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glsl: fix random typo
Just something I stumbled across. Signed-off-by: Rob Clark <robdclark@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@ -298,7 +298,7 @@ process_block_array_leaf(const char *name,
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if (b->is_shader_storage &&
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parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
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linker_error(prog, "shader storage block `%s' has size %d, "
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"which is larger than than the maximum allowed (%d)",
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"which is larger than the maximum allowed (%d)",
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b->type->name,
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parcel->buffer_size,
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ctx->Const.MaxShaderStorageBlockSize);
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