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pan/bi: Report tuples, not nops, in shader-db
More useful in practice, I find. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11327>
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1 changed files with 2 additions and 5 deletions
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@ -2904,9 +2904,6 @@ bi_print_stats(bi_context *ctx, unsigned size, FILE *fp)
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}
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}
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/* tuples = ((# of instructions) + (# of nops)) / 2 */
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unsigned nr_nops = (2 * nr_tuples) - nr_ins;
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/* In the future, we'll calculate thread count for v7. For now we
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* always use fewer threads than we should (v6 style) due to missing
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* piping, TODO: fix that for a nice perf win */
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@ -2915,13 +2912,13 @@ bi_print_stats(bi_context *ctx, unsigned size, FILE *fp)
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/* Dump stats */
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fprintf(stderr, "%s - %s shader: "
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"%u inst, %u nops, %u clauses, "
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"%u inst, %u tuples, %u clauses, "
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"%u quadwords, %u threads, %u loops, "
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"%u:%u spills:fills\n",
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ctx->nir->info.label ?: "",
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ctx->inputs->is_blend ? "PAN_SHADER_BLEND" :
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gl_shader_stage_name(ctx->stage),
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nr_ins, nr_nops, nr_clauses,
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nr_ins, nr_tuples, nr_clauses,
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size / 16, nr_threads,
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ctx->loop_count,
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ctx->spills, ctx->fills);
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