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Don't unset FLUSH_STORED_VERTICES in _tnl_execute_cassette as this may
break driver callbacks.
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1 changed files with 5 additions and 3 deletions
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@ -1,4 +1,4 @@
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/* $Id: t_imm_exec.c,v 1.44 2003/03/01 01:50:27 brianp Exp $ */
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/* $Id: t_imm_exec.c,v 1.45 2003/04/07 14:53:28 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -511,8 +511,10 @@ void _tnl_execute_cassette( GLcontext *ctx, struct immediate *IM )
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begin_state, saved_begin_state );
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}
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if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1)
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ctx->Driver.NeedFlush &= ~FLUSH_STORED_VERTICES;
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/* Don't unset FLUSH_STORED_VERTICES flag here as the driver might
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* have other stored data of its own & be relying on the
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* FlushVertices notification to clear it.
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*/
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}
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