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lima: update dEQP fails and skips lists
Reviewed-by: Erico Nunes <nunes.erico@gmail.com> Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9586>
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2 changed files with 27 additions and 47 deletions
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@ -4,11 +4,6 @@ dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_a
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dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z,Fail
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dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z,Fail
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dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z,Fail
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dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16,Fail
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dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16,Fail
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dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16,Fail
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dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16,Fail
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dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16,Fail
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dEQP-GLES2.functional.fragment_ops.depth_stencil.random.0,Fail
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dEQP-GLES2.functional.fragment_ops.depth_stencil.random.1,Fail
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dEQP-GLES2.functional.fragment_ops.depth_stencil.random.10,Fail
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@ -35,21 +30,31 @@ dEQP-GLES2.functional.fragment_ops.depth_stencil.random.7,Fail
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dEQP-GLES2.functional.fragment_ops.depth_stencil.random.8,Fail
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dEQP-GLES2.functional.fragment_ops.depth_stencil.random.9,Fail
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dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.stencil,Fail
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dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment,Fail
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dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.vector_counter_fragment,Fail
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dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.vector_counter_fragment,Fail
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dEQP-GLES2.functional.shaders.random.all_features.fragment.37,Fail
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dEQP-GLES2.functional.shaders.random.exponential.fragment.11,Fail
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dEQP-GLES2.functional.shaders.random.exponential.fragment.12,Fail
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dEQP-GLES2.functional.shaders.random.exponential.fragment.14,Fail
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dEQP-GLES2.functional.shaders.random.exponential.fragment.37,Fail
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dEQP-GLES2.functional.shaders.random.exponential.fragment.5,Fail
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dEQP-GLES2.functional.shaders.random.exponential.fragment.74,Fail
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dEQP-GLES2.functional.shaders.random.texture.fragment.28,Fail
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dEQP-GLES2.functional.shaders.random.trigonometric.fragment.65,Fail
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dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_transpose,Fail
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dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed,Fail
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dEQP-GLES2.functional.shaders.builtin_variable.frontfacing,Fail
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_dynamic_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_dynamic_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex,Fail
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dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read,Fail
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dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read,Fail
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dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read,Fail
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dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read,Fail
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dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias,Fail
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dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4_bias,Fail
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dEQP-GLES2.functional.shaders.texture_functions.fragment.texturecube_bias,Fail
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dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_rgba8888,Fail
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dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_rgba8888,Fail
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dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_rgba8888,Fail
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@ -60,7 +65,3 @@ dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear,Fail
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dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest,Fail
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dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear,Fail
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dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest,Fail
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dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb,Fail
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dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba,Fail
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dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgb,Fail
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dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba,Fail
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@ -9,28 +9,7 @@ dEQP-GLES[0-9]*.stress
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# These are really slow on tiling architectures (including llvmpipe).
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dEQP-GLES[0-9]*.functional.flush_finish
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# Flaky
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dEQP-GLES2.functional.default_vertex_attrib.*
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dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_transpose
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dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed
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dEQP-GLES2.functional.shaders.builtin_variable.frontfacing
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dEQP-GLES2.functional.shaders.random.exponential.fragment.94
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dEQP-GLES2.functional.shaders.random.all_features.fragment.55
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dEQP-GLES2.functional.shaders.random.trigonometric.fragment.1
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dEQP-GLES2.functional.shaders.random.trigonometric.fragment.69
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# Hangs / OOM
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dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read
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dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read
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dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read
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dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_vertex
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_vertex
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_vertex
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_read_vertex
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_loop_read_vertex
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dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_loop_read_vertex
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# These tests fail on GLES2 drivers due to dEQP bug, see
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# https://github.com/KhronosGroup/VK-GL-CTS/pull/241
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dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.r8
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dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rg8
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