mesa: modify _mesa_copy_linked_program_data() to take gl_linked_shader

This allows us to do some small tidy ups, but will also allow us to call
a new function that copies values to a shared shader info from here.

In order to make this change this function now requires
_mesa_reference_program() to have previously been called.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Timothy Arceri 2016-10-19 14:49:48 +11:00
parent 68db0fe034
commit e40d32b3ec
6 changed files with 34 additions and 32 deletions

View file

@ -226,9 +226,12 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
0);
if (!prog)
return false;
_mesa_reference_program(ctx, &shader->Program, prog);
prog->Parameters = _mesa_new_parameter_list();
_mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
_mesa_copy_linked_program_data(shProg, shader);
process_glsl_ir(brw, shProg, shader);
@ -261,8 +264,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
prog->ShadowSamplers = shader->shadow_samplers;
_mesa_update_shader_textures_used(shProg, prog);
_mesa_reference_program(ctx, &shader->Program, prog);
brw_add_texrect_params(prog);
prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage,

View file

@ -2152,14 +2152,20 @@ _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
/**
* Copy program-specific data generated by linking from the gl_shader_program
* object to a specific gl_program object.
* object to the gl_program object referred to by the gl_linked_shader.
*
* This function expects _mesa_reference_program() to have been previously
* called setting the gl_linked_shaders program reference.
*/
void
_mesa_copy_linked_program_data(gl_shader_stage type,
const struct gl_shader_program *src,
struct gl_program *dst)
_mesa_copy_linked_program_data(const struct gl_shader_program *src,
struct gl_linked_shader *dst_sh)
{
switch (type) {
assert(dst_sh->Program);
struct gl_program *dst = dst_sh->Program;
switch (dst_sh->Stage) {
case MESA_SHADER_VERTEX:
dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
dst->CullDistanceArraySize = src->Vert.CullDistanceArraySize;
@ -2167,34 +2173,29 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
case MESA_SHADER_TESS_CTRL: {
struct gl_tess_ctrl_program *dst_tcp =
(struct gl_tess_ctrl_program *) dst;
dst_tcp->VerticesOut = src->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
info.TessCtrl.VerticesOut;
dst_tcp->VerticesOut = dst_sh->info.TessCtrl.VerticesOut;
break;
}
case MESA_SHADER_TESS_EVAL: {
struct gl_tess_eval_program *dst_tep =
(struct gl_tess_eval_program *) dst;
struct gl_linked_shader *tes_sh =
src->_LinkedShaders[MESA_SHADER_TESS_EVAL];
dst_tep->PrimitiveMode = tes_sh->info.TessEval.PrimitiveMode;
dst_tep->Spacing = tes_sh->info.TessEval.Spacing;
dst_tep->VertexOrder = tes_sh->info.TessEval.VertexOrder;
dst_tep->PointMode = tes_sh->info.TessEval.PointMode;
dst_tep->PrimitiveMode = dst_sh->info.TessEval.PrimitiveMode;
dst_tep->Spacing = dst_sh->info.TessEval.Spacing;
dst_tep->VertexOrder = dst_sh->info.TessEval.VertexOrder;
dst_tep->PointMode = dst_sh->info.TessEval.PointMode;
dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
break;
}
case MESA_SHADER_GEOMETRY: {
struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
struct gl_linked_shader *geom_sh =
src->_LinkedShaders[MESA_SHADER_GEOMETRY];
dst_gp->VerticesIn = src->Geom.VerticesIn;
dst_gp->VerticesOut = geom_sh->info.Geom.VerticesOut;
dst_gp->Invocations = geom_sh->info.Geom.Invocations;
dst_gp->InputType = geom_sh->info.Geom.InputType;
dst_gp->OutputType = geom_sh->info.Geom.OutputType;
dst_gp->VerticesOut = dst_sh->info.Geom.VerticesOut;
dst_gp->Invocations = dst_sh->info.Geom.Invocations;
dst_gp->InputType = dst_sh->info.Geom.InputType;
dst_gp->OutputType = dst_sh->info.Geom.OutputType;
dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
dst->CullDistanceArraySize = src->Geom.CullDistanceArraySize;
dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;

View file

@ -218,9 +218,8 @@ _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
struct gl_pipeline_object *shTarget);
extern void
_mesa_copy_linked_program_data(gl_shader_stage type,
const struct gl_shader_program *src,
struct gl_program *dst);
_mesa_copy_linked_program_data(const struct gl_shader_program *src,
struct gl_linked_shader *dst_sh);
extern bool
_mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);

View file

@ -3028,7 +3028,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
if (linked_prog) {
_mesa_copy_linked_program_data((gl_shader_stage) i, prog, linked_prog);
_mesa_copy_linked_program_data(prog, prog->_LinkedShaders[i]);
if (!ctx->Driver.ProgramStringNotify(ctx,
_mesa_shader_stage_to_program(i),

View file

@ -378,9 +378,11 @@ st_nir_get_mesa_program(struct gl_context *ctx,
if (!prog)
return NULL;
_mesa_reference_program(ctx, &shader->Program, prog);
prog->Parameters = _mesa_new_parameter_list();
_mesa_copy_linked_program_data(shader->Stage, shader_program, prog);
_mesa_copy_linked_program_data(shader_program, shader);
_mesa_generate_parameters_list_for_uniforms(shader_program, shader,
prog->Parameters);
@ -426,8 +428,6 @@ st_nir_get_mesa_program(struct gl_context *ctx,
prog->ExternalSamplersUsed = gl_external_samplers(shader);
_mesa_update_shader_textures_used(shader_program, prog);
_mesa_reference_program(ctx, &shader->Program, prog);
/* Avoid reallocation of the program parameter list, because the uniform
* storage is only associated with the original parameter list.
* This should be enough for Bitmap and DrawPixels constants.

View file

@ -6379,6 +6379,9 @@ get_mesa_program_tgsi(struct gl_context *ctx,
prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name);
if (!prog)
return NULL;
_mesa_reference_program(ctx, &shader->Program, prog);
prog->Parameters = _mesa_new_parameter_list();
v = new glsl_to_tgsi_visitor();
v->ctx = ctx;
@ -6394,7 +6397,7 @@ get_mesa_program_tgsi(struct gl_context *ctx,
v->have_fma = pscreen->get_shader_param(pscreen, ptarget,
PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED);
_mesa_copy_linked_program_data(shader->Stage, shader_program, prog);
_mesa_copy_linked_program_data(shader_program, shader);
_mesa_generate_parameters_list_for_uniforms(shader_program, shader,
prog->Parameters);
@ -6486,8 +6489,6 @@ get_mesa_program_tgsi(struct gl_context *ctx,
wposTransformState);
}
_mesa_reference_program(ctx, &shader->Program, prog);
/* Avoid reallocation of the program parameter list, because the uniform
* storage is only associated with the original parameter list.
* This should be enough for Bitmap and DrawPixels constants.