Don't unset FLUSH_STORED_VERTICES in _tnl_execute_cassette as this may

break driver callbacks.
This commit is contained in:
Keith Whitwell 2003-04-07 14:53:28 +00:00
parent 69ffa43656
commit e3dd0a4e7f

View file

@ -1,4 +1,4 @@
/* $Id: t_imm_exec.c,v 1.44 2003/03/01 01:50:27 brianp Exp $ */
/* $Id: t_imm_exec.c,v 1.45 2003/04/07 14:53:28 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -511,8 +511,10 @@ void _tnl_execute_cassette( GLcontext *ctx, struct immediate *IM )
begin_state, saved_begin_state );
}
if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1)
ctx->Driver.NeedFlush &= ~FLUSH_STORED_VERTICES;
/* Don't unset FLUSH_STORED_VERTICES flag here as the driver might
* have other stored data of its own & be relying on the
* FlushVertices notification to clear it.
*/
}