From e3ba8a2f07d1fbadf9d21a35fe5c1a2c1b4eeec7 Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Fri, 15 Jul 2022 14:18:58 -0700 Subject: [PATCH] ir3: increment constoff right after it is assigned Minor improvement to readability. No real change. Part-of: --- src/freedreno/ir3/ir3_nir.c | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/src/freedreno/ir3/ir3_nir.c b/src/freedreno/ir3/ir3_nir.c index 63d7bb23308..9a08dc17f3c 100644 --- a/src/freedreno/ir3/ir3_nir.c +++ b/src/freedreno/ir3/ir3_nir.c @@ -1008,13 +1008,17 @@ ir3_setup_const_state(nir_shader *nir, struct ir3_shader_variant *v, case MESA_SHADER_TESS_EVAL: constoff = align(constoff - 1, 4) + 3; const_state->offsets.primitive_param = constoff; - const_state->offsets.primitive_map = constoff + 5; - constoff += 5 + DIV_ROUND_UP(v->input_size, 4); + constoff += 5; + + const_state->offsets.primitive_map = constoff; + constoff += DIV_ROUND_UP(v->input_size, 4); break; case MESA_SHADER_GEOMETRY: const_state->offsets.primitive_param = constoff; - const_state->offsets.primitive_map = constoff + 1; - constoff += 1 + DIV_ROUND_UP(v->input_size, 4); + constoff += 1; + + const_state->offsets.primitive_map = constoff; + constoff += DIV_ROUND_UP(v->input_size, 4); break; default: break;