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cso: add context cleanup code from st/mesa
This fixes a crash in nouveau which can't handle set_constant_buffer(PIPE_SHADER_TESS_*). Cc: 10.6 <mesa-stable@lists.freedesktop.org> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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parent
4ee69a97bb
commit
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2 changed files with 7 additions and 6 deletions
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@ -300,6 +300,8 @@ void cso_destroy_context( struct cso_context *ctx )
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unsigned i, shader;
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if (ctx->pipe) {
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ctx->pipe->set_index_buffer(ctx->pipe, NULL);
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ctx->pipe->bind_blend_state( ctx->pipe, NULL );
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ctx->pipe->bind_rasterizer_state( ctx->pipe, NULL );
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@ -326,13 +328,18 @@ void cso_destroy_context( struct cso_context *ctx )
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ctx->pipe->bind_depth_stencil_alpha_state( ctx->pipe, NULL );
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ctx->pipe->bind_fs_state( ctx->pipe, NULL );
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ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, NULL);
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ctx->pipe->bind_vs_state( ctx->pipe, NULL );
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ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_VERTEX, 0, NULL);
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if (ctx->has_geometry_shader) {
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ctx->pipe->bind_gs_state(ctx->pipe, NULL);
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ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_GEOMETRY, 0, NULL);
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}
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if (ctx->has_tessellation) {
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ctx->pipe->bind_tcs_state(ctx->pipe, NULL);
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ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_CTRL, 0, NULL);
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ctx->pipe->bind_tes_state(ctx->pipe, NULL);
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ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_EVAL, 0, NULL);
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}
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ctx->pipe->bind_vertex_elements_state( ctx->pipe, NULL );
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@ -376,12 +376,6 @@ void st_destroy_context( struct st_context *st )
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}
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pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
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pipe->set_index_buffer(pipe, NULL);
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for (i = 0; i < PIPE_SHADER_TYPES; i++) {
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pipe->set_constant_buffer(pipe, i, 0, NULL);
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}
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_mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
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_vbo_DestroyContext(st->ctx);
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