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synced 2026-05-07 07:08:04 +02:00
u_surfaces: use cso_hash instead of util_hash_table
Using cso_hash directly is the right thing since util_hash_table adds useless overhead and is harder to use for this application.
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24f5ebb1d7
commit
e45b2ce2c3
2 changed files with 31 additions and 53 deletions
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@ -3,40 +3,22 @@
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#include "util/u_inlines.h"
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#include "util/u_memory.h"
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/* TODO: ouch, util_hash_table should do these by default when passed a null function pointer
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* this indirect function call is quite bad
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*/
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static unsigned
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hash(void *key)
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{
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return (unsigned)(uintptr_t)key;
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}
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static int
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compare(void *key1, void *key2)
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{
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return (unsigned)(uintptr_t)key1 - (unsigned)(uintptr_t)key2;
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}
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struct pipe_surface *
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util_surfaces_do_get(struct util_surfaces *us, unsigned surface_struct_size, struct pipe_screen *pscreen, struct pipe_resource *pt, unsigned face, unsigned level, unsigned zslice, unsigned flags)
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{
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struct pipe_surface *ps;
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void *key = NULL;
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if(pt->target == PIPE_TEXTURE_3D || pt->target == PIPE_TEXTURE_CUBE)
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{ /* or 2D array */
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if(!us->u.table)
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us->u.table = util_hash_table_create(hash, compare);
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key = (void *)(uintptr_t)(((zslice + face) << 8) | level);
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/* TODO: ouch, should have a get-reference function...
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* also, shouldn't allocate a two-pointer structure for each item... */
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ps = util_hash_table_get(us->u.table, key);
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{ /* or 2D array */
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if(!us->u.hash)
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us->u.hash = cso_hash_create();
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ps = cso_hash_iter_data(cso_hash_find(us->u.hash, ((zslice + face) << 8) | level));
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}
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else
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{
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if(!us->u.array)
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us->u.array = CALLOC(pt->last_level + 1, sizeof(struct pipe_surface *));
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us->u.array = CALLOC(pt->last_level + 1, sizeof(struct pipe_surface *));
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ps = us->u.array[level];
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}
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@ -54,7 +36,7 @@ util_surfaces_do_get(struct util_surfaces *us, unsigned surface_struct_size, str
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ps->offset = ~0;
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if(pt->target == PIPE_TEXTURE_3D || pt->target == PIPE_TEXTURE_CUBE)
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util_hash_table_set(us->u.table, key, ps);
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cso_hash_insert(us->u.hash, ((zslice + face) << 8) | level, ps);
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else
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us->u.array[level] = ps;
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@ -66,47 +48,44 @@ util_surfaces_do_detach(struct util_surfaces *us, struct pipe_surface *ps)
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{
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struct pipe_resource *pt = ps->texture;
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if(pt->target == PIPE_TEXTURE_3D || pt->target == PIPE_TEXTURE_CUBE)
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{ /* or 2D array */
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void* key = (void*)(uintptr_t)(((ps->zslice + ps->face) << 8) | ps->level);
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util_hash_table_remove(us->u.table, key);
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{ /* or 2D array */
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cso_hash_erase(us->u.hash, cso_hash_find(us->u.hash, ((ps->zslice + ps->face) << 8) | ps->level));
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}
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else
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us->u.array[ps->level] = 0;
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}
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static enum pipe_error
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util_surfaces_destroy_callback(void *key, void *value, void *data)
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{
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void (*destroy_surface) (struct pipe_surface * ps) = data;
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destroy_surface((struct pipe_surface *)value);
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return PIPE_OK;
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}
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void
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util_surfaces_destroy(struct util_surfaces *us, struct pipe_resource *pt, void (*destroy_surface) (struct pipe_surface *))
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{
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if(pt->target == PIPE_TEXTURE_3D || pt->target == PIPE_TEXTURE_CUBE)
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{ /* or 2D array */
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if(us->u.table)
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{ /* or 2D array */
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if(us->u.hash)
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{
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util_hash_table_foreach(us->u.table, util_surfaces_destroy_callback, destroy_surface);
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util_hash_table_destroy(us->u.table);
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us->u.table = NULL;
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struct cso_hash_iter iter;
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iter = cso_hash_first_node(us->u.hash);
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while (!cso_hash_iter_is_null(iter)) {
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destroy_surface(cso_hash_iter_data(iter));
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iter = cso_hash_iter_next(iter);
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}
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cso_hash_delete(us->u.hash);
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us->u.hash = NULL;
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}
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}
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else
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{
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if(us->u.array)
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{
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unsigned i;
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for(i = 0; i <= pt->last_level; ++i)
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{
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struct pipe_surface *ps = us->u.array[i];
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if(ps)
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destroy_surface(ps);
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}
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FREE(us->u.array);
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us->u.array = NULL;
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unsigned i;
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for(i = 0; i <= pt->last_level; ++i)
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{
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struct pipe_surface *ps = us->u.array[i];
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if(ps)
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destroy_surface(ps);
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}
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FREE(us->u.array);
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us->u.array = NULL;
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}
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}
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}
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@ -4,14 +4,13 @@
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#include "pipe/p_compiler.h"
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#include "pipe/p_state.h"
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#include "util/u_atomic.h"
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struct util_hash_table;
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#include "cso_cache/cso_hash.h"
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struct util_surfaces
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{
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union
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{
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struct util_hash_table *table;
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struct cso_hash *hash;
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struct pipe_surface **array;
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} u;
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};
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