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st/mesa: don't ignore texture buffer state changes
Fixes piglit: spec@arb_texture_buffer_range@ranges-2 Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Brian Paul <brianp@vmware.com>
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commit
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3 changed files with 7 additions and 5 deletions
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@ -508,7 +508,7 @@ const struct st_tracked_state st_update_fragment_texture = {
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"st_update_texture", /* name */
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{ /* dirty */
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_NEW_TEXTURE, /* mesa */
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ST_NEW_FRAGMENT_PROGRAM, /* st */
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ST_NEW_FRAGMENT_PROGRAM | ST_NEW_SAMPLER_VIEWS, /* st */
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},
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update_fragment_textures /* update */
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};
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@ -518,7 +518,7 @@ const struct st_tracked_state st_update_vertex_texture = {
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"st_update_vertex_texture", /* name */
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{ /* dirty */
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_NEW_TEXTURE, /* mesa */
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ST_NEW_VERTEX_PROGRAM, /* st */
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ST_NEW_VERTEX_PROGRAM | ST_NEW_SAMPLER_VIEWS, /* st */
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},
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update_vertex_textures /* update */
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};
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@ -528,7 +528,7 @@ const struct st_tracked_state st_update_geometry_texture = {
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"st_update_geometry_texture", /* name */
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{ /* dirty */
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_NEW_TEXTURE, /* mesa */
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ST_NEW_GEOMETRY_PROGRAM, /* st */
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ST_NEW_GEOMETRY_PROGRAM | ST_NEW_SAMPLER_VIEWS, /* st */
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},
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update_geometry_textures /* update */
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};
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@ -538,7 +538,7 @@ const struct st_tracked_state st_update_tessctrl_texture = {
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"st_update_tessctrl_texture", /* name */
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{ /* dirty */
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_NEW_TEXTURE, /* mesa */
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ST_NEW_TESSCTRL_PROGRAM, /* st */
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ST_NEW_TESSCTRL_PROGRAM | ST_NEW_SAMPLER_VIEWS, /* st */
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},
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update_tessctrl_textures /* update */
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};
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@ -548,7 +548,7 @@ const struct st_tracked_state st_update_tesseval_texture = {
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"st_update_tesseval_texture", /* name */
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{ /* dirty */
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_NEW_TEXTURE, /* mesa */
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ST_NEW_TESSEVAL_PROGRAM, /* st */
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ST_NEW_TESSEVAL_PROGRAM | ST_NEW_SAMPLER_VIEWS, /* st */
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},
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update_tesseval_textures /* update */
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};
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@ -314,6 +314,7 @@ static void st_init_driver_flags(struct gl_driver_flags *f)
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f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
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f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
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f->NewDefaultTessLevels = ST_NEW_TESS_STATE;
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f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
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}
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struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
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@ -60,6 +60,7 @@ struct u_upload_mgr;
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#define ST_NEW_UNIFORM_BUFFER (1 << 8)
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#define ST_NEW_TESSCTRL_PROGRAM (1 << 9)
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#define ST_NEW_TESSEVAL_PROGRAM (1 << 10)
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#define ST_NEW_SAMPLER_VIEWS (1 << 11)
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struct st_state_flags {
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