR_shader_integer_dot_product);
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VN_SET_VK_PROPS_EXT(props, &local_props.texel_buffer_alignment, exts->EXT_texel_buffer_alignment);
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VN_SET_VK_PROPS_EXT(props, &local_props.maintenance4, exts->KHR_maintenance4);
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VN_SET_VK_PROPS_EXT(props, &local_props.maintenance_4, exts->KHR_maintenance4);
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}
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/* Vulkan 1.4 */
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