venus: a few tiny naming fixes

Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33690>
This commit is contained in:
Yiwei Zhang 2025-02-21 15:37:10 -08:00 committed by Marge Bot
parent 015dd37931
commit e46bb404bd

View file

@ -131,7 +131,7 @@ vn_physical_device_init_features(struct vn_physical_device *physical_dev)
VkPhysicalDeviceDynamicRenderingFeatures dynamic_rendering;
VkPhysicalDeviceImageRobustnessFeatures image_robustness;
VkPhysicalDeviceInlineUniformBlockFeatures inline_uniform_block;
VkPhysicalDeviceMaintenance4Features maintenance4;
VkPhysicalDeviceMaintenance4Features maintenance_4;
VkPhysicalDevicePipelineCreationCacheControlFeatures
pipeline_creation_cache_control;
VkPhysicalDevicePrivateDataFeatures private_data;
@ -166,7 +166,7 @@ vn_physical_device_init_features(struct vn_physical_device *physical_dev)
VkPhysicalDeviceGlobalPriorityQueryFeatures global_priority_query;
VkPhysicalDeviceIndexTypeUint8Features index_type_uint8;
VkPhysicalDeviceLineRasterizationFeatures line_rasterization;
VkPhysicalDeviceMaintenance5Features maintenance5;
VkPhysicalDeviceMaintenance5Features maintenance_5;
VkPhysicalDevicePipelineProtectedAccessFeatures
pipeline_protected_access;
VkPhysicalDevicePipelineRobustnessFeatures pipeline_robustness;
@ -256,7 +256,7 @@ vn_physical_device_init_features(struct vn_physical_device *physical_dev)
VN_ADD_PNEXT_EXT(feats2, DYNAMIC_RENDERING_FEATURES, local_feats.dynamic_rendering, exts->KHR_dynamic_rendering);
VN_ADD_PNEXT_EXT(feats2, IMAGE_ROBUSTNESS_FEATURES, local_feats.image_robustness, exts->EXT_image_robustness);
VN_ADD_PNEXT_EXT(feats2, INLINE_UNIFORM_BLOCK_FEATURES, local_feats.inline_uniform_block, exts->EXT_inline_uniform_block);
VN_ADD_PNEXT_EXT(feats2, MAINTENANCE_4_FEATURES, local_feats.maintenance4, exts->KHR_maintenance4);
VN_ADD_PNEXT_EXT(feats2, MAINTENANCE_4_FEATURES, local_feats.maintenance_4, exts->KHR_maintenance4);
VN_ADD_PNEXT_EXT(feats2, PIPELINE_CREATION_CACHE_CONTROL_FEATURES, local_feats.pipeline_creation_cache_control, exts->EXT_pipeline_creation_cache_control);
VN_ADD_PNEXT_EXT(feats2, PRIVATE_DATA_FEATURES, local_feats.private_data, exts->EXT_private_data);
VN_ADD_PNEXT_EXT(feats2, SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES, local_feats.shader_demote_to_helper_invocation, exts->EXT_shader_demote_to_helper_invocation);
@ -282,7 +282,7 @@ vn_physical_device_init_features(struct vn_physical_device *physical_dev)
VN_ADD_PNEXT_EXT(feats2, GLOBAL_PRIORITY_QUERY_FEATURES, local_feats.global_priority_query, exts->KHR_global_priority || exts->EXT_global_priority_query);
VN_ADD_PNEXT_EXT(feats2, INDEX_TYPE_UINT8_FEATURES, local_feats.index_type_uint8, exts->KHR_index_type_uint8 || exts->EXT_index_type_uint8);
VN_ADD_PNEXT_EXT(feats2, LINE_RASTERIZATION_FEATURES, local_feats.line_rasterization, exts->KHR_line_rasterization || exts->EXT_line_rasterization);
VN_ADD_PNEXT_EXT(feats2, MAINTENANCE_5_FEATURES, local_feats.maintenance5, exts->KHR_maintenance5);
VN_ADD_PNEXT_EXT(feats2, MAINTENANCE_5_FEATURES, local_feats.maintenance_5, exts->KHR_maintenance5);
VN_ADD_PNEXT_EXT(feats2, PIPELINE_PROTECTED_ACCESS_FEATURES, local_feats.pipeline_protected_access, exts->EXT_pipeline_protected_access);
VN_ADD_PNEXT_EXT(feats2, PIPELINE_ROBUSTNESS_FEATURES, local_feats.pipeline_robustness, exts->EXT_pipeline_robustness);
VN_ADD_PNEXT_EXT(feats2, SHADER_EXPECT_ASSUME_FEATURES, local_feats.shader_expect_assume, exts->KHR_shader_expect_assume);
@ -490,7 +490,7 @@ vn_physical_device_init_properties(struct vn_physical_device *physical_dev)
/* Vulkan 1.3 */
VkPhysicalDeviceVulkan13Properties vulkan_1_3;
VkPhysicalDeviceInlineUniformBlockProperties inline_uniform_block;
VkPhysicalDeviceMaintenance4Properties maintenance4;
VkPhysicalDeviceMaintenance4Properties maintenance_4;
VkPhysicalDeviceShaderIntegerDotProductProperties
shader_integer_dot_product;
VkPhysicalDeviceSubgroupSizeControlProperties subgroup_size_control;
@ -559,7 +559,7 @@ vn_physical_device_init_properties(struct vn_physical_device *physical_dev)
VN_ADD_PNEXT(props2, VULKAN_1_3_PROPERTIES, local_props.vulkan_1_3);
} else {
VN_ADD_PNEXT_EXT(props2, INLINE_UNIFORM_BLOCK_PROPERTIES, local_props.inline_uniform_block, exts->EXT_inline_uniform_block);
VN_ADD_PNEXT_EXT(props2, MAINTENANCE_4_PROPERTIES, local_props.maintenance4, exts->KHR_maintenance4);
VN_ADD_PNEXT_EXT(props2, MAINTENANCE_4_PROPERTIES, local_props.maintenance_4, exts->KHR_maintenance4);
VN_ADD_PNEXT_EXT(props2, SHADER_INTEGER_DOT_PRODUCT_PROPERTIES, local_props.shader_integer_dot_product, exts->KHR_shader_integer_dot_product);
VN_ADD_PNEXT_EXT(props2, SUBGROUP_SIZE_CONTROL_PROPERTIES, local_props.subgroup_size_control, exts->EXT_subgroup_size_control);
VN_ADD_PNEXT_EXT(props2, TEXEL_BUFFER_ALIGNMENT_PROPERTIES, local_props.texel_buffer_alignment, exts->EXT_texel_buffer_alignment);
@ -630,7 +630,7 @@ vn_physical_device_init_properties(struct vn_physical_device *physical_dev)
VN_SET_VK_PROPS_EXT(props, &local_props.inline_uniform_block, exts->EXT_inline_uniform_block);
VN_SET_VK_PROPS_EXT(props, &local_props.shader_integer_dot_product, exts->KHR_shader_integer_dot_product);
VN_SET_VK_PROPS_EXT(props, &local_props.texel_buffer_alignment, exts->EXT_texel_buffer_alignment);
VN_SET_VK_PROPS_EXT(props, &local_props.maintenance4, exts->KHR_maintenance4);
VN_SET_VK_PROPS_EXT(props, &local_props.maintenance_4, exts->KHR_maintenance4);
}
/* Vulkan 1.4 */