softpipe: Remove unnecessary headers.

This commit is contained in:
Vinson Lee 2010-01-20 00:08:54 -08:00
parent ac2a665fd7
commit e3cb614f93
10 changed files with 0 additions and 12 deletions

View file

@ -43,7 +43,6 @@
#include "sp_surface.h"
#include "sp_tile_cache.h"
#include "sp_tex_tile_cache.h"
#include "sp_texture.h"
#include "sp_winsys.h"
#include "sp_query.h"

View file

@ -34,11 +34,9 @@
#include "draw/draw_context.h"
#include "sp_flush.h"
#include "sp_context.h"
#include "sp_surface.h"
#include "sp_state.h"
#include "sp_tile_cache.h"
#include "sp_tex_tile_cache.h"
#include "sp_winsys.h"
void

View file

@ -35,7 +35,6 @@
#include "util/u_memory.h"
#include "sp_context.h"
#include "sp_quad.h"
#include "sp_surface.h"
#include "sp_tile_cache.h"
#include "sp_quad_pipe.h"

View file

@ -34,7 +34,6 @@
#include "tgsi/tgsi_scan.h"
#include "sp_context.h"
#include "sp_quad.h"
#include "sp_surface.h"
#include "sp_quad_pipe.h"
#include "sp_tile_cache.h"
#include "sp_state.h" /* for sp_fragment_shader */

View file

@ -45,8 +45,6 @@
#include "sp_state.h"
#include "sp_quad.h"
#include "sp_quad_pipe.h"
#include "sp_texture.h"
#include "sp_tex_sample.h"
struct quad_shade_stage

View file

@ -41,7 +41,6 @@
#include "draw/draw_private.h"
#include "draw/draw_vertex.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/p_thread.h"
#include "util/u_math.h"
#include "util/u_memory.h"

View file

@ -30,7 +30,6 @@
#include "sp_context.h"
#include "sp_state.h"
#include "sp_surface.h"
#include "sp_tile_cache.h"
#include "draw/draw_context.h"

View file

@ -31,7 +31,6 @@
#include "sp_context.h"
#include "sp_state.h"
#include "sp_surface.h"
#include "draw/draw_context.h"

View file

@ -36,7 +36,6 @@
#include "util/u_memory.h"
#include "util/u_tile.h"
#include "sp_context.h"
#include "sp_surface.h"
#include "sp_texture.h"
#include "sp_tex_tile_cache.h"

View file

@ -36,7 +36,6 @@
#include "util/u_memory.h"
#include "sp_context.h"
#include "sp_state.h"
#include "sp_texture.h"
#include "sp_screen.h"
#include "sp_winsys.h"